Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/10/31 07:55:57
Subject: Salamander Hand Flamers - What do you think?
|
 |
Been Around the Block
|
What do you guys think of the salamander hand flamers? Are they worth it to give to all your sergeants?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 08:17:47
Subject: Salamander Hand Flamers - What do you think?
|
 |
Nihilistic Necron Lord
|
If they replaced the pistol instead of the Bolt Rifle I would.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 08:25:32
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Been Around the Block
|
Wait I am a bit confused. I haven't seen the rulebook, cause still waiting for mine to come in. I just assumed your intercessor sergeants could wield it. And you could give them take that and say like powersword or hammer or something of the sort.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 08:55:55
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Moustache-twirling Princeps
|
In the Codex it replaces the rifle, and I've not noticed anything in the Supplement that changes that
The Intercessor Sergeant can be equipped with one of the following instead of 1 bolt rifle, 1 auto bolt rifle or 1 stalker bolt rifle: 1 chainsword; 1 hand flamer.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 10:22:58
Subject: Salamander Hand Flamers - What do you think?
|
 |
The Marine Standing Behind Marneus Calgar
|
If it was a replacement for the bolt pistol, it could be fun. But the opportunity cost of giving up your rifle is just too high.
Even if you were going with an aggressive, in your face squad planning on getting into CC, which would be the best place for it, you would still want the auto bolt rifle.
You do get to gunslinger it with your bolt pistol, so it does have that going tor it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 10:44:08
Subject: Salamander Hand Flamers - What do you think?
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
It reminds me of the old Blood Angels in 4th ed where the sergeant could take a hand flamer instead of a boltgun. It was weak then and it's weak now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 13:54:56
Subject: Salamander Hand Flamers - What do you think?
|
 |
Decrepit Dakkanaut
|
It replaces the Bolt Rifle. That's an absolutely terrible tradeoff.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 14:31:13
Subject: Salamander Hand Flamers - What do you think?
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Wait, can't intercessor sargeant take one chainsword on top of his rifle? Before they could.
|
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 15:04:08
Subject: Salamander Hand Flamers - What do you think?
|
 |
Witch Hunter in the Shadows
Aachen
|
Galas wrote:Wait, can't intercessor sargeant take one chainsword on top of his rifle? Before they could.
You can even take a thunder hammer in addition to the rifle, but for the hand flamer you have to replace the rifle.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 15:07:33
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Decrepit Dakkanaut
|
I'm going to go with it's worth a fiddling around with.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 16:43:00
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Decrepit Dakkanaut
|
You're not gonna waste a CP for a lonely Intercessor Sergeant.
No it isn't worth fiddling with.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 17:08:29
Subject: Salamander Hand Flamers - What do you think?
|
 |
Morally-Flexible Malleus Hearing Whispers
|
Wait, so for 1 CP I get to roll shots, then any of those shots that score a 4+ get a mortal wound? So a SGT with a hand flamer is now capable of dishing out 6 mortal wounds + anything else that gets through?
Stop the train, the conductor is dead. This means, on average, Handflamers are more deadly than Melta guns to tanks. Hand Flamers are now Anti-tank weapons for 1CP.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 17:12:18
Subject: Salamander Hand Flamers - What do you think?
|
 |
Longtime Dakkanaut
|
Yeah...no. It only works on ONE flame weapon, and can only be played once per phase. Hand flamers aint the primary vector that FoB gets use on.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 17:17:58
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Powerful Phoenix Lord
|
The mortal wound Stratagem will only (and should only) be played on a model with 2D6 shots using the max-shots stratagem as well (i.e. the Incisor/Imperator/Indicator warsuit).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 17:21:16
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Longtime Dakkanaut
|
Elbows wrote:The mortal wound Stratagem will only (and should only) be played on a model with 2D6 shots using the max-shots stratagem as well (i.e. the Incisor/Imperator/Indicator warsuit).
In the case of Aggressors itll require the "count as stationary" strat as well. Its a 4CP combo.
Important point, it only triggers on unmodified wound rolls. To wound bonuses have no affect on the MW output.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 17:23:26
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Ancient Venerable Dreadnought
|
Sterling191 wrote: Elbows wrote:The mortal wound Stratagem will only (and should only) be played on a model with 2D6 shots using the max-shots stratagem as well (i.e. the Incisor/Imperator/Indicator warsuit).
In the case of Aggressors itll require the "count as stationary" strat as well. Its a 4CP combo.
Important point, it only triggers on unmodified wound rolls. To wound bonuses have no affect on the MW output.
My Deimos Infernus Pred should be redonkulous.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 17:53:48
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Decrepit Dakkanaut
|
Slayer-Fan123 wrote:
You're not gonna waste a CP for a lonely Intercessor Sergeant.
No it isn't worth fiddling with.
It's no more or less useful than any other flame weapon barring an Invictor. If you're in a pinch it could be useful and its only a single point at the sacrifice of a handful of bolt rifle shots.
A non-vet Sarge with a TH and a hand flamer could be quite painful to fight if the timing is right -- scoring 4.25 wounds on a 4++ character. Or if you find the Sarge is the only body left on your turn and facing down multiple models he could sweep quite a few of them.
It's just the split sequencing of firing a pistol and melee that makes it a little more dubious. It's unlikely to fire overwatch as well.
Automatically Appended Next Post:
Unfortunately Infernus cannons do not count as Flame weapons.
Automatically Appended Next Post: For easier reference I added the description blocks to the FAQ portion of KTE.
|
This message was edited 5 times. Last update was at 2019/10/31 18:02:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 18:21:29
Subject: Salamander Hand Flamers - What do you think?
|
 |
Morally-Flexible Malleus Hearing Whispers
|
So, would a Landspeeder decked out in Flamers and Meltas be a lot more ugly now? Because they could technically get in range turn 1 and roast some weenies.
So does this work on Flamestorm Gauntlets of aggressors?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 18:27:38
Subject: Salamander Hand Flamers - What do you think?
|
 |
Decrepit Dakkanaut
|
FezzikDaBullgryn wrote:So, would a Landspeeder decked out in Flamers and Meltas be a lot more ugly now? Because they could technically get in range turn 1 and roast some weenies.
So does this work on Flamestorm Gauntlets of aggressors?
Flamer/melta Super Doc is turn 2 so turn 1 isn't the best. It works on Aggressors, yes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 20:56:37
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Powerful Phoenix Lord
|
Racerguy180 wrote:Sterling191 wrote: Elbows wrote:The mortal wound Stratagem will only (and should only) be played on a model with 2D6 shots using the max-shots stratagem as well (i.e. the Incisor/Imperator/Indicator warsuit).
In the case of Aggressors itll require the "count as stationary" strat as well. Its a 4CP combo.
Important point, it only triggers on unmodified wound rolls. To wound bonuses have no affect on the MW output.
My Deimos Infernus Pred should be redonkulous.
The Infernus (assuming it's like the Chaos one) is still a hugely underwhelming 8" range weapon...and it's on a big easy-to-kill target. Now if you used double flamers on the sides...maybe worth it if you somehow got into range?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 20:59:53
Subject: Salamander Hand Flamers - What do you think?
|
 |
Screaming Shining Spear
|
I've got a list I'm working on that includes a squad of three land speeders with twin flamers, with the 4++ strat I think they might be pretty good.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/31 21:23:19
Subject: Salamander Hand Flamers - What do you think?
|
 |
Longtime Dakkanaut
|
The nice thing about the hand flamer is that you're getting auto-hits in pistol range against chaff units. It can really help put on the hurt when your Intercessors get locked up with weaker units, like Ork Boys, Guardsmen, Cultists, etc. Being s3 hurts it quite a bit, but having ap-1 and +1 to wound on turn 2 is quite nice. That means it'll wound on 4's against your t4 stuff, so at least as good as any bolt pistol that you could give.
The fact that it replaces the rifle is pretty meh, but you can take a melee weapon as well for maximum effectiveness in close combat. I'd personally throw in the chainswords and dedicate that squad (be it 5-man or 10-man) to being a chaff-hunter. I'd only do it with one squad, and even then, only against certain enemies.
It also has pitifully poor range, but if you're going to go all the way, then use the successor strat for +3" range on all your weapons. Suddenly, all your flamer weapons actually have a pretty decent range on them.
All told, though, I think there are better ways to use the points and better ways to make flamer type weapons handy. If you're going for a theme, though, why not?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/11/01 13:37:58
Subject: Salamander Hand Flamers - What do you think?
|
 |
Decrepit Dakkanaut
|
kingheff wrote:I've got a list I'm working on that includes a squad of three land speeders with twin flamers, with the 4++ strat I think they might be pretty good.
Given those are index options don't bank on them being available forever if it goes to Legends. Automatically Appended Next Post: drbored wrote:All told, though, I think there are better ways to use the points and better ways to make flamer type weapons handy. If you're going for a theme, though, why not?
I think a handful of bolt rifle shots lost on a melee focused unit isn't going to lose you games, but some nice spiky damage could turn parts of it.
|
This message was edited 1 time. Last update was at 2019/11/01 13:39:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/11/03 09:46:38
Subject: Re:Salamander Hand Flamers - What do you think?
|
 |
Stalwart Space Marine
Wasteland(free from wreck but still stuck on the death world)
|
Well they are salamanders so they can have flamers even in their mouths.
|
|
 |
 |
|