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Do you expect your opponent to follow the rule of 3?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do you expect your opponent to follow the rule of 3?
Yes, no exception
Yes, but I might agree to make an exception if asked before the game
No.

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Since we are discussing this again, I wonder how the acceptance has shifted. Last time I did a similar poll more than 80% were using that rule.

Once again, I'm asking about how you handle it in games you actually play, not about hypothetical events you will probably not attend.
If the answer differs for you because you play under varying conditions, pick the one you would apply for most of your games.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fixture of Dakka




NE Ohio, USA

So long as their force is legal per the Force org charts in the rule book I don't care.
   
Made in gb
Smokin' Skorcha Driver




London UK

Voted option 2 but I would ask them what they are running more of and why at which point I would suggest we play an anything goes narrative game instead.

I honestly think the rule has improved competitive and casul gaming for me.
   
Made in de
Longtime Dakkanaut




No.

Unless it's a practice game for an event-format that uses rule of 3 (or rule of 2, which is popular around here), I don't see why.
   
Made in ch
The Dread Evil Lord Varlak





 Nithaniel wrote:
Voted option 2 but I would ask them what they are running more of and why at which point I would suggest we play an anything goes narrative game instead.

I honestly think the rule has improved competitive and casul gaming for me.


If someone were to field 6 units of veterans in a mechanized guard army? Just curious.

This message was edited 1 time. Last update was at 2019/08/21 09:22:10


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Smokin' Skorcha Driver




London UK

The question would be why run 6 squads of veterans. Its not gonna be as gamebreaking as 9 PBC's but if my opponent feels the need to run that way then I would agree to play but with the caveat that I may do the same.
   
Made in ie
Norn Queen






Dublin, Ireland

Tends to be an unwrittten rule amongst my group but dont really care either way.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Decrepit Dakkanaut




UK

Honestly these things tend to vary depending on the nature of local groups. Even rules within the formal game can be ignored such as the double turn in AoS which is, in some groups/clubs ignored as a general policy.

I find that groups which have smaller memberships where everyone knows everyone can tend to have more of these informal agreements where "everyone does/doesn't'" use something is commonly accepted in most pick up games unless otherwise stated.

Whilst larger groups where there might be a far wider variety of members and more dropping in and out and thus more chance of playing someone new; you tend to have less but the pre-game becomes more critical and setting up expectations.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

Yes I do expect it, spamming units is not fun to play against unless there's a narrative to explain why you've spammed.

   
Made in ch
The Dread Evil Lord Varlak





 Nithaniel wrote:
The question would be why run 6 squads of veterans. Its not gonna be as gamebreaking as 9 PBC's but if my opponent feels the need to run that way then I would agree to play but with the caveat that I may do the same.


Mostly because I f.e. started out in an edition where veterans were standard choices and i like the feel of Panzergrenadier like units?

And ofcourse i also wouldn't be nonplussed by comparable units that were at one point troop choices.

I feel like the issue really shows up though when we go into the too pts effective units like flyrants (which were the cause for this rule in the first place )
But most units don't really fall into that. Or would people be annoyied at 5-6 units of mandrakes?

Edit: and I for one would've rather seen Limits on these extreme sheets rather then the rule of three.

This message was edited 1 time. Last update was at 2019/08/21 09:47:40


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, our gaming group follows strictly the rule of 3. Period.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Smokin' Skorcha Driver




London UK

Not Online!!! wrote:
 Nithaniel wrote:
The question would be why run 6 squads of veterans. Its not gonna be as gamebreaking as 9 PBC's but if my opponent feels the need to run that way then I would agree to play but with the caveat that I may do the same.


Mostly because I f.e. started out in an edition where veterans were standard choices and i like the feel of Panzergrenadier like units?

And ofcourse i also wouldn't be nonplussed by comparable units that were at one point troop choices.

I feel like the issue really shows up though when we go into the too pts effective units like flyrants (which were the cause for this rule in the first place )
But most units don't really fall into that. Or would people be annoyied at 5-6 units of mandrakes?

Edit: and I for one would've rather seen Limits on these extreme sheets rather then the rule of three.



Here I think we would agree that with your multiple veteran squads you're wanting to list build in a narrative way and with that cleared up we'd have a great fun game.

The rule of three is a clumsy knee jerk reaction to improve matched play and despite the ineptitude in the way it was implemented (9 daemon prince exception) it still cleaned up the game. It could/should be refined but that kind of granular approach to list building refinement is outside of the rules team's capability and/or desire.

I stille celebrate the rule of three as a massive step in the right direction
   
Made in gb
Longtime Dakkanaut






Am I the only person who just has a discussion with my opponent about this sort of stuff before a game? No hard and fast rules, just "what do you wanna play?" and then reach an agreement that works for both parties.

Obv if it's some sort of organised event/league thing or whatever, then it's the event organiser's call.
   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

Remind the more ignorant of us about all of the caveats of rule of three? Am I mistaken in recalling that it doesn't apply to troops and transports?
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Ginjitzu wrote:
Remind the more ignorant of us about all of the caveats of rule of three? Am I mistaken in recalling that it doesn't apply to troops and transports?


Rulebook FAQ wrote: This does not apply to units with the Troops or Dedicated Transport Battlefield Role, nor does it apply to any units that are added to your army during the battle that cost reinforcement points.

Page 15.

I've had people complain equally when I've asked about using more that three units of Kastelan Robots or Killa Kans...
   
Made in ch
The Dread Evil Lord Varlak





 Nithaniel wrote:
Not Online!!! wrote:
 Nithaniel wrote:
The question would be why run 6 squads of veterans. Its not gonna be as gamebreaking as 9 PBC's but if my opponent feels the need to run that way then I would agree to play but with the caveat that I may do the same.


Mostly because I f.e. started out in an edition where veterans were standard choices and i like the feel of Panzergrenadier like units?

And ofcourse i also wouldn't be nonplussed by comparable units that were at one point troop choices.

I feel like the issue really shows up though when we go into the too pts effective units like flyrants (which were the cause for this rule in the first place )
But most units don't really fall into that. Or would people be annoyied at 5-6 units of mandrakes?

Edit: and I for one would've rather seen Limits on these extreme sheets rather then the rule of three.



Here I think we would agree that with your multiple veteran squads you're wanting to list build in a narrative way and with that cleared up we'd have a great fun game.

The rule of three is a clumsy knee jerk reaction to improve matched play and despite the ineptitude in the way it was implemented (9 daemon prince exception) it still cleaned up the game. It could/should be refined but that kind of granular approach to list building refinement is outside of the rules team's capability and/or desire.

I stille celebrate the rule of three as a massive step in the right direction


Oh I agree that it is a massive step in the right direction.
Only it just full hammered on the non issue units more often then not and could've been solved by gw taking a step back and actually thinking about limits and Implementation of it.

But alas, atleast gw has reacted


Automatically Appended Next Post:
beast_gts wrote:
 Ginjitzu wrote:
Remind the more ignorant of us about all of the caveats of rule of three? Am I mistaken in recalling that it doesn't apply to troops and transports?


Rulebook FAQ wrote: This does not apply to units with the Troops or Dedicated Transport Battlefield Role, nor does it apply to any units that are added to your army during the battle that cost reinforcement points.

Page 15.

I've had people complain equally when I've asked about using more that three units of Kastelan Robots or Killa Kans...


Really, about killa kans, of all things about killa kans
You would think they're happy if they see them

This message was edited 1 time. Last update was at 2019/08/21 10:57:32


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not Online!!! wrote:
Really, about killa kans, of all things about killa kans
You would think they're happy if they see them


It basically goes like this:
"Oh, kanz, those suck, don't they?"
*use dread mob stratagem to destroy something half their points with 12 rokkit shots*
*kanz get evaporated whenever they show up*

I do wonder why you would want to run more than 18 of them though...

I also know at least one player who still refuses to play against GK because they are OP.

This message was edited 1 time. Last update was at 2019/08/21 11:19:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Nope. Not unless they've said they want to use it beforehand.
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
Not Online!!! wrote:
Really, about killa kans, of all things about killa kans
You would think they're happy if they see them


It basically goes like this:
"Oh, kanz, those suck, don't they?"
*use dread mob stratagem to destroy something half their points with 12 rokkit shots*
*kanz get evaporated whenever they show up*

I do wonder why you would want to run more than 18 of them though...

I also know at least one player who still refuses to play against GK because they are OP.


I would have, well in my Ork days.
Then again i always tended to bigmek and flymek armies.

As for GK thing, Bah let him. It isn't like there are many GK players left

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Jidmah wrote:
I do wonder why you would want to run more than 18 of them though...

Because I've got more than 18 of them
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sure, as a joke, but you are basically spending 1000 points to get a unit of tank bustas worth of shooting

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
Sure, as a joke, but you are basically spending 1000 points to get a unit of tank bustas worth of shooting


BUt fancy Metallic tankbustaz.

LEAVE MY DREADS ALONE YOU BLOODY GIT!
*insane mek rumblings and angry fistshaking.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Me and my pals tend to use it, unless we're playing a "gaks and giggles" game. Like when I ran 2k of Gretchin and my opponent brought 2k of Kroot, just to prove which was the worse unit (this was back before the Ork Codex).


Automatically Appended Next Post:
As an aside, I've been guilty of thinking Rule of 3 is a general rule myself, due to how prevalent it is.

This message was edited 1 time. Last update was at 2019/08/21 12:12:28


 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

You have 2k points of Gretchins ?
And who won ?

   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Well, it was on Tabletop Simulator, so I technically have infinite Gretchin... but it was the Kroot. Morale hit harder than the Kroot did, so even with more models on the field, I couldn't make enough headway.
   
Made in ie
Norn Queen






Dublin, Ireland

Is TTS fun / easy to setup?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

You gotta search the Workshop for models and maps (which can be a pain), but it's fairly intuitive. Works pretty much exactly like real-life. BCB has made some stuff for it, so he might be able to help you along if you wanna give it a go.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Not that it could ever REALLY be a problem, but I don't want to see 5 Telemons, 5 Callidus Tanks, or 5 Tank Commanders. If you come to the table expecting to use that gak, I am already at a disadvantage because I would never come to play a game expecting to face that. I come prepared to use the generally accepted rules in the community.

The fact that it's optional, is bunk. You could say the same thing about speed of play, or modeling for advantage, or knights without a base, kneeling characters etc.

This is more boring then RAW v RAI arguments.

This message was edited 1 time. Last update was at 2019/08/21 12:23:15


 
   
Made in ie
Norn Queen






Dublin, Ireland

thanks.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

The best thing about it is (for Orkz and other armies with lots of models) being able to pick up multiple models at once and move them. Of course, this may require you have an opponent who isn't as... strict about precise movement. The only real downside is finding opponents, so you'll probably want some people you already know to get into it.
   
 
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