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Made in pl
Longtime Dakkanaut




 Hollow wrote:
 Brutus_Apex wrote:
No pairing is this badly imbalanced. Losing in this manner is a direct reflection of your playing ability, not the balance of the game.


I'm not a great player by any stretch but I'm competent, so thanks for your condescension. Why don't you try bringing a fluffy 6th edition Chaos Marine army against a Tau/Inquisition tournament army and see how you do?


I pay 8th edition. Not 6th.

Then take a 8th ed GK termintor army. or even proxy it to play at your store. Don't even have to play some horror match ups like chaos soup or eldar flyers. regular primaris marine army played on auto pilot. And you can pick if you want to play ITC or ETC.
   
Made in gb
Dakka Veteran





 Hollow wrote:
No pairing is this badly imbalanced. Losing in this manner is a direct reflection of your playing ability, not the balance of the game.
Well if you'd care to put a wager on that...

Lets make it 5th edition, my 3e daemonhunters vs your 4e daemons. To save time (and with the help of a few bits of inquisition wargear) i'll start it off with my landraiders on two of the three objectives, sanctuary active, and everything in the bubbles. You may now start to deploy, though you have already lost the game.
   
Made in gb
Battlefortress Driver with Krusha Wheel






Karol wrote:

Then take a 8th ed GK termintor army. or even proxy it to play at your store. Don't even have to play some horror match ups like chaos soup or eldar flyers. regular primaris marine army played on auto pilot. And you can pick if you want to play ITC or ETC.

You realise multiple, pure GK lists have won tournaments right?
   
Made in gb
Assassin with Black Lotus Poison




Bristol

A.T. wrote:
 Hollow wrote:
No pairing is this badly imbalanced. Losing in this manner is a direct reflection of your playing ability, not the balance of the game.
Well if you'd care to put a wager on that...

Lets make it 5th edition, my 3e daemonhunters vs your 4e daemons. To save time (and with the help of a few bits of inquisition wargear) i'll start it off with my landraiders on two of the three objectives, sanctuary active, and everything in the bubbles. You may now start to deploy, though you have already lost the game.


Or what about the old GK Force Quake spam against Daemons? Where you could cover literally the entire board in the effects of a power which denied arriving by deep strike, against an army which had to arrive entirely by deep strike

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in de
Waaagh! Ork Warboss on Warbike





 An Actual Englishman wrote:
Karol wrote:

Then take a 8th ed GK termintor army. or even proxy it to play at your store. Don't even have to play some horror match ups like chaos soup or eldar flyers. regular primaris marine army played on auto pilot. And you can pick if you want to play ITC or ETC.

You realise multiple, pure GK lists have won tournaments right?


That is not accurate. In addition we was talking about pure GK terminator lists.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






I have, durring 6th and 7th takign orks. the only thing that did anything was boy spam. the casualties from the front SUCKed though as did challenges. basically the whole edition and rule set was destroy the nob easily. BUT when you put enough boys on the table its going to be tough to deal with for a take all comers list. also always took the kff which was actually more useful not needing the be wholly within the range if i am recalling correctly there.

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Shas'ui with Bonding Knife






dominuschao wrote:
Deathwing I dub thee unforgiven!
Really like the pun!

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in gb
[DCM]
Agile Revenant Titan





London, UK

I used to play the 4th edition Eldar codex in 5th edition (and into 6th before they got their OP codex) against some pretty hard lists. My lists were as optimised as I could make them with what I had but everything was overcosted in comparison to the newer codexes floating about.

I did thoroughly enjoy the old Bladestorm Dire Avenger rule though!

5000 Fir Farillecassion Eldar 4th Ed Codex - 14/7/1 6th Ed Codex - 9/1/0 7th Ed Codex - 4/1/1 8th Ed Codex - 8/1/2
2000 Hive Fleet Zenith
Excavating eBay: My blog of eBay finds and the pile of shame!
Instagram, follow if you dare!
 
   
Made in us
Shas'ui with Bonding Knife






Kharn_The_Betrayer_87 wrote:
Just going to leave this here... Scroll to Episode 27, mono GK list wins a 70 player tourney. Podcast talsk about some of his more pivotal games and his approach.

https://thenormalblokespodcast.com/page/2/
I do want to listen to this podcast as I'd love to hear about it, but haven't some pretty major changes been made overall to all SM chapters with the release of the new SM codex and the small FAQ/Errata for each chapter that could make some of the major strategies he used no longer viable? If I'm completely wrong on this, someone please let me know.

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Krazed Killa Kan






Karol wrote:

Matching your opponent's army and list with one of your own that has a similar "power level", for a lack of a better term, was vital to ensuring the game was fun for both parties. Its no fun fielding a squig kicker list against somebody who wanted to play a fluffy list or use one of the weaker factions. Just as its no fun bringing a fun list or using one of the neglected factions against a tournament net list unless your looking to play that extremely uphill battle

okey, but how do you do it. Most people have 2000pts of one army. A few have maybe two armies, but don't always can soup up, or the list made out of them would not work. If one person has a bad list and another one has a normal one, there really isn't any ajdustments to be made, but even if they were the person with the normal or good list, would have to buy the models first, which if I may say so is one hell of a way to invite someone to play, and then play something they do not want to play, because if they did they would have bought the models in the first place.


When I show up to play a pickup game I generally bring two factions (say Orks and Tau for example) with a few lists in mind that I would like to play. These lists can range from hard hitting min/maxed to some very experimental or fluffy lists built around a theme. I talk to my opponent and figure out what sort of game they are looking to play and get a general idea about how hard or soft they want the game to be. I can will either pick a list that pairs well with it or modify a list to tune it up or down (or scale the points values to what they want to play). If they where playing with their Dark Eldar for example then I would almost certainly not field my Tau as its one hell of hard counter where as if they are using Craftworld Eldar then I'm less likely to bring out a fluffy Ork list. On a rare occasion I will just bring a list and play against whatever (or decline games if the matchup is too skewed) but I generally have enough spare models to tweak things to make a good matchup.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I play GK atm. Its supposed to be worst army out there in the 40k universe these.
My army is supposed to do a beta strike getting out almost 200 shots in round 2.
Recently, I played them with WoL support from 1 IK and 2 Armiger Helverins.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Shas'ui with Bonding Knife






 wuestenfux wrote:
Well, I play GK atm. Its supposed to be worst army out there in the 40k universe these.
My army is supposed to do a beta strike getting out almost 200 shots in round 2.
Recently, I played them with WoL support from 1 IK and 2 Armiger Helverins.
How did it turn out? Were you able to get off 200 shots in round 2?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Boom! Leman Russ Commander





Karol wrote:
 Inquisitor Lord Katherine wrote:


The balance disparity is pretty tight this edition. Even the lowest ranked armies are wholly adequate in casual settings, and can do okay when put to the competitive test.


I don't know what kind of armies you guys play, but they have to redfine the name of casual, because for GK if youbring anything, but a tournament lists your losing, and if you happen to play against a soup or a good list, there isn't even much of a game. VS chaos for example you can pick targets and you will not kill any. Ahriman is a character, DPS wil hide, plaguebearers will get back for 2CP, and your army won't have the fire and melee power to kill 2 units per turn, unless your opponent parks them in the open middle of the table. Lord Discordants, maybe get lucky shot with an astral aimed LR or dread, but that is more or less it.

Matching your opponent's army and list with one of your own that has a similar "power level", for a lack of a better term, was vital to ensuring the game was fun for both parties. Its no fun fielding a squig kicker list against somebody who wanted to play a fluffy list or use one of the weaker factions. Just as its no fun bringing a fun list or using one of the neglected factions against a tournament net list unless your looking to play that extremely uphill battle

okey, but how do you do it. Most people have 2000pts of one army. A few have maybe two armies, but don't always can soup up, or the list made out of them would not work. If one person has a bad list and another one has a normal one, there really isn't any ajdustments to be made, but even if they were the person with the normal or good list, would have to buy the models first, which if I may say so is one hell of a way to invite someone to play, and then play something they do not want to play, because if they did they would have bought the models in the first place.


Sisters of Battle, Imperial Guard, Space Wolves, Adeptus Custodes, and now a just-beginning Grey Knights force that hasn't seen the field yet, but will hopefully do so in early october if everything gets off my painting table according to plan.

Numerically, Space Wolves are just as bad as Grey Knights, but I feel fine playing them, and so do the like 5 other Space Wolves players I know.


It's one thing to complain about a faction that is underperforming. Grey Knights are underperforming, but so are Space Wolves, and it's not that bad. It's another thing to complain when you have a bad list that you know is a bad list and make no effort to make it not a bad list of the worst unit options, and then complain that it's impossible to win as the faction and expect that rules to change to make your list the best list.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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Churn and burn.

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
Made in ch
Anointed Dark Priest of Chaos





My renegades.

i recently switched to GSC codex instead, now atleast all sides have fun.

Before that 74 matches with a 35% ish winrate?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
(Not Online in regards to the new Red Corsair battalion CP boost.) 
   
Made in au
Stern Iron Priest with Thrall Bodyguard






Apparently my Space Wolves.
People tell me Grey Knights are the worst while Space Wolves and Blood Angels are the next Rung up from the bottom. About three weeks ago I managed to have that questioned.

Phobos Rune Priest
Bjorn
Murderfang
5x Wulfen
10x Wulfen
5x Grey Hunters
5x Grey Hunters
5x Infiltrators

Wolf Priest on Bike
5x Long Fangs
5x Long Fangs
5x Long Fangs

Believe it or not it made much better players than myself soil themselves.

Phobos Priest boosted the 10pack Wulfen, Dreads, Wolf Priest on Bike and himself up the field and into combat on the first or second turn.
Infiltrators demanded immediate attention to stop them attacking shootie units on the first turn and tying them up.
Long Fangs wiped out screening units.
5pack Wulfen and both Grey Hunter Units came in to increase the pressure...and it worked.
My advance and charge rolls were all brilliant and the Wulfen massacred - it was glorious.
And will probably never happen again, especially since the Master of Vanguard warlord trait was limited to PHOBOS units in the new Codex.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Battlefortress Driver with Krusha Wheel






 Jidmah wrote:
 An Actual Englishman wrote:
Karol wrote:

Then take a 8th ed GK termintor army. or even proxy it to play at your store. Don't even have to play some horror match ups like chaos soup or eldar flyers. regular primaris marine army played on auto pilot. And you can pick if you want to play ITC or ETC.

You realise multiple, pure GK lists have won tournaments right?


That is not accurate. In addition we was talking about pure GK terminator lists.


Well if his argument is "this obviously flawed build is flawed and not competitive" that's something of a pointless thing to say. I haven't seen a pure Ork biker list do anything in a competitive setting, but I don't hear people lamenting that Orks are underpowered.

And it is absolutely accurate. If you're only going off of data from the current 40k stats season, you're not looking broad enough. There's evidence earlier in this very thread.

This message was edited 1 time. Last update was at 2019/09/06 15:24:27


 
   
Made in us
Da Head Honcho Boss Grot




Karol wrote:
 Inquisitor Lord Katherine wrote:


The balance disparity is pretty tight this edition. Even the lowest ranked armies are wholly adequate in casual settings, and can do okay when put to the competitive test.


I don't know what kind of armies you guys play, but they have to redfine the name of casual, because for GK if youbring anything, but a tournament lists your losing, and if you happen to play against a soup or a good list, there isn't even much of a game. VS chaos for example you can pick targets and you will not kill any. Ahriman is a character, DPS wil hide, plaguebearers will get back for 2CP, and your army won't have the fire and melee power to kill 2 units per turn, unless your opponent parks them in the open middle of the table. Lord Discordants, maybe get lucky shot with an astral aimed LR or dread, but that is more or less it.

Matching your opponent's army and list with one of your own that has a similar "power level", for a lack of a better term, was vital to ensuring the game was fun for both parties. Its no fun fielding a squig kicker list against somebody who wanted to play a fluffy list or use one of the weaker factions. Just as its no fun bringing a fun list or using one of the neglected factions against a tournament net list unless your looking to play that extremely uphill battle

okey, but how do you do it. Most people have 2000pts of one army. A few have maybe two armies, but don't always can soup up, or the list made out of them would not work. If one person has a bad list and another one has a normal one, there really isn't any ajdustments to be made, but even if they were the person with the normal or good list, would have to buy the models first, which if I may say so is one hell of a way to invite someone to play, and then play something they do not want to play, because if they did they would have bought the models in the first place.


Of the current 16-24 regulars that turn up for game days at my LGS, you've got the following spread:

-4 new players with around 2k points of models total
-4 people with 2 armies with about 2k points total
-3 players who have 1 army with a very large amount of points for that army (at least twice what is needed for a 2k match)
-6 players who have 2 or more armies with large amounts of points for those armies

Many of our players can be extremely flexible in what they bring, and almost all of our players are more "collector" types who have been around at least 3-4 editions, so they inevitably have lots of stuff both in and out of the competitive meta.

I can't think of anyone who plays locally who does the competitive 40k "flog your whole army every time the meta changes and buy exactly 2k poitns of the current tournament hotness"

Different metas are different.

This message was edited 1 time. Last update was at 2019/09/06 15:22:44


 
   
Made in us
Shas'ui with Bonding Knife






 Dakka Wolf wrote:
5x Long Fangs
5x Long Fangs
5x Long Fangs
What was the Long Fangs loadout?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Decrepit Dakkanaut




Waaaghpower wrote:
Back in early 6th edition, my LGS had a fairly small community with not a lot of skilled players, and I was generally tabling whoever I played whether I brought my Orks or my Space Wolves.

So I started bringing Sisters of Battle to the table, in all our out-of-print White Dwarf Codex glory. Without allies, they were just *terrible*. No AA except for fortifications or one lone absurdly expensive foregeworld flyer, acts of faith were heavily limited in use and not particularly effective to begin with, in a time where those armies who had flyers were dominating the battlefield.

It was great. I was able to play challenging games and it significantly reduced the gap between wins and losses without just having to deliberately weaken my tactics.

Sisters of Battle weren't bad in 6th. They were just strictly mono-build.

Why do people not remember that?


Automatically Appended Next Post:
 An Actual Englishman wrote:
 Jidmah wrote:
 An Actual Englishman wrote:
Karol wrote:

Then take a 8th ed GK termintor army. or even proxy it to play at your store. Don't even have to play some horror match ups like chaos soup or eldar flyers. regular primaris marine army played on auto pilot. And you can pick if you want to play ITC or ETC.

You realise multiple, pure GK lists have won tournaments right?


That is not accurate. In addition we was talking about pure GK terminator lists.


Well if his argument is "this obviously flawed build is flawed and not competitive" that's something of a pointless thing to say. I haven't seen a pure Ork biker list do anything in a competitive setting, but I don't hear people lamenting that Orks are underpowered.

And it is absolutely accurate. If you're only going off of data from the current 40k stats season, you're not looking broad enough. There's evidence earlier in this very thread.

What do you mean? There's no evidence for actual effectiveness of GKs unless you want a one-off that did okay and never appeared again.

It's like that Thousand Sons list that placed high in 6th and never appeared again. I certainly don't see all y'all defending Rubric Marines in 6th.

This message was edited 1 time. Last update was at 2019/09/06 16:34:02


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Confessor Of Sins




Most locals you can beat anyone with anything. Unless you're in SoCal playing with the top tier tournament guys every day, just building a list that isn't random nonsense will win you the day.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Waaaghpower wrote:
Back in early 6th edition, my LGS had a fairly small community with not a lot of skilled players, and I was generally tabling whoever I played whether I brought my Orks or my Space Wolves.

So I started bringing Sisters of Battle to the table, in all our out-of-print White Dwarf Codex glory. Without allies, they were just *terrible*. No AA except for fortifications or one lone absurdly expensive foregeworld flyer, acts of faith were heavily limited in use and not particularly effective to begin with, in a time where those armies who had flyers were dominating the battlefield.

It was great. I was able to play challenging games and it significantly reduced the gap between wins and losses without just having to deliberately weaken my tactics.

Sisters of Battle weren't bad in 6th. They were just strictly mono-build.

Why do people not remember that?


Automatically Appended Next Post:
 An Actual Englishman wrote:
 Jidmah wrote:
 An Actual Englishman wrote:
Karol wrote:

Then take a 8th ed GK termintor army. or even proxy it to play at your store. Don't even have to play some horror match ups like chaos soup or eldar flyers. regular primaris marine army played on auto pilot. And you can pick if you want to play ITC or ETC.

You realise multiple, pure GK lists have won tournaments right?


That is not accurate. In addition we was talking about pure GK terminator lists.


Well if his argument is "this obviously flawed build is flawed and not competitive" that's something of a pointless thing to say. I haven't seen a pure Ork biker list do anything in a competitive setting, but I don't hear people lamenting that Orks are underpowered.

And it is absolutely accurate. If you're only going off of data from the current 40k stats season, you're not looking broad enough. There's evidence earlier in this very thread.

What do you mean? There's no evidence for actual effectiveness of GKs unless you want a one-off that did okay and never appeared again.

It's like that Thousand Sons list that placed high in 6th and never appeared again. I certainly don't see all y'all defending Rubric Marines in 6th.


He said Dwarf codex friendo. MUCH worse than the direct to DVD one in 6th.

This message was edited 1 time. Last update was at 2019/09/06 18:53:43


2500pts
2500
3000


 
   
Made in us
Boom! Leman Russ Commander





the_scotsman wrote:


Of the current 16-24 regulars that turn up for game days at my LGS, you've got the following spread:

-4 new players with around 2k points of models total
-4 people with 2 armies with about 2k points total
-3 players who have 1 army with a very large amount of points for that army (at least twice what is needed for a 2k match)
-6 players who have 2 or more armies with large amounts of points for those armies

Many of our players can be extremely flexible in what they bring, and almost all of our players are more "collector" types who have been around at least 3-4 editions, so they inevitably have lots of stuff both in and out of the competitive meta.

I can't think of anyone who plays locally who does the competitive 40k "flog your whole army every time the meta changes and buy exactly 2k poitns of the current tournament hotness"

Different metas are different.


Yeah, most people I know have multiple armies to 2k and change for options, or one army to really really big.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Shas'ui with Bonding Knife






ERJAK wrote:
Most locals you can beat anyone with anything. Unless you're in SoCal playing with the top tier tournament guys every day, just building a list that isn't random nonsense will win you the day.
I'm not one who truly cares about winning all the time. Please don't get me wrong, I don't want to lose all the time either. But, winning 50% of the games I play would be nice.

*That said* I am a hobbyist not a gamer. Right now, the list that you'll see in the OP of this thread is probably random nonsense as it's everything I can throw at a GK list to reach the 2000 point mark. So, I'm not sure how well my list would work at all. I have made some changes as I've realized that I have additional models that I can add as well as rearranging some. If you want to see that list, I'll leave it in this post. But, again, it's just everything I have that isn't already part of another army that can be used by the Grey Knights (and yes, I know this list is just over 2000 points. I'll work on that):

Spoiler:
+++ 40K Grey Knights (Warhammer 40,000 8th Edition) [127 PL, 8CP, 2,066] +++

++ Battalion Detachment +5CP (Imperium - Grey Knights) [127 PL, 2,066, 8CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Gametype: Matched

Use Beta Rules

+ HQ +

Brother-Captain [9 PL, 125]: Nemesis Daemon Hammer, Storm Bolter

Grand Master in Nemesis Dreadknight [14 PL, 254]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer, Warlord

+ Troops +

Strike Squad [7 PL, 107]
. Grey Knight (Falchions): Storm Bolter
. Grey Knight (Halberd): Storm Bolter
. Grey Knight (Psilencer): Psilencer
. Grey Knight (Warding Stave): Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112]
. Grey Knight (Falchions): Storm Bolter
. Grey Knight (Incinerator): Incinerator
. 2x Grey Knight (Sword): 2x Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 125]
. 3x Grey Knight (Falchions): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Daemon Hammer, Storm bolter

+ Elites +

Apothecary [5 PL, 75]: Nemesis Warding Stave

Apothecary [5 PL, 75]: Nemesis Warding Stave

Paladin Ancient [7 PL, 100]: Storm Bolter and Falchion

Paladin Ancient [7 PL, 100]: Storm Bolter and Falchion

Paladin Squad [19 PL, 260]
. Paladin (Falchions): Storm Bolter
. Paladin (Halberd): Storm Bolter
. Paladin (Psilencer): Nemesis Force Sword, Psilencer (Terminator)
. Paladin (Psycannon): Nemesis Force Sword, Psycannon (Terminator)
. Paragon: Nemesis Force Sword, Storm Bolter

Venerable Dreadnought [9 PL, 157]: Twin lascannon
. Dreadnought combat weapon w/Storm Bolter: Storm bolter

+ Heavy Support +

Land Raider Crusader [16 PL, 286]: 2x Hurricane Bolter, Multi-melta, Twin Assault Cannon

Nemesis Dreadknight [11 PL, 218]: Dreadfist, Dreadknight teleporter, Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword

+ Dedicated Transport +

Rhino [4 PL, 72]: Storm bolter


SG

This message was edited 1 time. Last update was at 2019/09/06 19:59:39


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Yeah, loads. Just stick to narrative games or games with people you know (and let them know what you're bringing).

   
 
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