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Made in us
Fresh-Faced New User




Oklahoma

Looking for advice on whether to go with Chaos Space Marines or Tau for a first 'big' army.

I really enjoy the lore and the look of both armies, so I am looking for other factors aside from that.

Thanks in advance for any constructive criticism!

   
Made in gb
Regular Dakkanaut




CSM, you can go much further with them, mix all sorts, daemons, mdeath guard, anything chaos.

Tau is just Tau.

Although, maybe go Tau, then CSM only becuase I think Tau will be the easier army to paint finish, get that out of the way, then go to town on your CSM.

2000 pts
2000 pts
2000 pts 
   
Made in us
Fixture of Dakka





CSM gives you a lot more options.
   
Made in ca
Commander of the Mysterious 2nd Legion





If you like the lore, go CSMs. CSMs get a lot more lore behind them, just in sheer volume of books published etc. And CSMs also have more possiabilities. their heads and shoulder pads (and arms for that matter) are interchangeable with the space marine line allowing for a lot more varity. you can grab a MK3 space marine kit and toss some heads and shoulder pads on, etc. and really give your chrmy character. and the new CSM minis themselves are IMHO some of the best looking troop models GW's put out

Opinions are not facts please don't confuse the two 
   
Made in us
Fresh-Faced New User




Oklahoma

Bharring wrote:
CSM gives you a lot more options.


I think this is the general consensus!
   
Made in us
Squishy Squig





I say Tau, but then... I'm so over Space Marines (of any stripe), so make of it what you will.
   
Made in us
Steadfast Ultramarine Sergeant






In my opinion I'd go chaos. The new release has nice models making me think some heretical thoughts lol

Then again Tau battle suits have always had their charm
   
Made in gb
Crazed Spirit of the Defiler




Newcastle

One of the benefits of a xenos army is you'll have a faction that most people don't often play against, which will make games more interesting opponents. On the other hand, it would be best to avoid a static gunline that sits in your deployment zone shooting all game, because that's boring to play against and play, in my opinion.

Hydra Dominatus 
   
Made in us
Shas'ui with Bonding Knife





Toronto, Canada

These are my two armies at the moment. I would recommend building lists for each faction. Then try to visualize building/panting/owning each of the lists.

This will help determine if you only like the "idea" of playing the army or if you actually will enjoy all the different units that make up the army in your lists.

As others have said, chaos offers a wide range of options which seems amazing. However, would you actually use all the options? Maybe you hate close combat or the appearance of some daemon models.

I ended up shelving my deathguard because once they got their dedicated codex, everyone seemed to be playing them.

Tau have been my favourite army for 16 years largely because you can heavily customize the army. People saying Tau are Tau are used to seeing the same tournament net lists time and again. In reality there is a ton of flexibility and themes you can go with:

- infantry heavy supported by tanks / heavy suits (this is probably the most common with lots of fire warriors and riptides)
- mechanized infantry supported by suits of all sizes
- stealth theme with a large core of stealth suits and ghostkeels
- farsight and/or crisis suit heavy list supported by riptides/broadsides (the type of lists I run)

All the lists above can be at least semi-competitive and their play style varies largely list to list. Another level of customization to keep in mind is the load-out of your suits (specifically commanders and XV8s).

Lastly there are plenty of ways to add additional flavour to a Tau list through the chosen supporting units: drones, sniper drones, pathfinders, kroot, etc. Forgeworld is another option to consider as well as it is widely accepted in normal 40k games now. A list I'm currently playing around with on paper replaces most of my XV8s with XV9s.

   
Made in us
Freaky Flayed One




Always bet on Chaos! They are a well-rounded and balanced army, with a wide range of models and tactics! The best part of which is being able to take just about any 'Chaos' unit in the game.

They just got some revamped plastics as well, so definitely a nice plus.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Chaos are the cool kids on the block.

Tau have way fewer playstyles from what I understand...but I am no expert on Tau.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 gossipmeng wrote:
These are my two armies at the moment. I would recommend building lists for each faction. Then try to visualize building/panting/owning each of the lists.

This will help determine if you only like the "idea" of playing the army or if you actually will enjoy all the different units that make up the army in your lists.

As others have said, chaos offers a wide range of options which seems amazing. However, would you actually use all the options? Maybe you hate close combat or the appearance of some daemon models.

I ended up shelving my deathguard because once they got their dedicated codex, everyone seemed to be playing them.

Tau have been my favourite army for 16 years largely because you can heavily customize the army. People saying Tau are Tau are used to seeing the same tournament net lists time and again. In reality there is a ton of flexibility and themes you can go with:

- infantry heavy supported by tanks / heavy suits (this is probably the most common with lots of fire warriors and riptides)
- mechanized infantry supported by suits of all sizes
- stealth theme with a large core of stealth suits and ghostkeels
- farsight and/or crisis suit heavy list supported by riptides/broadsides (the type of lists I run)

All the lists above can be at least semi-competitive and their play style varies largely list to list. Another level of customization to keep in mind is the load-out of your suits (specifically commanders and XV8s).

Lastly there are plenty of ways to add additional flavour to a Tau list through the chosen supporting units: drones, sniper drones, pathfinders, kroot, etc. Forgeworld is another option to consider as well as it is widely accepted in normal 40k games now. A list I'm currently playing around with on paper replaces most of my XV8s with XV9s.


keep in mind when folks say Tau are less customizable they don't nesscartily mean just ways to play, they mean the models themselves. Tau tend to be well.. Tau,. but chaos has a much deeper bits bin thanks to sharing a lot of aprts in common with space marines.

Opinions are not facts please don't confuse the two 
   
Made in au
Pestilent Plague Marine with Blight Grenade





I would only recommend Chaos at this point depending on what you're most interested in with the Hobby.

If it's lore and the models themselves, CSM have some amazing choices and lead into some fun games (depending on opponent's list)

which leads me to my next point, if you're interested in the rules side of the hobby and the "competitive" aspect, stay clear of CSM. They are basically spiky Marines with much worse rules than their loyalist cousins.

Tau have some decent and varied play styles, but from a high level aspect are locked into limited builds if you are wanting to go all out.



"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in au
Sword-Wielding Bloodletter of Khorne






I think that the benefit of both CSM and Tau is a whole range of unit sizes. Both offer models that go from basic infantry (CSM/Fire Warriors), through chunkier boys (Terminators/Battle Suits), up to huge models (Daemon Princes/Riptides), and then vehicles besides. It gives the look of the army a nice variety.

If you like the look and lore of both armies, then I suppose it comes down to other relevant matters that follow from the hobby.
Regarding painting, not including daemons and mutated things, both are probably fairly equivalent regarding required painting skill and enjoyability.
Regarding modelling, again they're about equivalent, although CSM offer more immediate options for conversions - but all armies' convertibility is limited only by imagination and skill.
Regarding strength, Tau is a far stronger codex than CSM for competitive, although CSM is always more likely than Tau to get new rules and updates. Particularly starting out, however, CSM are probably more user friendly, given the slightly more impressive base stats of their units.

So in the end the real clincher will probably be play style. Tau are much more (though not entirely) a gun line faction, while CSM are more jack-of-all-trades, with a slight move towards CC. So given you'll want to start with a relatively basic 2000pt force to learn the game, it comes down to which of these you prefer playing.

Sisters of Battle: 5500pts
Imperial Agents: 500pts
Tyranids: 5725pts
Khorne Daemons: 3015pts

Gloomspite Gitz: 8030pts
Skaven: 5880pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Where do you fall in terms of Gameplay/Hobby focus? Chaos is amazing for converting and painting with all the possibilities across the Marine ranges Fantasy Chaos lines and even Tyranid limbs.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in de
Oozing Plague Marine Terminator





Take Iron Warriors - look like Chaos, play like Tau

On a more serious note:
Still CSM, their playstyle simply offers more. Gossipmeng is surely right about Taupossibilites, however, they're overall focussed on Shooting. And just that. With long range weapons and smart missiles you can even ignore the movement phase at times, while CC and psychic phase are already pretty much out for Tau (except when you go heavy on Kroot, which would be something totally different and is not what people usually think of when saying Tau).

Problem of CSM? You drown in options. That's why I'd choose one Legion and go with their signature units first.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Chaos, the new models kickass and you can take almost any imperial vehicle & "chaosify" it. they are also fun to play/against as there are soooooo many options.

T'au are fine but no gunlines please, for the love of all things Ethereal, no gunlines. They are not a one trick pony, there are 3 players @ my flgs & they all play balanced(as t'au can be)lists.
   
Made in ch
The Dread Evil Lord Varlak





Sgt. Cortez wrote:
Take Iron Warriors - look like Chaos, play like Tau

On a more serious note:
Still CSM, their playstyle simply offers more. Gossipmeng is surely right about Taupossibilites, however, they're overall focussed on Shooting. And just that. With long range weapons and smart missiles you can even ignore the movement phase at times, while CC and psychic phase are already pretty much out for Tau (except when you go heavy on Kroot, which would be something totally different and is not what people usually think of when saying Tau).

Problem of CSM? You drown in options. That's why I'd choose one Legion and go with their signature units first.


Second problem, GW thinks marks are op and spike taxes you.

Overall, chaos space marines out of a hobby Perspective are strongest imo if you go with a theme.
If you intend to go competitive though Chaos Space Marines only shows up as dex alphaslaaneshobliterterminator.
Or purge plas spam.

But in the mid-field lists there are lots of fun options.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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