Salted Diamond wrote:I stopped playing right after 7th dropped. Now looking to get back into playing that life has stabilized, but questioning how viable my old list/play styles will be in the new edition.
I do not have any Primaris models, I have a fully customized Iron Hands army,
EVERY model has some bionics done to them, so I am loath to shelve them after so much work, but I'm wondering if going no Primaris is going to be an auto loss.
My
IG was also heavy mech (lots of
FW tanks with custom models features) but from when I have read, it seems that tanks die super quick and are not worth putting on the table.
My only hope is I have my
SoB that I have been playing since 3rd will be usable when their new codex finally drops.
I have not seen (or missed) any mention of different armies riding in other transports. I ask as I have a Landraider (
FW MkIIB) that I modeled up with
SoB doors and such that I used to carry my Sisters Repenta. I allied it in with a scout squad and
SM capt using arbites models to maintain the theme. Can this still be done in 8th, I have read the rulebook section on transports and I didn't see any mention about restrictions.
8th is relatively balanced compared to 6th, you can have success with pretty much any list depending on your goals and how much training you want to put in.
Primaris are good but Smol Marines got a pts reduction in the recently updated codex so it's not something I'd worry about unless you want to play competitive games an optimized Iron Hands list will most likely stomp a majority of casual gamers. One problem is that Iron Hands don't really jive with Tactical Squads, at all. You are sacrificing quite a bit of power here for every tactical squad you include in your army. 3x5 won't hurt you that much if you give each of them a heavy weapon, but ideally you'd use sniper Scouts or Primaris. Devastator Squads are an okay choice for Iron Hands, but I think we'll see a lot of vehicles in competitive
IH lists.
Tanks are super tanky in 8th compared to 6th, especially Iron Hands vehicles are very tough. Fully-mechanized lists get countered by melee lists, for
AM you'll want around 6 Infantry Squads to hold off enemy melee units and deep striking threats from getting too close to your tanks. Chimeras aren't bad under all circumstances, they've featured in a number of top tournament lists. A lot of lists thought to be useless in 8th have later turned out to be just fine if not amazing, all lists and factions are not created equal but maybe a small list change and a different approach can make a whole new type of build viable for a faction.
Transport restrictions are listed on the individual datasheet, no ride-sharing in 8th I'm afraid. Inquisitors can ignore restrictions but Iron Hands can only ride with other Iron Hands and no, Adepta Sororitas cannot be Iron Hands.