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If its pure thousand sons its a pretty straight forward army to watch out for. Their anti tank options come down to deamonengines (defiler, forgefiend) and psycic powers or trying to power through your armor with their special bolters (ap-2 bolters). Their deamon princes are arguably the best in the game too, with a 4++ save and casting 2 powers a turn.
Their marines all get the all is dust rule, add 1 to saving throws if the weapon is damage 1.
Finally all of their marines are psychic. Most know mini smite (1 mw on a 5+ rolled on 2d6, d3 mw on an 11+). Their chrs know normal smite. Their smites dont get more difficult to pull off.
There are a few different ways to run them. I run mine as a t1 assault force. Helldrakes, tzaangors (the goat people), and a warlord dp all rushing forward and getting t1 charges. This buys my force time to get into rapid fire range t2 and hold the middle of the board.
Alternatively i have seen people run rubric blob spam (lots of 5 man teams) for maximum smite output. These lists typically win through wearing your opponent down. These lists also use deep stike to their advantage, as well as scarab occult terminators.
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