vict0988 wrote:
Good Ork players more or less unanimously disagree
AFAIK, what
GT did you win with your big choppa Warboss again? Have you at least won a couple of
RTTs with them? Can you refer me to three lists (piloted by any player) in 2019 that topped a
GT with a big choppa Warboss?
? I feel like we are having a language barrier issue here.
The thunderhammer was never too good on the basic Captain, and never an option for a Lieutenant, the nerf was only meant for Bike and Jump Captains. As I mentioned the voidscythe isn't taken because Overlords are M5 support characters, CCBs and Destroyer Lords cannot take them. Orks cannot take thunder hammers though, it's a rarely taken option for a support character with M5 and not the most common option for a melee character.
The only reason I brought up the thunderhammer is because you were saying the voidscythe/voidreaper are
PK equivalents. I was saying that they are comparable to the KK because what they really are is a cheap thunderhammer equivalent. I wasn't making the arguement that overlords are a good
CC unit.
Voidreaper is S7 D2 regardless of whether you take it as an upgrade for a warscythe or a side-grade for a voidscythe.
I'm literally staring at the codex voidreaper and it is only S7 when attacking a unit with the VEHICLE keyword. It is also always 3 damage. You have either been playing it wrong for all of 8th or are deliberately lying to try and bolster your argument.
Well this ain't 7th and thank god for that, the Warboss is just as good at hitting things as other melee fighters, he doesn't need an OP relic any more than other factions do. But go back and play 7th, I'm sure you'll have great fun against invisible daemon/bark/seer stars and infinite daemons, unkillable robot hordes that fry your vehicles in no time etc. etc. Vehicles getting popped by a mean look was just how things worked back then.
I've never played 7th and you are just deflecting from the argument.
How is it false equivalence? I only want to nerf the OP Ork units and I want to buff the UP ones, just because you have a victim complex and you don't know how to read does not mean I haven't answered the arguments made in the thread. I've said three times why I think OP needs to rework his idea. Because his one-size-fits-all Warboss does not fit every Warboss in the 40k universe.
The original premise of the thread was that Warbosses are currently glasscannons that don't match their fluff since they only have a 4+ save and no invuln to keep them from getting instagibbed like most
HQ's. You were the one who derailed the thread by saying that since it was theoretically possible to a knight to get one-shot by a relic
PK warboss with a lot of support in very specific scenario that they were fine as they are compared to the knights durability.
why aren't you running a Warboss in Mega-armour?
Because it is an index option that doesn't have a kit, they are extremely slow so you still need to da jump/tellyport them in, and they are significantly more expensive than a standard warboss. Gaining 2 armor, 1W, and losing an inch of movement just isn't worth it.