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Made in us
Shas'ui with Bonding Knife






I'm curious if anyone has ever taken what is supposed to be the worst army in the current meta to your FLGS, local GW, even a tournament just to see how well you could make the perform? Like I have heard that someone either won or placed very highly in a GT recently with a mono-GK list.

Right now, I have about 1500 points of GK that I'm painting (mainly for next year's Armies On Parade), and I'm considering taking them up to my local GW or FLGS and see how well I can do. Seeing that I haven't played any games of 8th yet (hobbyist not a gamer) and have never played GK, I'm sure I'd lose the first few games, but with a few games under my belt, I wonder if I could actually win.

Here's my current list if you're interested:

Spoiler:
+++ 40K Grey Knights (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Imperium - Grey Knights) [124 PL, 1,971] ++

+ HQ +

Brother-Captain [9 PL, 112]: Nemesis Force Halberd, Storm Bolter

Brother-Captain [9 PL, 125]: Nemesis Daemon Hammer, Storm Bolter

+ Troops +

Strike Squad [7 PL, 107]
. Grey Knight (Falchions): Storm Bolter
. Grey Knight (Halberd): Storm Bolter
. Grey Knight (Psilencer): Psilencer
. Grey Knight (Warding Stave): Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112]
. Grey Knight (Falchions): Storm Bolter
. Grey Knight (Incinerator): Incinerator
. 2x Grey Knight (Sword): 2x Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 125]
. 3x Grey Knight (Falchions): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Daemon Hammer, Storm bolter

+ Elites +

Apothecary [5 PL, 75]: Nemesis Warding Stave

Apothecary [5 PL, 75]: Nemesis Warding Stave

Paladin Ancient [7 PL, 100]: Storm Bolter and Falchion

Paladin Ancient [7 PL, 100]: Storm Bolter and Falchion

Paladin Squad [19 PL, 260]
. 2x Paladin (Halberd): 2x Storm Bolter
. Paladin (Psilencer): Nemesis Force Sword, Psilencer (Terminator)
. Paladin (Psycannon): Nemesis Force Sword, Psycannon (Terminator)
. Paragon: Nemesis Force Sword, Storm Bolter

+ Heavy Support +

Land Raider Crusader [16 PL, 286]: 2x Hurricane Bolter, Multi-melta, Twin Assault Cannon

Nemesis Dreadknight [11 PL, 208]: Dreadfist, Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword

Nemesis Dreadknight [11 PL, 214]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer

+ Dedicated Transport +

Rhino [4 PL, 72]: Storm bolter

++ Total: [124 PL, 1,971] ++


SG


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in ca
Dakka Veteran






Yep, and I got hammered into the ground. There wasn’t even an element of enjoyment. Taking off half your army the first turn, and then the second half the second turn, might as well not even unpack.

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Steadfast Ultramarine Sergeant



Sioux Falls, SD

It can be fun and especially in a friendly game you can still do just fine if people are running casual lists. I don’t bring tournament lists to my FLGS unless I am prepping for a tournament.

Violence is never the answer, violence is always the question. And the answer is always yes.

 
   
Made in gb
Assassin with Black Lotus Poison




Bristol

Yes, for the entirety of 5th edition. Tau Empire.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Decrepit Dakkanaut




I used Grey Knights in 4th edition, yes

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Boom! Leman Russ Commander





Well, I just picked up Grey Knights as my 5th army, so if I've never done it before I'm going to do it soon.

I'm planning for my first half-army to hit the field as:
Spoiler:

Grandmaster, Daemonhammer [First to the Fray, Curiass of Sacrifice]
Grandmaster Nemesis Dreadknight, Greatsword, Psilencer, Psycannon, Dreadknight Teleporter Array

Strikes [1x Daemonhammer [Justiciar], 3x Halberds, 1x Sword]
Strikes [1x Daemonhammer [Justiciar], 3x Halberds, 1x Sword]
Strikes [1x Daemonhammer [Justiciar], 3x Halberds, 1x Sword]

Paladins [1x Daemonhammer, 2x Halberds]
Paladin Ancient

Backed up by a battalion of Ebon Chalice with Exorcists and Dominions and a the loyal 32.

The pile of other stuff should let be shove all but one GK unit into deep strike reserve, which will be Grandmaster who will Gate of Infinity up to join his friends when they arrive on turn 2 and give the whole block re-roll charges. The on-board presence will be focused on cracking open transport tanks and sweeping away things that get in the way of deep strike [like Infiltrators].

What's up with the Halberds and Swords you ask? Well, I did the math that says that with the new Shock Assault, I want to have Halberds on my units, but the kit doesn't come with that many Halberds, so the Justiciar gets the Daemonhammer because he actually has respectable output and the flat 3 will go along way to save the squad from heavy infantry units that I expect to send them up against in melee. The last guy gets a sword, because I like the Greatsword model more than the Falchions model, and while the Falchions are marginally better, the difference is .044 wounds per turn.



Otherwise, I've played Space Wolves this edition, which are really lowly ranked, though we have a lot of Space Wolves players, and I've played Sisters of Battle in previous editions when we were pretty bottom of the barrel.

This message was edited 2 times. Last update was at 2019/09/05 17:14:26


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Sword-Bearing Inquisitorial Crusader




I took like, 30 Index Rough Riders to the LGT Last year and placed in the top 3rd?


It's a handicap, not an auto lose.
But it depends if you're playing a weaker faction [Grey Knights, say] or if you're playing a weak faction with an equally weak list. And then if you're playing a list where skill plays some element, [maybe lots of deepstrike and stratagem combos] or one full of just badly pointed models that's just going to be outgunned.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Stealthy Warhound Titan Princeps






I've taken one of the worst armies to my LGS, to play against new players before. One guy wanted to get his first 40k game in, so I played his Orks with my 5th edition blood angels army. Tac marines in razorbacks, assault marines, and assault terminators. We had a pretty close game.
   
Made in gb
Longtime Dakkanaut





I took inquisition/sisters to a doubles tournament in ... 6th or early 7th.

In more than one game my smashcaptain biker team-mate pretty much took on an army and a half himself.

Not through lack of trying but bringing in something that looked fresh out of 3rd edition against invisible deathstars, flyers, and wraithknights had limited success.


 A Town Called Malus wrote:
Yes, for the entirety of 5th edition. Tau Empire.
5e pure GK daemonhunters :p

(you know you aren't top tier when your troops are 150pts for 5 dismounted tactical marines with stormbolters, and your fast attack is a single sentence allowing you to deepstrike non-scoring troops)

Though tau were definitely fading fast in 5th.
   
Made in us
Boom! Leman Russ Commander





A.T. wrote:
I took inquisition/sisters to a doubles tournament in ... 6th or early 7th.

In more than one game my smashcaptain biker team-mate pretty much took on an army and a half himself.

Not through lack of trying but bringing in something that looked fresh out of 3rd edition against invisible deathstars, flyers, and wraithknights had limited success.


Good times, yes? I took my Sisters to a couple of events in 7th at least one of them a doubles event. To be fair, I didn't usually do badly. I think the doubles event was the one I did worst in despite being partnered with Tau.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Assassin with Black Lotus Poison




Bristol

A.T. wrote:

 A Town Called Malus wrote:
Yes, for the entirety of 5th edition. Tau Empire.
5e pure GK daemonhunters :p

(you know you aren't top tier when your troops are 150pts for 5 dismounted tactical marines with stormbolters, and your fast attack is a single sentence allowing you to deepstrike non-scoring troops)

Though tau were definitely fading fast in 5th.


But then you got Warded.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Dakka Veteran



NE Ohio, USA

Well, to hear tell the Space Wolves are/were poorly rated here in 8th. And I assume that was taking into account all the options in the Codex.

Hey, guess what the 1st army I dug out of storage last year was? That's right, my SW.
(the 2nd was my box-o-Dreadnaughts - because I found that 8th allows me to field all dreads if I want. )

So. If full Codex SW are viewed as bad.... Mine must surely be worse than that, right?
The case contains;
Ragnar, Ulric (p.armor), Njal (p.armor) & Leman Russ + his wolves (the RT model, not the new FW piece).
A Rune Priest in termie armor
Several wolfgaurd in termie armor & power armor
About 20 assorted terminators
Bjorn
a 2nd dreadnaught with wolfy bitz added.
3 squads of Grey Hunters (with WG leader)
2 squads of blood claws with jump packs (think we're calling these skyclaws nowdays) & WG leaders
2 land speeders (AC/MM)
3 squads of Longfangs & WG leaders. (6 MM/2ML/2HB/2LC - mix & match to make squads)
2 squads of Scouts

While there's cosmetic bitz of more recent vintages - metal SW backpacks, SW specific shoulder pads, bases, wolfy bitz/a stray weapon or two - Model-wise none of this stuff is newer than 2e. Grey Hunter squad #3 though is a recent addition as I needed it to have the 3 troops here in 8th (so I went & hunted down a 2e box of GH). So other than 3rd squad? These models have been serving me since 2e (and the closing days of RT in the case of the termies)

None of these squads are set up/armed "optimally". Legal yes, but not optimal. So if I think a GH model looks good wielding a flamer? Then he's wielding a flamer. Not everyone who can sports a plasma pistol. I have mixes of p.fists/p.weapons/chainswords.... The only models who have claws are Bjorn & some of the termies....

Oh, and the icing on the cake? There's a drop pod for every squad that can take it. And I use them. My army is a drop pod/deep strike force. It has been since mid 2e & it'll stay that way.
I'd been using the Armor Cast ones since sometime in 2e. But I replaced them with current GW plastics last year.

So how's it done? I've won a little over 1/2 the games I've played with them. Most of the games, win or lose, have been fun (overall).
The secret is that I'm not playing against THE meta. I'm playing against A meta - of about 7 people. I know what they've got, I know how they play. And (other than 7th ed wich I skipped) I've played this army since 2e.

Why'd I pick SW? Because they were the easiest case to access in the storage unit.



   
Made in us
Boom! Leman Russ Commander





ccs wrote:
Well, to hear tell the Space Wolves are/were poorly rated here in 8th. And I assume that was taking into account all the options in the Codex.
Spoiler:

Hey, guess what the 1st army I dug out of storage last year was? That's right, my SW.
(the 2nd was my box-o-Dreadnaughts - because I found that 8th allows me to field all dreads if I want. )

So. If full Codex SW are viewed as bad.... Mine must surely be worse than that, right?
The case contains;
Ragnar, Ulric (p.armor), Njal (p.armor) & Leman Russ + his wolves (the RT model, not the new FW piece).
A Rune Priest in termie armor
Several wolfgaurd in termie armor & power armor
About 20 assorted terminators
Bjorn
a 2nd dreadnaught with wolfy bitz added.
3 squads of Grey Hunters (with WG leader)
2 squads of blood claws with jump packs (think we're calling these skyclaws nowdays) & WG leaders
2 land speeders (AC/MM)
3 squads of Longfangs & WG leaders. (6 MM/2ML/2HB/2LC - mix & match to make squads)
2 squads of Scouts

While there's cosmetic bitz of more recent vintages - metal SW backpacks, SW specific shoulder pads, bases, wolfy bitz/a stray weapon or two - Model-wise none of this stuff is newer than 2e. Grey Hunter squad #3 though is a recent addition as I needed it to have the 3 troops here in 8th (so I went & hunted down a 2e box of GH). So other than 3rd squad? These models have been serving me since 2e (and the closing days of RT in the case of the termies)

None of these squads are set up/armed "optimally". Legal yes, but not optimal. So if I think a GH model looks good wielding a flamer? Then he's wielding a flamer. Not everyone who can sports a plasma pistol. I have mixes of p.fists/p.weapons/chainswords.... The only models who have claws are Bjorn & some of the termies....

Oh, and the icing on the cake? There's a drop pod for every squad that can take it. And I use them. My army is a drop pod/deep strike force. It has been since mid 2e & it'll stay that way.
I'd been using the Armor Cast ones since sometime in 2e. But I replaced them with current GW plastics last year.

So how's it done? I've won a little over 1/2 the games I've played with them. Most of the games, win or lose, have been fun (overall).
The secret is that I'm not playing against THE meta. I'm playing against A meta - of about 7 people. I know what they've got, I know how they play. And (other than 7th ed wich I skipped) I've played this army since 2e.

Why'd I pick SW? Because they were the easiest case to access in the storage unit.





I've been running
Long Fangs [Lascannons, plus Pack Leader with Cyclone Launcher and Storm Shield]
Wolf Guard
Grey Hunters [4-6 squads in most games], with Wolf Guard Terminator Pack Leaders w/ Thunder Hammers & Storm Shields
Wolf Lord in Terminator Armor with Thunder Hammer
Rune Priest[s]
Wolf Guard Battle Leaders
and when I got the new stuff, the Shadowspear Eliminators, Phobos Rune Priest, and sometimes all of Shadowspear.

I re-armed all my Terminators this summer. I play my Wolf Guard as CombiPlasma/Storm Shield, though I don't have the storm shields modeled on yet, so they're not quite WYSIWYG.

The big bucket of Thunder Hammers, lots of it outflanking and deep striking, stacking lots of -1's to hit, and the Long Fangs stratagems, goes a long way, I've been winning fairly consistently against some fairly decent lists.

This message was edited 2 times. Last update was at 2019/09/05 18:44:37


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Excellent Exalted Champion of Chaos





I have. Its not fun. I don't like playing games where the conclusion is already known before the first turn has even started. This is largely why I got out of 40k and sold off most of my stuff for it.

I'd like to return, but they have to resolve the balance disparities first.

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
Made in us
Boom! Leman Russ Commander





 auticus wrote:
I have. Its not fun. I don't like playing games where the conclusion is already known before the first turn has even started. This is largely why I got out of 40k and sold off most of my stuff for it.

I'd like to return, but they have to resolve the balance disparities first.


The balance disparity is pretty tight this edition. Even the lowest ranked armies are wholly adequate in casual settings, and can do okay when put to the competitive test.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Krazed Killa Kan






This is with 7th Ed rules but my favorite Ork list to run a 2k point Blitzkrieg inspired Ork list.
Blitz Brigade - 5 Battlewagons (3 with Killkannons)
Dakkajet Skwadron - 3 Dakkajets
12 Tankbustas
2 Squads of Slugga Boyz (plus Nob)
10 Flash Gitz
4 MegaNobz
and Lucky Stikk Mega Armored Warboss.

In the 7th meta Orks are bottom tier and with the Orks internal balance Battlewagons, Dakkajets, and especially Flash Gitz where not rated highly. With this list though I was able to do fairly well considering that nobody really fielded enough Str 8+ weapons to deal with a wall of AV14 from range and it was oddball enough that people struggled to figure out the target priority or underestimate the firepower of Flash Gitz when left alone.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ca
Trustworthy Shas'vre






A.T. wrote:
5e pure GK daemonhunters :p

(you know you aren't top tier when your troops are 150pts for 5 dismounted tactical marines with stormbolters, and your fast attack is a single sentence allowing you to deepstrike non-scoring troops)


Pure GK in 5th wasn't bad, it just had a lot of trap options. You don't upgrade your squad leaders and take a ton of power armor GKs. A buddy of mine did consistently well at local tournaments with them. He skipped terminators entirely except for characters and had a couple missile/lascannon dreads for big targets. The Shrouding was incredibly effective at messing up shooting armies and put that many storm bolters on the table and it was basically a broom that swept everything within 24" away.

   
Made in ca
Tail-spinning Tomb Blade Pilot





Through 4th and 5th (up to the Necron retcon), I would routinely play my Ripper Horde Nid list, 6 full squads of fully upgraded Rippers, 2 Sky Slasher squads with full upgrades, 20 upgraded Hormagaunts, a Parasite of Mortrex and/or Malanthrope depending on era.

I only ever won a few games, but I played for the Draw (since draws were actually doable then), and actually managed more Draws than Losses once I really got the hang of the list.

This message was edited 2 times. Last update was at 2019/09/05 22:11:19


Girl Gamers are the best! 
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

 Brutus_Apex wrote:
Yep, and I got hammered into the ground. There wasn’t even an element of enjoyment. Taking off half your army the first turn, and then the second half the second turn, might as well not even unpack.



No pairing is this badly imbalanced. Losing in this manner is a direct reflection of your playing ability, not the balance of the game.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Mekboy Hammerin' Somethin'




Douglasville, GA

I dunno. From what I hear, it's not that difficult to drop two Knights in a single turn, and that'd be half your army.
   
Made in us
Dakka Veteran




Stayed loyal to pure deathwing through 4th and 5th even part of 6th. Many of the armies I encounter in 5th were the popular and brutal stealer shock and carno spam lists. Not fun hudling in the center of the board from t2 to avoid reserve assaults while getting completely outshot by a combat army.

Never again. Deathwing I dub thee unforgiven!

This message was edited 1 time. Last update was at 2019/09/06 00:10:27


 
   
Made in au
Fresh-Faced New User




Just going to leave this here... Scroll to Episode 27, mono GK list wins a 70 player tourney. Podcast talsk about some of his more pivotal games and his approach.

https://thenormalblokespodcast.com/page/2/
   
Made in ca
Dakka Veteran






No pairing is this badly imbalanced. Losing in this manner is a direct reflection of your playing ability, not the balance of the game.


I'm not a great player by any stretch but I'm competent, so thanks for your condescension. Why don't you try bringing a fluffy 6th edition Chaos Marine army against a Tau/Inquisition tournament army and see how you do?

This message was edited 1 time. Last update was at 2019/09/06 01:16:48


Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in ca
Boom! Leman Russ Commander





London, Ontario

There are some VERY bad matchups. I've experienced both ends of that.

I enjoy an underdog so long as I have about a 1/4 chance of winning. Less than that, it kind of stops being fun. I want to feel like victory *could* have been mine, had I had a couple more lucky breaks, or if my opponent had misplayed a critical action... I want at least a fighting chance.

Were I to take a GK list, it would be the best I could make from that codex... though I've never really seen it. I'm just saying, I would take a weak faction and cheese the hell out of it. That's probably my favourite way to game. Playing my balls-out best, but limited by the tools at my disposal.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

 Brutus_Apex wrote:
No pairing is this badly imbalanced. Losing in this manner is a direct reflection of your playing ability, not the balance of the game.


I'm not a great player by any stretch but I'm competent, so thanks for your condescension. Why don't you try bringing a fluffy 6th edition Chaos Marine army against a Tau/Inquisition tournament army and see how you do?


I pay 8th edition. Not 6th.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Ancient Space Wolves Venerable Dreadnought




Back in early 6th edition, my LGS had a fairly small community with not a lot of skilled players, and I was generally tabling whoever I played whether I brought my Orks or my Space Wolves.

So I started bringing Sisters of Battle to the table, in all our out-of-print White Dwarf Codex glory. Without allies, they were just *terrible*. No AA except for fortifications or one lone absurdly expensive foregeworld flyer, acts of faith were heavily limited in use and not particularly effective to begin with, in a time where those armies who had flyers were dominating the battlefield.

It was great. I was able to play challenging games and it significantly reduced the gap between wins and losses without just having to deliberately weaken my tactics.
   
Made in fi
Decrepit Dakkanaut





 Hollow wrote:
 Brutus_Apex wrote:
Yep, and I got hammered into the ground. There wasn’t even an element of enjoyment. Taking off half your army the first turn, and then the second half the second turn, might as well not even unpack.



No pairing is this badly imbalanced. Losing in this manner is a direct reflection of your playing ability, not the balance of the game.


Lol. You aren't playing 40k if you are claiming that one.

https://middleagedstrategybattlegamers.home.blog/2019/09/12/tneva82-minas-tirith-vs-isengard/ <- lotr painting blog

12 factions for Lord of The Rings
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in us
Krazed Killa Kan






Waaaghpower wrote:
Back in early 6th edition, my LGS had a fairly small community with not a lot of skilled players, and I was generally tabling whoever I played whether I brought my Orks or my Space Wolves.

So I started bringing Sisters of Battle to the table, in all our out-of-print White Dwarf Codex glory. Without allies, they were just *terrible*. No AA except for fortifications or one lone absurdly expensive foregeworld flyer, acts of faith were heavily limited in use and not particularly effective to begin with, in a time where those armies who had flyers were dominating the battlefield.

It was great. I was able to play challenging games and it significantly reduced the gap between wins and losses without just having to deliberately weaken my tactics.


This is the spirit of 40k that a lot of people miss and what allowed for really imbalanced editions to still be fun. Matching your opponent's army and list with one of your own that has a similar "power level", for a lack of a better term, was vital to ensuring the game was fun for both parties. Its no fun fielding a squig kicker list against somebody who wanted to play a fluffy list or use one of the weaker factions. Just as its no fun bringing a fun list or using one of the neglected factions against a tournament net list unless your looking to play that extremely uphill battle. 40k is make or break by the etiquette between players and that includes self regulation in the attempt to create a fun game experience for all parties instead of just trying to go full on arms race with your opponents (unless that is the meta everyone wants to play).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in pl
Longtime Dakkanaut




 Inquisitor Lord Katherine wrote:


The balance disparity is pretty tight this edition. Even the lowest ranked armies are wholly adequate in casual settings, and can do okay when put to the competitive test.


I don't know what kind of armies you guys play, but they have to redfine the name of casual, because for GK if youbring anything, but a tournament lists your losing, and if you happen to play against a soup or a good list, there isn't even much of a game. VS chaos for example you can pick targets and you will not kill any. Ahriman is a character, DPS wil hide, plaguebearers will get back for 2CP, and your army won't have the fire and melee power to kill 2 units per turn, unless your opponent parks them in the open middle of the table. Lord Discordants, maybe get lucky shot with an astral aimed LR or dread, but that is more or less it.

Matching your opponent's army and list with one of your own that has a similar "power level", for a lack of a better term, was vital to ensuring the game was fun for both parties. Its no fun fielding a squig kicker list against somebody who wanted to play a fluffy list or use one of the weaker factions. Just as its no fun bringing a fun list or using one of the neglected factions against a tournament net list unless your looking to play that extremely uphill battle

okey, but how do you do it. Most people have 2000pts of one army. A few have maybe two armies, but don't always can soup up, or the list made out of them would not work. If one person has a bad list and another one has a normal one, there really isn't any ajdustments to be made, but even if they were the person with the normal or good list, would have to buy the models first, which if I may say so is one hell of a way to invite someone to play, and then play something they do not want to play, because if they did they would have bought the models in the first place.
   
Made in us
Dakka Veteran




Yes, not the worst but probably close. when Militarum Tempestus became their own stand alone book, I played them as such since then. Still do now but back then they were extremely bad, very few options and little to no options for running them pure.

I still do in this edition. without knights or other guard to buff them out. They were pretty tight at the start of 8th but now I'd say they are alright but still not amazing with their limited options.

When I started them though ? If they weren't worst, they were close as they were pretty bad even against very casual lists from other armies.
   
 
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