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Packmasters aren't generally a good choice; for 40 more points a master moulder does the same thing but is more durable, can use command abilities, fights better, and heals stuff. Better to take a min-size unit of giant rats for board control/objective camping.
The battalion is solid, but it forces you to take packmasters and there's a command trait that does the same thing. At 2k points you can afford to eat the packmaster cost; in that case you put a different master moulder (not the general) in the battalion so that you have two models which can bring units back on a 4+ since one of them will inevitably die.
Speaking of command trait, the moulder supreme seems nice but it amounts to an average of 1.5 extra wounds on an abomination. Which is nice, but what you are really after is the re-roll 1s to hit, which you get anyways. That 1.5 extra wounds also means less on a model that will be healing so many of them. Your best bets for command trait are hordemaster or verminous valor, depending on how much your local meta is able to snipe your character.
You already figured out that the abomination is awesome and the rabid crown is auto-take so I won't go into that. Note that the HPA went up to 240 points in the Skaven errata.
I would drop the battalion & packmasters. Pick up another master moulder then combine the rat ogors into one unit of 6 to free up enough points for a 40-blob of giant rats. Keep the 10-man rat unit around for objective duty.
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