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![[Post New]](/s/i/i.gif) 2019/08/30 13:33:41
Subject: [2000] - Primaris Bolter
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Eternally-Stimulated Slaanesh Dreadnought
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The idea of this list is simple.
Now that SM have Bolter discipline, how far can that rule be taken so you are pumping a HUGE amount of shots each turn?
Chapter Selection: None
Chapter Tactics: Bolter Fusilades, Long range marksmen
Batallion: 8 cp
Operative Requisition Sanctioned: 85pt - 2cp VINDICARE
Relics: 1 (-1cp)
Specialist Detachment: Indomitus Crusaders
Beta rules
HQ
Primaris Captain (WARLORD)
Chapter Master (-2CP)
Relic: Bellicos Bolt Rifle
Power Sword
TRAIT: Iron Resolve
86
Primaris Lieutenant
M/C Auto Bolt Rifle
69
Techmarine (FIELD COMMANDER)
Trait: Greyshield
Chainsword
Storm Bolter
Servo Harness (-1CP)
58
TROOPS
Intercessor Squad (7 man)
Aux Grenade Launcher
120
Intercessor Squad (7 man)
Aux Grenade Launcher
120
Intercessor Squad (7 man)
Aux Grenade Launcher
120
Scout Squad (10 man)
10 Camo Cloaks
10 Sniper Rifles
160
ELITES
Aggressor Squad (4 man)
Auto Boltstorm Gauntlets
Fragstorm Grenade Launchers
148
Aggressor Squad (4 man)
Auto Boltstorm Gauntlets
Fragstorm Grenade Launchers
148
Aggressor Squad (4 man)
Auto Boltstorm Gauntlets
Fragstorm Grenade Launchers
148
FAST ATTACK
Inceptor Squad (4 man)
Assault Bolters
164
inceptor Squad (4 man)
Assault Bolters
164
Inceptor Squad (4 man)
Assault Bolters
164
HEAVY SUPPORT
Rapier Carrier
Quad Heavy Bolter
76
Rapier Carrier
Quad Heavy Bolter
76
Thunderfire Cannon
92
1998
With Bolter Discipline in effect and every ranged weapon getting +3" range I think that's a pretty good gunline.
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This message was edited 1 time. Last update was at 2019/08/30 13:35:47
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![[Post New]](/s/i/i.gif) 2019/09/01 06:20:50
Subject: [2000] - Primaris Bolter
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Steadfast Grey Hunter
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You could easily make this into a brigade for extra cp. I think the rappers should be something other than heavy bolters. 1 knight will make you sad face
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![[Post New]](/s/i/i.gif) 2019/09/02 08:16:26
Subject: [2000] - Primaris Bolter
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Eternally-Stimulated Slaanesh Dreadnought
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Rapiers being heavy bolters is due to points constriction, ideally they'd be quad launchers
Brigade is not so easy cause you need 6 troops which pushes points up
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![[Post New]](/s/i/i.gif) 2019/09/02 09:04:33
Subject: Re:[2000] - Primaris Bolter
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Pulsating Possessed Chaos Marine
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You could have 4x5 intersessors and 2x5 man scouts and then you have +7 CP. And this list would be better as iron fists. Ignoring cover and exploding 6s will be more useful than 3" range and you'll score more hits with exploding 6s than reroll 1s.
Weight of fire might do the job for AT although more heavy bolters like centurions, might be more useful vs knights than the inceptors.
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![[Post New]](/s/i/i.gif) 2019/09/02 12:31:07
Subject: [2000] - Primaris Bolter
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Eternally-Stimulated Slaanesh Dreadnought
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you mean imperial fists surely
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![[Post New]](/s/i/i.gif) 2019/09/02 13:12:27
Subject: [2000] - Primaris Bolter
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Pulsating Possessed Chaos Marine
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I do indeed!! Half asleep this morning
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![[Post New]](/s/i/i.gif) 2019/09/02 13:53:37
Subject: [2000] - Primaris Bolter
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Eternally-Stimulated Slaanesh Dreadnought
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ok.......let's see
Chapter Selection: Imperial Fists
Chapter Tactics:
Brigade: 12 cp
Operative Requisition Sanctioned: 85pt - 2cp VINDICARE
Relics: 1 (-1cp)
Specialist Detachment: Indomitus Crusaders
Beta rules
HQ
Primaris Captain (WARLORD)
Chapter Master (-2CP)
Relic: Bellicos Bolt Rifle
Power Sword
TRAIT: Iron Resolve
86
Primaris Lieutenant
M/C Auto Bolt Rifle
69
Techmarine (FIELD COMMANDER)
Trait: Greyshield
Chainsword
Storm Bolter
Servo Harness (-1CP)
58
TROOPS
Intercessor Squad (5 man)
Aux Grenade Launcher
86
Intercessor Squad (5 man)
Aux Grenade Launcher
86
Intercessor Squad (5 man)
Aux Grenade Launcher
86
Intercessor Squad (5 man)
Aux Grenade Launcher
86
Scout Squad (5 man)
5 Sniper Rifles
Camo Cloaks x 5
80
Scout Squad (5 man)
5 Sniper Rifles
Camo Cloaks x 5
80
ELITES
Aggressor Squad (4 man)
Auto Boltstorm Gauntlets
Fragstorm Grenade Launchers
148
Aggressor Squad (4 man)
Auto Boltstorm Gauntlets
Fragstorm Grenade Launchers
148
Aggressor Squad (4 man)
Auto Boltstorm Gauntlets
Fragstorm Grenade Launchers
148
FAST ATTACK
Inceptor Squad (4 man)
Assault Bolters
164
inceptor Squad (4 man)
Assault Bolters
164
Inceptor Squad (4 man)
Assault Bolters
164
HEAVY SUPPORT
Rapier Carrier
Quad Launcher
85
Rapier Carrier
Quad Launcher
85
Thunderfire Cannon
92
2000
Automatically Appended Next Post: so that's a vindicare,
4 rapid fire bolt rifle intercessor squads
3 aggressor squads
3 inceptor squads
and 2 rapiers with quad launchers which can be repaired by the 2 techmarines
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This message was edited 2 times. Last update was at 2019/09/02 13:57:46
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![[Post New]](/s/i/i.gif) 2019/09/02 14:13:22
Subject: Re:[2000] - Primaris Bolter
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Pulsating Possessed Chaos Marine
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Yeah you do not want to be playing this list turn 2 when the aggressors are double shooting and assault doctrine is on the go. Only thing that will be difficult is knights, but not impossible.
Also because you're exploding on 6s you'll still be hitting well against -to hit spam.
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![[Post New]](/s/i/i.gif) 2019/09/02 15:24:25
Subject: [2000] - Primaris Bolter
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Eternally-Stimulated Slaanesh Dreadnought
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the only way this list falls down is if they're pulled into CC
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![[Post New]](/s/i/i.gif) 2019/09/02 15:47:17
Subject: [2000] - Primaris Bolter
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Pulsating Possessed Chaos Marine
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The exploding 6s will help with that if you stick chapter master and lieutenant next to agressors, you'll kill 15 of those 30 da jumping boyz.
Other option is to have a phobos captain with vox espiritum for 15" no deepstrike bubble. It'll stop bloodletter bombs in their tracks.
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![[Post New]](/s/i/i.gif) 2019/09/02 16:39:37
Subject: [2000] - Primaris Bolter
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Eternally-Stimulated Slaanesh Dreadnought
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i was thinking captain with the intercessors but could put him with the aggressors.
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