Apoc Field Manual Page 33 wrote:In the Damage phase, starting with the player who has the Initiative, players alternate selecting a unit in their army that currently has any blast markers next to it, and then resolving damage for it as described below. If any SUPER-HEAVY units have any blast markers next to them, damage must be resolved for them before damage is resolved for any other units.
Does "damage must be resolved for them before damage is resolved for any other units" mean that if Player A has three Super-Heavy units and Player B has none:
Player A resolves damage for all three Super-Heavy units back to backPlayers Alternate but Player A must resolve his Super-Heavy units before any of his other units. It seems the instructions to alternate and to resolve damage for Super-Heavy units before ANY other units are contradictory.
Because a lot of Command Assets state "this may result in damage having to be resolved for a unit more than once in the same phase" suggests to me that normally you cannot do this, thus would suggest that the Super-Heavy units are resolved Back-To-Back, so that if they explode/collapse they don't cause Blast Markers to be placed on units that Damage has been resolved for already, as it does not say mention damage having to be resolved for a unit more than once in the same phase.