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Made in gb
Fresh-Faced New User



UK

Edit- After all the great feedback form you guys (many thanks) I've made some changes :
Sorted out the airwing, added a CHE
Made the warlock a skyrunner so he doesn't get sniped as easy
Dropped all the unnecessary upgrades on the tanks and serpents
Added a bit more inf, to give me more of a ground presence.

Hey everyone, I'm kinda new/ish to 40k, (been around since November last year). I've played some games with my Ulthwe at the local store I love them!

The lists are normally quite chilled out, but every so often you do get a more heavy hitting Custodes or Mechanicus army, or an Untramarines Castle. I was hoping to put together a solid craftworlds list (without mixing new armies, but different craftworlds are fine) so that these few games are a bit more even. So far I've got this planned out, let me know your thoughts/improvements!

General tactic so far has been really making the most of eldrad, trying (often getting) 11+ smites with eldrad with +2 (+1 with warlock+farseer strategem and the other from his successful cast)
Pushing serpents with advances (for the -1 from vectored engines) and holding down objectives.
I haven't bought the prisms or the hemlocks yet, but they are an alternative to my current mess of things I got from the start collecting box and other boxsets - they make fun lists but they don't hold up too much vs. an optimised list.
The warlord is really helpful for character sniping, staying back turn 1 and 2, but then very quickly countering and charging down an out of place unit with the banshee mask and -1 to hit, 4++(3++ with protect)


Rion 1997pts - 10CP

Battalion Detachment - 8CP - Ulthwe

Autarch Skyrunner 127pts
Selections: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Laser Lance, Reaper Launcher, Shimmerplume of Achillrial, Twin Shuriken Catapult

Eldrad Ulthran 135pts
Selections: 1. Guide, 2. Doom, 4. Executioner

Guardian Defenders 10x Guardian Defender 95pts
Guardian Heavy Weapons Platform- Shuriken Cannon

Guardian Defenders 10x Guardian Defender 95pts
Guardian Heavy Weapons Platform- Shuriken Cannon

Rangers 5x Ranger 60 pts

Dire Avengers x4 + Exarch - 58 pts

Wave Serpent Shuriken Cannon, Twin Shuriken Cannon 147pts
Wave Serpent Shuriken Cannon, Twin Shuriken Cannon 147pts

Air Wing Detachment - 1CP - Alaitoc - 595pts

Crimson Hunter Exarch - 175pts
Hemlock Wraithfighter- Jinx 210pts
Hemlock Wraithfighter- Jinx 210pts

Spearhead - 1CP - Ulthwe

Warlock Skyrunner 67pts
Protect/Jinx, Shuriken Pistol, Witchblade


Fire Prism 157pts - Twin Shuriken Catapult
Fire Prism 157pts - Twin Shuriken Catapult
Fire Prism 157pts - Twin Shuriken Catapult

This message was edited 1 time. Last update was at 2019/07/03 12:59:05


 
   
Made in us
Fixture of Dakka





Los Angeles

kamilian wrote:
General tactic so far has been really making the most of eldrad, trying (often getting) 11+ smites with eldrad with +2 (+1 with warlock+farseer strategem and the other from his successful cast)
How are you getting more than 6 smites out of Eldrad? Neither Unparalleded Mastery nor Seer Council allows for a 2nd casting of a same power by the same model.

kamilian wrote:
Pushing serpents with advances (for the -1 from vectored engines) and holding down objectives.

Wave Serpent Shuriken Cannon, Twin Shuriken Cannon, Vectored Engines 157pts
Wave Serpent Shuriken Cannon, Twin Shuriken Cannon, Vectored Engines 157pts
Sure, it toughens up the WaveS, but the Advance will cause a -1 on *your* shooting, since Serpents do not have Battle Focus. And, really, serpents are fast enough that you ought to be able to get to enough objectives Turn 1, and tough enough that the -1 to hit is isn't warranted. And being Ulthwe, it already has 6+ FNP.

'Course, I dunno if the 20 points saved makes a lot of difference spent on other units.

kamilian wrote:
Dark Reapers 168pts
4x Dark Reaper
Dark Reaper Exarch - Aeldari Missile Launcher

Dark Reapers: I would field the whole pack of 10, five being too easy to kill, Fire and Fade being too much of a CP cost to keep such a small unit of fire power alive.

Overall, a decent list, with plenty of mobility, resilience, and fire power. It might be a little thin on 'Boots on the Ground', but that's the trade off when fielding multiple fliers.
   
Made in us
Agile Revenant Titan




Florida

The Smite is in reference to getting the 2d6 casting roll to be an 11+ in order to do d6 mortal wounds.

I don't think Vectored Engines will benefit you much on a Wave Serpent, but YMMV.

I thought an Airwing Detachment required 3 fliers? If I am reading the list correctly, you only have two.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Walking Dead Wraithlord






Looks solid.

The only thing I don't understand is why you would go for Aeldari missile launcher instead of the tempest launcher on the exarch.

Could drop one of the Rangers to make the points if you are really short.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Dakka Veteran





I always feel a little dirty when I fire a tempest launcher. It is perhaps the most absurd infantry weapon in the game.

--- 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Welcome to Dakka! Not a bad list.
Its a bit light on troops.
I'd prefer Dire Avengers when transported in Serpents.
If you want Guardians, take a 20 men squad deep striking via stratagem in round 2.f
Eldrad is not a must have. I'd take a Jetseer as she's more mobile.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block




Echo what others have said about the serpents. I'd consider dropping them to the default catapults as well. The nicest thing about serpents is how resilient they are for the points, which is lost by upping the points.

A hemlock is nice. I'd consider CHEs rather than multiple hemlocks though. More efficient shooting for the points.

The foot warlock will be sad without a bike. At T3 and 2W he's just asking to be sniped and there goes 55 points. Much prefer a Spiritseer or bikelock.

The shuriken cannons on the prisms are a luxury I wouldn't bother with. Ideally you'll keep two hidden and out of LOS. The likelihood of making use of all three cannons is low.

There are enough luxury upgrades overall that it would be easy to strip some units down to the basics, drop a few of the rangers down to a minimum squad size, and work two CHE into the list (replacing a hemlock)... or even the standard air wing of 3. Also, if you like the list and simply want to adjust the power level depending on your opponent, swapping all the Ulthwe to Alaitoc is a pretty significant upgrade. Nothing wrong with running fluffy Ulthwe especially if you're painted that way though.

This message was edited 1 time. Last update was at 2019/07/01 09:04:23


 
   
Made in gb
Fresh-Faced New User



UK

Brothererekose 777319 10489841 wrote: How are you getting more than 6 smites out of Eldrad? Neither Unparalleded Mastery nor Seer Council allows for a 2nd casting of a same power by the same model.

My bad that's just poor wording, I meant a result of 11+ so a D6 smite becomes much more likely with the potential re-roll.

quote=Brothererekose 777319 10489841 wrote:Dark Reapers: I would field the whole pack of 10, five being too easy to kill, Fire and Fade being too much of a CP cost to keep such a small unit of fire power alive.

Understandable, Though I can't see much of a way to get anywhere near that many without beginning to drop serpents or prisims, maybe ditch them altogether and pick up a some more inf.?


Automatically Appended Next Post:
First, someone very correctly pointed out I need 3 flyers in the Air wing, i missed that when reading;
As per suggestions I'm thinking of dropping the small unit of reapers, and picking up a CHE for the air wing.

I'm also thinking stripping down the prisms to shuriken catapults and the wave serpents without the vectored engines. That leaves with just enough points for a 10 man unit of rangers, and a warlock skyrunner - 1999pts total

This message was edited 1 time. Last update was at 2019/07/01 09:50:53


 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

Seems like a good list, I would definitely drop the cannons on the prisms, you want those to be out of range of everything that could hurt you. Barebones they're fine.

Same goes for the serpents, you don't need vectored engines on them.

If you're going air wing, drop the reapers in favour of the CHE.

This message was edited 1 time. Last update was at 2019/07/01 09:58:18


   
Made in us
Been Around the Block




If you go with 10 rangers you may as well go two squads of 5. There is really no reason for a large squad, you're just opening yourself up to morale and/or having them tied up in combat. You could drop a guardian squad in that case. I don't find defenders in serpents to be very good but ymmv. Could potentially lump both squads together into a 20 man deep strike blob, run the two ranger squads, and drop the serpents.

This message was edited 1 time. Last update was at 2019/07/01 14:54:26


 
   
Made in ca
Been Around the Block




Your Airwing needs another flyer.. Needs 3 not 2
   
Made in de
Devastating Dark Reaper





Biel-Tan

Good list gotta pump those troop numbers up though!

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