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Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

Hi Dakkanauts.

Likes always, I finish I game I begin to think in the next one. I was looking around my models, and back and hidden in shadows I saw my Land Speeder, and I thought about including it in my next match.

I will play my army as Raven Guard, so I was thinking about their -1 to hit, and I thought that maybe one support LS holding distance and shooting could be a good idea.

In general, are they a waste of points or can they have a good use? Loadout?

Cheers

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Made in us
Gore-Soaked Lunatic Witchhunter







Chapter Tactics applies to Infantry, Bikes, and Dreadnaughts, so your Land Speeders won't get the -1 to hit. Personally I think the Land Speeder is pretty overpriced in the current rules; a Razorback does pretty much anything it can do with four extra wounds and T7 for an extra 20pts.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in gb
Automated Rubric Marine of Tzeentch





UK

I like my Landspeeder Typhoon, it's fast and has a lot of anti-infantry dakka. Unfortunately my opponents can see that too, and know it's pretty easy to kill, so it's usually one of the first units to get wiped off the table


[1,600] Chaos Knights | [1,000] Grey Knights | [1,100] Thousand Sons | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

Oh true, no CT. This is one of the biggest issues. Totally forgot it because I mostly use Dreadnoughts.

I still don´t understood why GW doesn´t give CT to our vehicles. It is so ridiculous for our overpriced vehicles...

Well, then I think my LS will continue in shadows ( and not exactly RG ones).

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Made in us
Powerful Phoenix Lord





Light speeders and light walkers are a pretty tough ask in 40K where vehicles are currently on the back-foot rules wise. The lack of chapter traits is an issue for sure.

My buddy uses a Dark Angels one to decent effect, mainly because they have a missile stratagem to tie in with Whirlwinds, etc.
   
Made in us
Longtime Dakkanaut





 Elbows wrote:
Light speeders and light walkers are a pretty tough ask in 40K where vehicles are currently on the back-foot rules wise. The lack of chapter traits is an issue for sure.

My buddy uses a Dark Angels one to decent effect, mainly because they have a missile stratagem to tie in with Whirlwinds, etc.


Vanilla Marines have that strategem as well, and the Whirlwind is a pretty good tank for the points.

Why Land Speeders don't have the bike key word is quite beyond my capacity.

This message was edited 1 time. Last update was at 2019/05/20 18:00:43


   
Made in us
Powerful Phoenix Lord





I struggle with Vypers till I replaced them with Hornets which are very reasonable (tankier, faster, sexier). Basic speeders/heavy bikes are definitely a tough sell though. Now, having said that - I play on some pretty heavily terrain-covered tables, including lakes and rivers, etc...so they do have added versatility, but I know most people play on very boring, minimalist terrain tables. The heavy terrain also helps them survive longer.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Elbows wrote:
Light speeders and light walkers are a pretty tough ask in 40K where vehicles are currently on the back-foot rules wise. The lack of chapter traits is an issue for sure.

My buddy uses a Dark Angels one to decent effect, mainly because they have a missile stratagem to tie in with Whirlwinds, etc.


Ravenwing Land Speeders also get Jink (4+ Invulnerable save after Advancing) and access to the Darkshroud aura (bubble of -1 to hit), which makes them a lot tougher than normal Land Speeders for the same price. Light skimmers that work in 8e tend to have to-hit penalties, Invulnerable saves, or both; ex. Venoms.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in gb
Dakka Veteran





Best thing I can say for them is they look cool, and you can take them as a Squadron using just one slot on your force organisation chart.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in us
Pious Palatine




If the body of it was maybe 30-35 points, you could do a pretty potent little mobile fire base with Heavy bolters/assault cannons and Shrike (gotta be shrike, regular captain not good enough to offset the 4+ to hit.)

At 50pts before guns they're expensive melta pinatas.


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Alex_85 wrote:
Oh true, no CT. This is one of the biggest issues. Totally forgot it because I mostly use Dreadnoughts.

I still don´t understood why GW doesn´t give CT to our vehicles. It is so ridiculous for our overpriced vehicles...

Well, then I think my LS will continue in shadows ( and not exactly RG ones).


So that's it? the 1st person to say something negative sways you not to use your model?

I challenge you to use it. Afterall, what do you have to lose? A handful of points? Maybe a game?
   
Made in us
Deathwing Terminator with Assault Cannon






My Typhoons' serve pretty well as distraction carnifex.

It's especially good when my opponent under/overestimates their toughness (T6 I feel like is the sweet spot for wasting opponents' shooting). When they under estimate, they need to dedicate another unit to shoot at it else it takes a 2d6 S4 + 3 S5 shots at its screen units. When they overestimate, they end up wasting their quality shot otherwise better spent.

All in all, it's tad bit on the pricy side and well over competitive range, but they're fun to use.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Ravenwing is a little different as you can have several Typhoon land speeders on backline and they won't get targeted due to the rest of army up front. Alternatively you can maybe use cheap dakka speeders to screen out the Talon Master and Sammy from being targeted.
   
Made in us
Deathwing Terminator with Assault Cannon






 bullyboy wrote:
Ravenwing is a little different as you can have several Typhoon land speeders on backline and they won't get targeted due to the rest of army up front. Alternatively you can maybe use cheap dakka speeders to screen out the Talon Master and Sammy from being targeted.
Typically they get screened by a unit of RBK's whom they tailgate to provide the reroll wound aura.
   
Made in us
Never Forget Isstvan!






If you have a lot of speeders as a holdover from previous editions or from some random ebay buy, try this list out:


Spoiler:
+++ Speederstorm (Warhammer 40,000 8th Edition) [120 PL, 9CP, 2,000pts] +++

++ Outrider Detachment +1CP (Imperium - Dark Angels) ++

+ No Force Org Slot +

Detachment CP

+ HQ +

Sammael on Corvex

+ Fast Attack +

Land Speeder Tempest
. Land Speeder Tempest: Assault cannon, 2x Tempest salvo launcher

Land Speeder Tempest
. Land Speeder Tempest: Assault cannon, 2x Tempest salvo launcher

Land Speeder Tempest
. Land Speeder Tempest: Assault cannon, 2x Tempest salvo launcher

++ Outrider Detachment +1CP (Imperium - Dark Angels) ++

+ No Force Org Slot +

Detachment CP

+ HQ +

Ravenwing Talonmaster
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Shroud of Heroes
. Talonmaster: Power sword

+ Fast Attack +

Ravenwing Land Speeders
. Ravenwing Land Speeder: Assault cannon, Heavy bolter
. Ravenwing Land Speeder: Assault cannon, Heavy bolter

Ravenwing Land Speeders
. Ravenwing Land Speeder: Assault cannon, Heavy bolter
. Ravenwing Land Speeder: Assault cannon, Heavy bolter

Ravenwing Land Speeders
. Ravenwing Land Speeder: Assault cannon, Heavy bolter
. Ravenwing Land Speeder: Assault cannon, Heavy bolter

++ Battalion Detachment +5CP (Imperium - Dark Angels) ++

+ No Force Org Slot +

Battle-forged CP

Detachment CP

Stratagem: Relics of the Rock: Relics of the Rock

+ HQ +

Azrael: 3. Brilliant Strategist, Warlord

Primaris Librarian: 2) Aversion, 6) Mind Wipe, Force sword
. The Eye of the Unseen

+ Troops +

Intercessor Squad: Auxiliary Grenade Launcher, 8x Intercessor
. Bolt rifles
. Intercessor Sergeant: Power sword

Scout Squad
. Heavy Weapon Scout: Heavy bolter
. 3x Scout (Shotgun)
. Scout Sergeant: Boltgun, Chainsword

Scout Squad
. Heavy Weapon Scout: Missile launcher
. 3x Scout (Sniper rifle): 3x Sniper rifle
. Scout Sergeant: Sniper rifle, Storm bolter

+ Fast Attack +

Ravenwing Darkshroud: Heavy bolter

Created with BattleScribe (https://battlescribe.net)+++ Speederstorm (Warhammer 40,000 8th Edition) [120 PL, 9CP, 2,000pts] +++

++ Outrider Detachment +1CP (Imperium - Dark Angels) ++

+ No Force Org Slot +

Detachment CP

+ HQ +

Sammael on Corvex

+ Fast Attack +

Land Speeder Tempest
. Land Speeder Tempest: Assault cannon, 2x Tempest salvo launcher

Land Speeder Tempest
. Land Speeder Tempest: Assault cannon, 2x Tempest salvo launcher

Land Speeder Tempest
. Land Speeder Tempest: Assault cannon, 2x Tempest salvo launcher

++ Outrider Detachment +1CP (Imperium - Dark Angels) ++

+ No Force Org Slot +

Detachment CP

+ HQ +

Ravenwing Talonmaster
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Shroud of Heroes
. Talonmaster: Power sword

+ Fast Attack +

Ravenwing Land Speeders
. Ravenwing Land Speeder: Assault cannon, Heavy bolter
. Ravenwing Land Speeder: Assault cannon, Heavy bolter

Ravenwing Land Speeders
. Ravenwing Land Speeder: Assault cannon, Heavy bolter
. Ravenwing Land Speeder: Assault cannon, Heavy bolter

Ravenwing Land Speeders
. Ravenwing Land Speeder: Assault cannon, Heavy bolter
. Ravenwing Land Speeder: Assault cannon, Heavy bolter

++ Battalion Detachment +5CP (Imperium - Dark Angels) ++

+ No Force Org Slot +

Battle-forged CP

Detachment CP

Stratagem: Relics of the Rock: Relics of the Rock

+ HQ +

Azrael: 3. Brilliant Strategist, Warlord

Primaris Librarian: 2) Aversion, 6) Mind Wipe, Force sword
. The Eye of the Unseen

+ Troops +

Intercessor Squad: Auxiliary Grenade Launcher, 8x Intercessor
. Bolt rifles
. Intercessor Sergeant: Power sword

Scout Squad
. Heavy Weapon Scout: Heavy bolter
. 3x Scout (Shotgun)
. Scout Sergeant: Boltgun, Chainsword

Scout Squad
. Heavy Weapon Scout: Missile launcher
. 3x Scout (Sniper rifle): 3x Sniper rifle
. Scout Sergeant: Sniper rifle, Storm bolter

+ Fast Attack +

Ravenwing Darkshroud: Heavy bolter

This message was edited 1 time. Last update was at 2019/05/21 06:40:36


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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I like my speeders, and flew them in editions past when they had a bad rap. But they might be getting a little dusty.

The -1 to hit hurts the MM and AsC loads. As one of my preferred uses was as a MM platform, that hurt.

With directional would allocation, they provided a nice mobile firepower to “snipe” models off the sides of units. Not in 8th.

I still like the TML/HB speeder, but what does it bring to the table that a dev squad doesn’t? What does it loose? It has mobility, which can be nice, but is not something it needs for the fire support job. It looses the ability to easily gain cover and CT.

They are no so bad that you are going to automatically loose for taking them. But you are going to water down your list a bit. Of course, in casual play, that’s not a huge deal, because you opponent is probably also taking units that he likes, despite the fact that they are not top-table material.

They are a good way of getting extra firepower into a themed list. If I want more guns in a mechanized marine armored column, I don’t want a dev squad. I want something that can keep rolling. Speeders are good for that. I’ve also used them in a “I can’t believe it’s not Eldar” list where everybody was in the air and not getting mud on their boots.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





 skchsan wrote:
 bullyboy wrote:
Ravenwing is a little different as you can have several Typhoon land speeders on backline and they won't get targeted due to the rest of army up front. Alternatively you can maybe use cheap dakka speeders to screen out the Talon Master and Sammy from being targeted.
Typically they get screened by a unit of RBK's whom they tailgate to provide the reroll wound aura.


sometimes hard to screen out Hemlocks which will kill a Talonmaster in one round of shooting. I feel that you should be positioning the BKs with targeting enemy in mind and using something else to protect the RW characters. Regular bikes do the same thing too.


Automatically Appended Next Post:
The -1 to hit can be mitigated by the RW strategem Signal the Attack from Vigilus, this allows them to keep their mobility.

As to the Tempest, I like the sound of that craft on paper, but the fact that it's not Ravenwing makes it a little bit of a bummer since it will only get the reroll 1s from sammael (not terrible I guess)

This message was edited 1 time. Last update was at 2019/05/21 14:10:40


 
   
Made in us
Powerful Ushbati





United States

 AnomanderRake wrote:
Chapter Tactics applies to Infantry, Bikes, and Dreadnaughts, so your Land Speeders won't get the -1 to hit. Personally I think the Land Speeder is pretty overpriced in the current rules; a Razorback does pretty much anything it can do with four extra wounds and T7 for an extra 20pts.


I can't believe that in the two years since 8th launched, the rules team has still refused to say or do anything about this. It's a constant fu to marine players, who already have to deal with a split army and a trash tier codex.

#wedon'tforgethowtochapteroncewesitinthetank
   
Made in us
Longtime Dakkanaut





Marines are not the only army to have that problem. Custodes only get The Emperor's Chosen on infantry and bikes (and the Contemptor really wants it), and other armies that don't have it explicitly still have it implicitly because of what their traits actually do.

Marines and Marine Vehicles certainly have problems, but that complaint has never been quite as valid as it's made out to be.

(Vanilla Land Speeders should totally have the BIKER keyword though.)

This message was edited 1 time. Last update was at 2019/05/21 16:34:51


   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

ccs wrote:
Alex_85 wrote:
Oh true, no CT. This is one of the biggest issues. Totally forgot it because I mostly use Dreadnoughts.

I still don´t understood why GW doesn´t give CT to our vehicles. It is so ridiculous for our overpriced vehicles...

Well, then I think my LS will continue in shadows ( and not exactly RG ones).


So that's it? the 1st person to say something negative sways you not to use your model?

I challenge you to use it. Afterall, what do you have to lose? A handful of points? Maybe a game?


When I try a different Chapter I like to play as many units posible with the CT, for fun. I only have one LS, if I had 2 of them maybe I would place them so that I could use at least one of them before they are wiped out. For those points I can have a stronger Devastators unit, they are of my favourites. For example now that Kghits can have a maximun of 4++ I will still use my Gallant or my Crusader. But I like to play my SM with CT.

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Made in ca
Commander of the Mysterious 2nd Legion





Alex_85 wrote:
Oh true, no CT. This is one of the biggest issues. Totally forgot it because I mostly use Dreadnoughts.

I still don´t understood why GW doesn´t give CT to our vehicles. It is so ridiculous for our overpriced vehicles...

Well, then I think my LS will continue in shadows ( and not exactly RG ones).


GW NEEDS to stop being inconsistant with CTs eaither everyone gets it for tanks or no one should

Opinions are not facts please don't confuse the two 
   
Made in it
Regular Dakkanaut




It would be better if chapter tactis would apply only to infantry, bike and Dreadnought in all codex.

   
Made in gb
Hungry Ork Hunta Lying in Wait





The Deer Hunter wrote:
It would be better if chapter tactis would apply only to infantry, bike and Dreadnought in all codex.



Not quite sure I follow, in that case my Tyranids still get ALL of their units with their tactics equiv.

I would tone down the strength of tactics across the board and make every unit in said army affected.
   
Made in us
Deathwing Terminator with Assault Cannon






Gir Spirit Bane wrote:
The Deer Hunter wrote:
It would be better if chapter tactis would apply only to infantry, bike and Dreadnought in all codex.



Not quite sure I follow, in that case my Tyranids still get ALL of their units with their tactics equiv.

I would tone down the strength of tactics across the board and make every unit in said army affected.
Agreed. -1 to hit across the board (looking at you Alaitoc) should not exist as a form of chapter tactics. All CT's should revolve around gaining benefits by doing X (i.e., if you don't move, gain this; if you advanced, gain this; etc). "if you're away 12", gain -1 to hit" would only make sense if the said army is better within 12", but we all know no such thing exists as melee is dead in 8th ed.
   
Made in gb
Hungry Ork Hunta Lying in Wait





I always thought things like the -1 needs to be handled like tyranids get ours, we have malenthropes and venomthropes handing it out in a bubble, other armies should do the same.

Raven Guard company masters - allied units within 6" get -1 to hit when shot at beyond 12" and so on, either you castle up and enjoy the benefit but struggle as much to hold objectives across the board and so on.

   
Made in us
Longtime Dakkanaut





Gir Spirit Bane wrote:
I always thought things like the -1 needs to be handled like tyranids get ours, we have malenthropes and venomthropes handing it out in a bubble, other armies should do the same.

Raven Guard company masters - allied units within 6" get -1 to hit when shot at beyond 12" and so on, either you castle up and enjoy the benefit but struggle as much to hold objectives across the board and so on.



Space Marines already have to castle up because their shooting is garbage without the rerolls. If anything they need less incentive to castle up.

I've been thinking that all the "reroll 1s to [x]" characters in Vanilla Marines need to grant rerolls both to hit and to wound instead of one or the other;bChaplains for melee, Lieutenants for ranged, Captains for both. Some people have objected that it would make the need to castle worse, but that's not true. What it would do is let marines spread out more since they wouldn't need to double up their buffing characters in any given area. You're probably still taking four buffing characters, but they can cover more ground.

This message was edited 1 time. Last update was at 2019/05/23 15:19:31


   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Dayton OH

I'm an old time player that hasn't played 8th yet. I was thinking I'd try running a large speeder squadron with my Flesh Tearers using the whirlwind targeting strategy. Primarily because every Blood Angel tactic I see talked about involves those neat relics successor chapters can't have. Also it would be something unexpected (with every other BA player running the same things)

For the Emperor! Kill Maim Burn!... I mean purge the unclean!  
   
Made in gb
Stubborn White Lion




Allowing more than one detachment really kills a lot of units and tactical thought.

This message was edited 1 time. Last update was at 2019/05/23 15:06:02


 
   
 
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