Oh somebody replied, hi there
Sorry if I get the terminology wrong, I'm absolutely unfamiliar with
DE vehicles.
So far I remember most Dark Lances (those S8
Ap -4
D6 weapons that can tear holes in vehicles), but I expect to appear more mixed the higher in points we go.
I dont remember
FNP being taken on vehicles, but that is a good point to remember. Honest mistakes happen and he's definately not the type to try and pull sneaky shenangigans like that.
Regular ranger weapons are S4, Arc Rifles tune it up to S6 with D3 damage against vehicles, now for 2 points a pop with
CA19.
Actually high S melee is not admech's forte.
What melee we got is mostly low-to mid S.
There's the always present electro priests with a 5++/5+++ that turns into a 3++ once they wipe a unit (S5/D3), Infiltrators with Taser Goads (S6, exploding on 6s), Ruststalkers (S4, causing mortal wounds on 6s), Sydonian Dragoons (fast with 10", -1 hit above 12", S8/D2, exploding 6's) and Kastelan Robots (S10, D3, but no transport and only 8" moves).
And then there's the Secutarii Hoplites which have a few arc shots and S6, D3 melee vs vehicles.
Problem is catching the buggers since admech transports are not exactly durable (T6, 12W, no invul).
I have somewhat of a target oversaturation problem since everything has either a big gun or is threatening my non-melee units with h2h...
Automatically Appended Next Post:
Updated List after
CA19 (yes, I am that cheeky and wont publish them yet

)
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
+ No Force Org Slot +
Forge World Choice
. . Forge World: Stygies VIII
+ HQ +
Daedalosus
Tech-Priest Dominus: Macrostubber, Volkite Blaster
+ Troops +
Skitarii Rangers
. . Ranger Alpha: Galvanic Rifle
. . 6x Skitarii Ranger
. . 3x Skitarii Ranger (Transuranic Arquebus): 3x Transuranic Arquebus
Skitarii Rangers
. . Ranger Alpha: Galvanic Rifle
. . 6x Skitarii Ranger
. . 3x Skitarii Ranger (Arc Rifle): 3x Arc Rifle
Skitarii Vanguards: Enhanced Data-Tether
. . 6x Skitarii Vanguard
. . 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver
. . Vanguard Alpha: Radium Carbine
+ Elites +
Secutarii Hoplites: 9x Secutarii Hoplite
. . Hoplite Alpha: Arc Lance, Mag-inverter Shield
+ Fast Attack +
Sydonian Dragoons
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
+ Heavy Support +
Onager Dunecrawler: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Onager Dunecrawler: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Onager Dunecrawler: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
+ Dedicated Transport +
Skorpius Dunerider: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
With the new pts I could sneak in the 3rd Onager at the cost of the Assassin. There's also the option of swapping the 10 hoplites for 9 Priests OR the Balistarii with Autocannons against the Dragoons with the Taser loadout. I somewhat prefer the Dragoons now since they also act as a distraction carnifex that MUST be dealt with. Beyond 12" they also have a -2 to hit which make Dark Lances relatively ineffective, hitting on 5s.