LunarSol wrote:
auticus wrote:That is probably a good analysis. However I don't find
AOS to be as popular as
40k by a longshot, but the burn and churn in that game is almost equal.
Their bell curve of viability is so narrow that that exaggerates the issue quite a bit.
I find Sigmar a little stagnant at the moment honestly. Its evolution feels trapped under the weight of Slaanesh.
A big part of the problem is just that everything in
GW games comes down to
raw durability/output of base units and how many of them you can take. There's a huge tendency for a small change, like the cost of a single weapon option, to require the vast majority of models to change their equipment. In many ways, Sigmar avoids this with cleaner implementations of weapon options, but doesn't have enough diversity to allow players to adapt efficiently to changes or new challenges without changing armies entirely.
As much as I hate defending
GW *shudder* in
40k at least the issue with durability/output is largely amplified due to ITC "rules" being regarded as the one true way in the US and other areas. That removes most of the tactical and strategic elements shallow as they are and turns the game into a simple test of target priorities during the game and mathmatics during the list building stage combined with the ability to spot and abuse loopholes/shonky rules.