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Made in us
Mighty Chosen Warrior of Chaos





The Wastes of Krieg

Alright, so after further input from other players on the site I overhauled the army yet again. This time I have the Bullgryns taking the Brute Shields instead of slab. Each of the infantry squads has been changed so that they either have two meltaguns or two plasma guns to make them more specialized. Also one of the Astropaths was changed out for a Primaris Psycher so that I was able to divide the army and form two battalion detachments instead of one.

Militarum Tempestus 2K

{Battalion Detachment #1}

<HQ>
• Tempestor Prime [53 Points Total]
- Tempestus Command Rod
- Powerfist

• Primaris Psycher [44 Points Total]
- Psychic Stave

<ELITES>
- Militarum Tempestus Command Squad [70 Points Total]
• Tempestus Scion (4)
- Hotshot Laspistol (2)
- Hotshot Lasgun (1)
- Hot-Shot Volley Gun (2)
- Medi-Pack
- Vox Caster

- Bullgryn Squad [126 Points Total]
• Bullgryn (3)
- Bullgryn Maul (3)
- Frag Bomb
- Brute Shield

- Bullgryn Squad [126 Points Total]
• Bullgryn (3)
- Bullgryn Maul (3)
- Brute Shield
- Frag Bomb

• Astropath [32 Points]
- Telepathic Stave

<TROOPS>
- Militarum Tempestus Scions [77 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Guns (2)
• Tempestor
- Chain Sword
- Hotshot Laspistol

- Militarum Tempestus Scions [77 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (2)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Gun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol

- Militarum Tempestus Scions [77 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Gun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol

- Militarum Tempestus Scions [77 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Gun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol


{Battalion Detachment #2}

<HQ>
• Tempestor Prime [53 Points Total]
- Tempestus Command Rod
- Powerfist

• Tempestor Prime [53 Points Total]
- Tempestus Command Rod
- Powerfist

<ELITES>
-Militarum Tempestus Command Squad [70 Points Total]
• Tempestus Scions (4)
- Hot-Shot Laspistol (2)
- Hot-Shot Lasgun (1)
- Hot-Shot Volley Gun (2)
- Vox Caster
- Medi-Pack

• Officer of the Fleet
- Laspistol

• Officer of the Fleet
- Laspistol

• Officer of the Fleet
- Laspistol

<Troops>
- Militarum Tempestus Scions [83
Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Meltagun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol

- Militarum Tempestus Scions [83 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Meltagun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol

- Militarum Tempestus Scions [83 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Melta Gun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol

- Militarum Tempestus Scions [83 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Meltagun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol

<FLYERS>
- Valkyrie Squadron
• Valkyrie [137 Points Total]
- Heavy Bolter (2)
- Multi-Laser (1)
- Multiple Rocket Pods (2)
• Valkyrie [133 Points Total]
- Heavy Bolter (2)
- Multi-Laser (1)
- Hellstrike Missiles (1)
• Valkyrie [137 Points Total]
- Heavy Bolter (2)
- Multi-Laser (1)
- Multiple Rocket Pods (2)

• Vendetta Gunship [246 Points Total]
- Heavy Bolter (2)
- Twin Lascannon (3)
   
Made in ca
Water-Caste Negotiator





I would be more inclined to run the Bullgryns in one large unit, so that all of them can benefit from Nightshroud and/or Psychic Barrier. As for Vendettas, they're just bad for their points. A 246 point flyer that when it moves hits on 5+ with its Lascannons and Heavy Bolters just doesn't impact the game in any meaningful way. All it does is eat up 12% of your points allotment. You would be better off running a couple of Taurox Primes with Autocannons and Missile Launchers. They'll provide far more reliable long-range fire support.

This message was edited 1 time. Last update was at 2019/09/11 19:41:43


The Devil Hides in You 
   
Made in us
Mighty Chosen Warrior of Chaos





The Wastes of Krieg

The Bullgryns had to be divided so that they could fit in the Valkyries so I could drop them in close.

I took the Vendetta because I wanted to keep the drop-troop aesthetic, I figured the officers of the fleet could help improve their accuracy, and because I already own the upgrade kit. Taking Taurox's would just break the theme, and going along with aesthetic I think they look terrible.
   
Made in gb
Fresh-Faced New User




I guess if you don't want advice on models, then why have you asked the forum for opinions?

The Vendetta is objectively a really poor model on the tabletop.
   
Made in us
Mighty Chosen Warrior of Chaos





The Wastes of Krieg

I could always try a vulture?
   
Made in nz
Been Around the Block




It ultimately depends on what you’re trying to achieve with the unit. I plan to use 3 vulture with punisher gattling to clear chaff turn one for my scions to drop in t2.

I have t primes with missiles and auto cannons for the high toughness units and t primes with gattling and hot shot volley to take units up.

I don’t run Bullgryns in my scions list but I run 8 in my cadian/ catachan force. 8 strong 4 slab 4 brute. Priest and Astropath support with psykic barrier. They are a durable distraction which your opponent has to deal with or face getting walked over by them. 3 man units just are just easier to move and can’t be buffed as strongly.

But at the end of the day you should play and build your army to the theme you want with the models you like.

This message was edited 1 time. Last update was at 2019/09/14 21:25:32


 
   
Made in us
Mighty Chosen Warrior of Chaos





The Wastes of Krieg

teratroopa wrote:
It ultimately depends on what you’re trying to achieve with the unit. I plan to use 3 vulture with punisher gattling to clear chaff turn one for my scions to drop in t2.

I have t primes with missiles and auto cannons for the high toughness units and t primes with gattling and hot shot volley to take units up.

I don’t run Bullgryns in my scions list but I run 8 in my cadian/ catachan force. 8 strong 4 slab 4 brute. Priest and Astropath support with psykic barrier. They are a durable distraction which your opponent has to deal with or face getting walked over by them. 3 man units just are just easier to move and can’t be buffed as strongly.

But at the end of the day you should play and build your army to the theme you want with the models you like.


I've heard people like running blobs of Bullgryns now, are they really that durable and frustrating to deal with?
   
Made in nz
Been Around the Block




They they are t5 with 3 wounds. You can get them up to a 1+ and a 3++ (1s always fail ofc). They can also get crazy amount of attacks with the right character support.
   
Made in us
Fresh-Faced New User




I think the optimal bullygryn group has a fairly even ratio of brute to slab shields (like that last guy mentioned his 8) -- forcing your opponent to switch back and forth between weapon styles can play hell with his effective kill efficiency. Especially with a big, _+1 save spell buffed unit of 9 bullygryn lurking also in cover and such, you have given your enemy a real headache -- and its nothing really EASY to kill, even if you don't get a chance to buff it, because you start those 2+ armor saves in cover on your first turn, even if you have to spend the CP to do that with a strategem. To a battle cannon on a leman russ, that still puts your save at a 3, just standing there unbuffed, which is nothing at all to overlook.

In an air mobile force, however, remember bully groups that exceed FOUR can't be flown, ever.

This message was edited 1 time. Last update was at 2019/09/15 03:52:16


 
   
Made in us
Mighty Chosen Warrior of Chaos





The Wastes of Krieg

Dukeofstuff wrote:
I think the optimal bullygryn group has a fairly even ratio of brute to slab shields (like that last guy mentioned his 8) -- forcing your opponent to switch back and forth between weapon styles can play hell with his effective kill efficiency. Especially with a big, _+1 save spell buffed unit of 9 bullygryn lurking also in cover and such, you have given your enemy a real headache -- and its nothing really EASY to kill, even if you don't get a chance to buff it, because you start those 2+ armor saves in cover on your first turn, even if you have to spend the CP to do that with a strategem. To a battle cannon on a leman russ, that still puts your save at a 3, just standing there unbuffed, which is nothing at all to overlook.

In an air mobile force, however, remember bully groups that exceed FOUR can't be flown, ever.


Yep, which is why I have the 2 seperate 3 model teams.
   
Made in us
Fresh-Faced New User




I often run two of them as ogryn bodygaurd characters -- just kit them out in bullygryn plate and a good shield and maul -- and they can be tucked into the odd transport (or even one can accompany the 3 man unit) ... they can heroically intervene and they help keep any support characters you send forward alive, and in a pinch, they can hide behind the valkry till extraction happens.
   
Made in us
Mighty Chosen Warrior of Chaos





The Wastes of Krieg

Dukeofstuff wrote:
I often run two of them as ogryn bodygaurd characters -- just kit them out in bullygryn plate and a good shield and maul -- and they can be tucked into the odd transport (or even one can accompany the 3 man unit) ... they can heroically intervene and they help keep any support characters you send forward alive, and in a pinch, they can hide behind the valkry till extraction happens.


My god, that is brilliant both tactically and in fluff. Well done sir.
   
Made in nz
Been Around the Block




Alternatively you can give an ootf the dagger of tu sakh and infiltrate your unit of Bullgryns
   
Made in gb
Sword-Bearing Inquisitorial Crusader




Being someone who loves and plays drop troops all the time, I second the 'Don't bother with the Vendetta' crowd.

Take another Valkayrie, or take a vulture. Stormtroopers are pretty poor at dealing with hoards, vulutures are a great counter and a great distraction!

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Fresh-Faced New User




You know if you dropped an officer of the fleet you are 266 of 274 points to buying TWO new valkryies for your pack. 5 acting in concert, that's 10d6 assault rockets and 30 heavy bolter shots, and 15 multilaser. Drop the fleet into hover mode over a bile of deathgaurd, for example, and your antihorde comes from the one thing gaurd always should bring.

Backup.
   
 
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