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2000pt Hedonites of Slaanesh vs Fyreslayers  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Okay, first AoS Battlereport. I'm going to break it down by turn. The game only lasted two and a half turns before calling it. I played Hedonites, my opponent played Fyreslayers. He was actually my first opponent for AoS back when the game released and had no points (I summoned 9 daemon princes first turn, no joke). Game has come a LONG way since then. Anyway, the report. I'm not so hot w/ slayer names, but he had his warlord on a magmadroth, a slayer combat hero, a priest, a hero that tunneled and took a battleline with him, one other buff hero, vulkite berzerkers, hearthguard and more basic troops. I brought 2 Keepers, 2 basic units of Daemonettes, Syll'Eske, 2 Enrapturesses, 3 minimum units of Seekers, and one minimum unit of Hellstriders. I also had the Chronomatic Cogs and Wheels of Excrutiation endless spells. Gametype is two objectives, if anyone controls both from turn 3 on, they win.

Turn 1: my opponent finished deploying first, and gave me first turn to fish for a double turn (he said he doubted my ability for a turn one charge). I immediately cast Cogs (outside of his 30" dispel bubble), generated depravity points from my IEs, shot my general (+4M and fly cloak, run and charge command trait) and 3 units of seekers upfield, shot a few troops with the IEs, generated three more DPs, then charged into combat w/ 4 units for D6 (4) depravity points. I'm at 9 DPs at this point. Combat hits, I use my KoS to give his battleline unit ASL (2 units of seekers against these guys), my Keeper is locked with two of his heroes (one with a spear, the other a buffer). Keeper swings, wiffs with everything, he gets a round of combat with spear and does a couple wounds, then my Keeper fights again and kills the hero with spear. I'm now at 15 DP points. He kills most of my seekers, bringing two units down to a single model, one unit gets dropped to 3 but I roll a 1 for battleshock and get both dead models back. His turn

Turn 1.5: he brings up his tunneling models, charges into my daemonettes on objective, wipes out the rest of my seekers, charges his magmadroth into my second KoS (who does the ASL on the magmadroth and uses a command die to fight two), my general wipes the buffing model and his unit near that model becomes an unmoveable anvil on his objective). His slayer runs into Syll'Eske who also activates ASL and they beat on each other; Syll'Eske goes down 3 wounds. All the wounds so far have brought me to 33 DPs.

Turn 2: he gets a double turn, combats continue, his Magmadroth dies, my second Keeper (not general) dies, Syll'Eske kills his slayer hero. I'm up to 50+ DPs at this point

Turn 2.5: I cast the spell to gain more depravity (I get 4 more), cast the Wheels and chew up more battleline dwarves, IEs get 2 more, I summon a Keeper, summon a chariot, charge into the unit that wiped my daemonettes, run second unit of daemonettes onto objective on my side, wipe his priest out, use the chariot and new Keeper to kill his previously tunneled unit, and brought myself back to 27DPs.

Turn 3: I get a double turn now, kill everything he has left except the anvil unit, Syll'Eske dies to one of his units that gets to fight even if killed. All that's left for him is one unit, and I have the following original models left:
1 Keeper (general), 2 IEs, 1 unit of Daemonettes.
I SUMMONED the following with the 85 DPs I generated (and I forgot to gain more for charging w/ units!): 10 daemonettes, 1 Keeper, 3 chariots, 1 exalted chariot.

We called it before his 3rd turn because we both needed to head out, but he had only a single unit left that would die turn 4 without exception.

I ended the game with 1760 points on the table.

I apologized a few times while we had a laugh; we both new DPs were good, and I didn't run any power lists I posted with the new boat or seeker horde, but this book just feels rotten. I had no idea they were THIS good. 2 Keepers are a must, as are multiple other heroes. Having a Keeper that can fly, run and charge, and get a total of +9 to getting in combat (+6 to move, +3 charging) is beyond foul. I missed a few of my rules that were a hindrance to me, but had no negative effect on me this game.

Fyreslayers are a tough anvil to crack, but the Hedonite book is just foul. Play it, run heroes, go nuts. And play AGGRESSIVELY! If you hold back with Hedonites, you're gonna lose. And it'll probably be deserved too! If you get a chance at the first turn, take it! In all honesty, the double turn did nothing to hinder or aid either of us this game.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Insect-Infested Nurgle Chaos Lord






Game was over before models hit the table. Fyreslayers have it bad against Slaanesh by default and that list is nowhere near as optimized as yours.

"Putting a statement in quotations makes it seem more legitimate."
--Bette R. Withname

Imagine three people with the same set of values but radically different emotional states, each of them believes their position is more valid than the other two, they all post using the same account, and your job is to make it coherent. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 NinthMusketeer wrote:
Game was over before models hit the table. Fyreslayers have it bad against Slaanesh by default and that list is nowhere near as optimized as yours.


Fair enough. However, this was my fourth game of AoS in total (first game was against the same guy when the very first rules hit and it sucked), and first game with my Slaanesh army at all. He’s been playing all throughout, so I’d definitely say he has way more time invested in it. I made multiple mistakes during the game; attacking with the wrong model to start combat and losing a full unit of Hellstriders before they could even swing and stuff like that. Plus forgetting two charge turns worth of DP generation. I didn’t realize before the game started how uneven the matchup was; I knew Fyreslayers had a new book but didn’t realize they had two wounds each or how any of their stuff worked. And as far as mine went, I knew what I wanted as an efficient list and this one wasn’t that (not by intention). But as stated numerous times, KoS was the reason I got into chaos to begin with ages ago, so not running two above 1k wasn’t going to happen.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Insect-Infested Nurgle Chaos Lord






I completely agree; you had no reasonable way of realizing how unbalanced the matchup was going in. It makes me frustrated with GW for creating a context where such a thing happens by sheer accident.

"Putting a statement in quotations makes it seem more legitimate."
--Bette R. Withname

Imagine three people with the same set of values but radically different emotional states, each of them believes their position is more valid than the other two, they all post using the same account, and your job is to make it coherent. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I guess it should be pretty obvious in hindsight though; “you did 15 wounds to my Keeper and I did 15 wounds to your Bloodthirster. Do you know what that means? I get a free Keeper and you get nothing [yet]. Mwahahahah!” Or...something to that extent.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Auspicious Aspiring Champion of Chaos





 NinthMusketeer wrote:
I completely agree; you had no reasonable way of realizing how unbalanced the matchup was going in. It makes me frustrated with GW for creating a context where such a thing happens by sheer accident.


And this is why I crusade lol

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
 
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