Switch Theme:

Why are DA, BA and SW not treated as supplements of SM? (Even GK)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Regular Dakkanaut





Aside from not enraging part of the community.

Is there any actual practical reason why GW would not make these "special" chapters a supplement?

It would tide up the marine faction very nicely and points would be armonized among them.

Thoughts?


This message was edited 1 time. Last update was at 2019/10/31 15:41:02


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Because GW released some unique models for them. A "supplement" is a Codex that has only unique character models, a "Codex" has unique units as well.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

I think the reason is part "historically grown" and part "because money".

Dark Angels and Blood Angels had a shared army book in 2nd edition called "Angels of Death" and never since have been part of the vanilla Space Marine Codex. I haven't played 2nd edition, but I can't remember that there were any special units (not characters) available at that time that werent simply a different paint job to existing Space Marine units.

So since then you had Codexes that would stand on their own and of course you would continue that trend. From a business perspective Marine players had to buy two or three army books, if they wanted to play with different rules. Over time these stand alone books were filled with more unique looking models like Sanguinary Guard or Wulfen.

I don't know what would be a good thing to do by now. Consolidate all Space Marine books? That would mean with the current unit range the book will be bloated as frack and you would pay for pages that you don't want to or can't use in the end.
Maybe if unique units would go back to being a specific chapter's paint job would help with the bloat. Vanguard Veterans are the generic ones while Sanguinary Guard is the term for Blood Angels, but they would function the same rules wise and so on.

This message was edited 1 time. Last update was at 2019/10/31 15:52:27


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in us
Monster-Slaying Daemonhunter





Orkimedez_Atalaya wrote:
Aside from not enraging part of the community.

Is there any actual practical reason why GW would not make these "special" chapters a supplement?

It would tide up the marine faction very nicely and points would be armonized among them.

Thoughts?




Legacy. Space Wolves, Blood Angels, and Dark Angels have had their own codecies for a long time. I wouldn't be enraged if we became a supplement [hell, I'd be getting a piece of the broken-as-**** free goodies pie that is the supplements], there's just a lot of momentum behind them being separate books from before there were marine supplements planned.

As for GK, GK isn't really a marine army, we don't play like marines and don't really share the range in common. A GK supplement would just be a codex in it's own right. Being made with the same genetically engineered super soldier technology doesn't really have a bearing.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Gavin Thorpe




If you'd asked this question back in 3rd Edition,I expect you'd get a different answer. Back in the days of Index Astartes and (old) Chapter Approved, there were alternate rulesets floating around for every little derivative and homebrew.
Dark Angels, Blood Angels and Space Wolves had pamphlet-books that added a small slice of flavour and a couple of new units to the core Codex. Salamanders and Black Templars had new lists printed up for Armageddon that were also pretty deviant at the time.

However in 5th Edition, the decision was taken to *make* them different lists with lots of new units created to justify the separate book. They were no longer supplements, they were fully distinct armies.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Decrepit Dakkanaut




Because fluffbunnies will hiss at the very thought of consolidation and GW knows it can milk them for money.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Focused Dark Angels Land Raider Pilot






This is mainly because of personality.

These three Chapters from a fluff point of view and rules in some cases are VERY none codex compliant.

All the space marine supplements and such are still codex compliant for the most part.

However Space wolves and Blood Angels have genuine mutations and flaws with their gene seeds and have unique none codex compliant units and battle formations and in some cases entire companies. (Death Company)

The Dark Angels too, their first and second companies being none codex compliant.

This is also down to the fact lore wise again the Dark Angels are still kinda sorta a legion. When Azrael became Chapter Master, the first thing he did was call all the Chapter Masters from all the DA sub factions. Then in front of all of them basically said "I am the captain now, I am the Supreme Grand Master". So all the Dark Angels successor still answer to Azrael.

From a hobby perspective, flavour they have unique units, wolfen, death company, sanguin guard, libarian dreadnoughts, deathwing, ravenwing, darkshroud, nephilm the list goes on.

5500
2500 
   
Made in pl
Fixture of Dakka




Orkimedez_Atalaya wrote:
Aside from not enraging part of the community.

Is there any actual practical reason why GW would not make these "special" chapters a supplement?

It would tide up the marine faction very nicely and points would be armonized among them.

Thoughts?




First of all from what I know GW is ultra secretive about stuff they do, for all we know next year there maybe supplements for some of those armies coming out. And second thing is, from what I understand, lack of staff to write and test the books. This why we sometimes get a book writen by someone who made a codex with good mechanics, which ends up with a top tier armies being picked out of it. While others get something like imperial fist, not bad per se, but very situational, just because someone at the studio decided that being a valid army is less important then lore. Which in itself is funny, because GW keeps changing the lore all the time, so only GW know why they aren't changing the lore to make better books to play with.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Terrifying Doombull




Because they haven't gotten around to re-re-doing those special snowflakes yet.

Efficiency is the highest virtue. 
   
Made in gb
Fixture of Dakka




Well originally they were more distinct. Especially in 8th they've been blandified to the point where they really should be supplements and GW have worsened the vanilla end of the issue by spamming supplements.

Frankly as long as my wolves get no fluff attention and stop getting trashy rules I'm happy. Sadly these are lofty goals indeed.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in pl
Fixture of Dakka




Voss wrote:
Because they haven't gotten around to re-re-doing those special snowflakes yet.

they didn't even make a real codex for GK, the books is a copy of a index, which is a copy of a codex, which is a copy of another book that had most of it stuff removed. Kind of a hard to re do something like that. It is like trying to remodel a house that was burned to its foundation.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Mighty Vampire Count






UK

 SeanDavid1991 wrote:
This is mainly because of personality.

These three Chapters from a fluff point of view and rules in some cases are VERY none codex compliant.

All the space marine supplements and such are still codex compliant for the most part.

However Space wolves and Blood Angels have genuine mutations and flaws with their gene seeds and have unique none codex compliant units and battle formations and in some cases entire companies. (Death Company)

The Dark Angels too, their first and second companies being none codex compliant.

This is also down to the fact lore wise again the Dark Angels are still kinda sorta a legion. When Azrael became Chapter Master, the first thing he did was call all the Chapter Masters from all the DA sub factions. Then in front of all of them basically said "I am the captain now, I am the Supreme Grand Master". So all the Dark Angels successor still answer to Azrael.

From a hobby perspective, flavour they have unique units, wolfen, death company, sanguin guard, libarian dreadnoughts, deathwing, ravenwing, darkshroud, nephilm the list goes on.


Nonsense.

The Wolves are the most divergent but both the Angels are specifically noted as being manily codex compliant - esp the Blood Angels

There are plenty of equally non compliant chapters and most if not all "Unique" units would also be present in one or more Chapters.

But people like to pretend that these Chapters are very different and have unique units - whereas its mostly cultural.

Well originally they were more distinct. Especially in 8th they've been blandified to the point where they really should be supplements and GW have worsened the vanilla end of the issue by spamming supplements.

Frankly as long as my wolves get no fluff attention and stop getting trashy rules I'm happy. Sadly these are lofty goals indeed.


Hilarious as all have been hugely flandersised by having Wolf, Blood or Dark rammed in front of everything and the fluff for them in the last few editions for all of them has, IMO been shoickgly awful.

This message was edited 1 time. Last update was at 2019/10/31 17:27:27


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in pl
Fixture of Dakka




Plus salamanders aren't much of a codex chapter either, and they somehow did get a supplement. So there is nothing to worry about for BA/DA players.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

TBH I was agaisnt putting them inside the vanilla Codex but with the new supplements, BA and DA at least could be a supplement without a problem. Just with more rules pages instead of the other supplements that are basically 85% superfluous fluff and 15% rules, so the supplements for BA and DA could be 60% of actual interesting fluff and not just telling me the composition of each of the 10 companies and 40% rules.

This message was edited 1 time. Last update was at 2019/10/31 17:43:30


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in at
Not as Good as a Minion





Austria

pure historical reason

The Angles have their own Codex as the already had one before the current fluff about chapters was a thing

Space Wolves came later as a Codex Supplement in 3rd.

But those just got a special treatment from the beginning and with each new Edition, new Units were created to justify their own book.


From the current point of view, there is no real reason why they should not be just a supplement

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Fixture of Dakka





They probably should be pulled in. It would overall help them keep things in sync overall. If I was to redo "soup" under more strict lines, I'd probably do something like:

Space Marines - Astartes + Wolves/BA/DA
Inquisition - DW/Sisters/GK/Inquisitors/Agents
Imperium - Guard/Mechanicus/Custodes/Knights


   
Made in de
Regular Dakkanaut





So far, you have given me the exact definition of what is inside each supplement.

1- fluff and what makes each chapter special
2- units that are not generic. Whether they are characters or not.

Granted that theses would be bigger, but you would avoid duplicating units and general point values (like todays thunderhammers).
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Honestly, I think they should have done a base Space Marine codex and each individual chapter as supplements, including BA, SW and DA (and maybe Crimson Fists and Black Templar’s). Use the supplements for a deep dive into the Chapters lore, and any special units or loadouts. They managed to put all the marine entries in one index, so obviously there’s a lot of overlap between the chapters regardless how “non-compliant” they supposedly are.

I think they left out Wolfe’s and the Angels because they just got Codexes fairly recently, and they didn’t want to upset those customers - who are now upset they didn’t get the marine buffs.

It never ends well 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 kodos wrote:
pure historical reason.

Space Wolves came later as a Codex Supplement in 3rd.


Just so you know, the Space Wolves are the 1st chapter to ever receive a Codex. back in 2nd edition, 1994.
Ultramarines followed, and the combo Angels book followed that.
   
Made in us
Charging Dragon Prince





Sticksville, Texas

As much as it bugs me to wait for a BA Codex when other Marines get theirs... I am hoping that the BA codex is just one book, and not BA plus supplements for Flesh Tearers or other Chapters.

Really believe that all of the BA and their Successor Chapters can honestly be in a single book, and it would he nice to only need a single book instead of two like the "Codex Compliant" Chapters now need.
   
Made in us
Powerful Phoenix Lord





At this point, there's no reason for them to not simply have an identical supplement treatment. Even if it needs a few more pages than the others.
   
Made in gb
Witch Hunter in the Shadows





a_typical_hero wrote:
Dark Angels and Blood Angels had a shared army book in 2nd edition called "Angels of Death" and never since have been part of the vanilla Space Marine Codex. I haven't played 2nd edition, but I can't remember that there were any special units (not characters) available at that time that werent simply a different paint job to existing Space Marine units.
Blood Angels - 2nd edition had death company and their veterans could take jump packs.
A little variation through editions with the supercharged engine for rhinos, the alternate armament of the baal predator, and the furioso twin-cc weapon dreadnought by 4th. 5th edition saw all of their newer units added like the sanguinary guard and priest.

Dark Angels - 2nd edition had fearless terminators and skilled bikers. Beyond this and their characters they were extremely mundane until 6th edition, as demonstrated by most of their 3e book reading "See Codex: Space Marines"

Space Wolves - Were actually somewhat different in 2nd edition, including non-standard statlines and unit structures.
   
Made in at
Not as Good as a Minion





Austria

ccs wrote:
 kodos wrote:
pure historical reason.

Space Wolves came later as a Codex Supplement in 3rd.


Just so you know, the Space Wolves are the 1st chapter to ever receive a Codex. back in 2nd edition, 1994.
Ultramarines followed, and the combo Angels book followed that.


I missed that one completely and did not know about it. but I also did not cared a lot about 40k during 2nd and start of 3rd
thx for the info

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in ca
Commander of the Mysterious 2nd Legion





weight of tradtion as well as more varied rules.
Grey Knights deserve to have their own codex seperate from Marines, they have as much in common with Marines as sisters of battle from a rules POV (a few shared transports and thats it) but these chapters have a lot of differances, let's look at space wolves for a moment and go over it shall we. There are some space wolf units which could be simply "ok you modify your tac squads like so..." and some new stuff, let's go over how signfcigent it'd be?


Units that need modification:

Tac Marines/Grey Hunters - you'd need to change this so that grey hunters could take a second special weapon and not a heavy, you'd also need to give them chainswords.
Devestator/Longfangs: some definate differances here, longfang pack leaders can take a plasma gun and the squad gets a free re-roll of 1s.
Scouts - moved to the elite slot.
Dreadnought - fair number of changes and some options made unavaliable, such as no ironclad dreads.
Terminators - no assault squads, the termy squad having more weapon options.
Bikes - you'd need to adjust the BS
assault marines - likewise need to adjust the BS
chaplains would needed to be tweeked to wolf preists

New units added:
Wulfen Dread
Wulfen
Stormwolf
Stormfang
thunderwolf Cavalry
Fenrensian wolves
cyber wolves
Blood Claws
11 characters

assuming they can fit the changes to the unit entry sheets in one page, and manage to squeeze 2 datasheets on a page you're looking at about that's about a dozen pages at least of data sheets. then you assame each unit and character gets a page describing it. thats 19 pages or so.. asuming GW'd want to describe grey hunters, long fangs wolf preists, and bikes (which have a new name) a bit to explain how they differ from a codex compliant chapter and you've proably got ~23 pages.

then you've got the useal lore pages, which would be 2 of intro history a 2 page spread for Fenris, 14 pages describing the chapter's companies and command structure (if the space wolves got a supplement it should follow the outline of a supplement) and some in depth history etc. we'll assume space wolves get shift thrift like Imp Fists did and just get a short timeline, thats's another 2 pages.

You then get 1 page of warlord traits, 2 pages of relics 1 page of psyker spells, 1 page detailing the chapter rules and doctrines, 2 pages of stratigiums, 1 page of tactical objectives, 12 pages of an army showcase.
throw in a page with points values for the special units and another with the Space Wolf Specific war gear and 1 page of space wolf names, then some pages for introduction, and some art spreads


All told you're looking at proably a little over 85 pages. now the ultramarines supplement is 80 pages so it's not like this is grossly too big, and it could be done, but I think the benifits would be too small to be worth while. there'd be a lot of weird exceptions etc for various marine units that it'd be easier just to add another 30 pages or so and make it stand alone.

Now that said IMHO GW should take an approuch of "these are stand alone space marines supplements" and try and release them in a timely fashion after marines designed around marines etc. no waiting a year only to get a codex that is barely differant

Opinions are not facts please don't confuse the two 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I look at it from the other end of the telescope.

Instead of codex plus supplement... just make a Codex for each subfaction of Marine. Most if not all units are identical, but then you can have your CT built into the units. If a given tactic is obviously more powerful... add a point per model for infantry. Or 10 points to a vehicle.

Just sayin’. If you’re buying two books, why not just make each chapter / legion it’s own thing?
   
Made in ca
Commander of the Mysterious 2nd Legion





I'd not be too suprised if we heard that these supplements where GW testing the waters to see if there'd be sufficant demand for them to consider giving some of these chapters a codex. if supplement white scars, for example sells really really well GW could then consider putting out a codex for them in 9th

Opinions are not facts please don't confuse the two 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I'm still in the boat of "dividing sub-Factions into individual Codexes seems unnecessary and bulky." One of the top complaints around here is rules bloat, so why aren't we championing less rules? I mean, it ain't like Tau got a bunch of Codexes for their sub-Factions. Or Orkz. Or really anyone aside from the Imperium. I kinda get that not every Imperium army is the same (it'd be awfully weird to have Ad Mech and Sisters of Battle in the same book), but at the same time if you CAN streamline, I feel like you should.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

My point was more along the lines of, “I you release sub-faction supplements, and still need to buy a core codex, why not just make codeci with the core + supplement in one?”

Aside from squeezing every last dime.

For example, BA, DA, DW, GK, SW all get core + supplement in one book, if you catch my drift.

I think all sub faction rules should go away. You can build a fluffy army through unit choice and play style. Grinds my gears it does.

This message was edited 2 times. Last update was at 2019/10/31 23:18:31


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I agree. It ain't like Tyranids are releasing a Codex then passing out Supplements for Hydra or Jorg. I'd much rather a "one stop shop" deal, where I can buy a Codex and it will have everything I need for the Faction, including options for the sub-Factions underneath it. You know, like how 90% of the Xenos Codexes work.

This message was edited 1 time. Last update was at 2019/10/31 23:18:33


 
   
Made in us
Decrepit Dakkanaut




It's really just too much bloat. GW could easily have done a consolidation (the separation of several units and upgrades is ridiculous and makes super little sense). Then you get for each Chapter:
1. 3 unique Warlord Traits
2. 4 unique units
3. 4 unique relics (probably one Range, one Melee, one Armor, one Buffer/Support)
4. 5 unique Stratagems

Suddenly you have flavor without as much bloat that's being justified by the fluffbunnies and GW.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
Forum Index » 40K General Discussion
Go to: