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Made in gb
Sneaky Striking Scorpion






I thought it would be better to have a tactics thread where the OP wasn't entirely self promotion to a defunct website (Instead I have added a small self promotion of an Aeldari Discord server at the end ). Now we have some new psychic powers and custom Craftworlds in Psychic Awakening it seems appropriate to start a new thread which I will try to update the OP of on a regular basis as I always keep up to date on Craftworld news.

Instead of unit analysis I thought it would be useful to list various locations of datasheets and rules for Craftworlds in the OP.

Craftworld Unit Datasheet, Points & Rules Locations:
- Codex: Craftworlds
- Psychic Awakening: Phoenix Rising
--- Updated Jain Zar datasheet
--- Custom Craftworld rules
--- New Exarch powers
--- Runes of Fortune psychic discipline
- Latest points and FAQs
- Legends
--- Some Autarch & Exarch weapon options
- Imperial Armour – Compendium
- Bonesinger - Free rules linked
- Webway Gate - Rules in box

Craftworld Traits:
Quick breakdown/categorisation of which traits effect what, unless stated in brackets this effects any unit with the <Craftworlds> keyword all the time:
Spoiler:
If an ability is Bold then you may only select that ability.
If an ability has a colour then it is an original Craftworld that may have more than one ability and also allows for a unique Craftworld specific relic, unique Craftworld specific Stratagems and some named Characters may already be assigned one of these Craftworlds as their keyword.
If a word is in CAPS it is referring to that specific keyword found on a units datasheet.

Melee
Children of Khaine (Only ASPECT WARRIOR)
Hunters of Ancient Relics (Within 3" of Objective marker)
Savage Blades (When charged, has charged or performed heroic intervention)
Vengeful Blades (Only against CHAOS)

Shooting
Saim-Hann (Only BIKER)
Biel-Tan (Only Shuriken weapons)
Hail of Doom (Enemy within 12") (Only Shuriken weapons)
Superior Shurikens (Only Shuriken weapons)

Shooting & Melee
Expert Crafters
Martial Citizenry (Only GUARDIAN)
Masterful Shots
Mobile Fighters (On turn it Disembarked transport)
Wrath of the Dead (Only WRAITH CONSTRUCT)

Psychic
Children of Prophecy

Movement including Charging movement
Saim-Hann
Children of the Open Skies (Only FLY)
Headstrong
Strike and Fade (Better in 9th due to changes to FLY keyword)

Saving throws/Savings wounds
Alaitoc (Only when Enemy is over 12" away)
Iyanden (Only units with damage chart)
Ulthwe
Diviners of Fate
Masters of Concealment (Only when Enemy is over 12" away)
Students of Vaul (Only VEHICLE)
Warding Runes (Only against Mortal Wounds)

Stratagems
Webway Warriors

Morale
Biel-Tan (Only ASPECT WARRIOR)
Iyanden
Grim


Craftworld Boxsets:
Not tactics but useful information
Spoiler:
Start Collecting
- Farseer on foot
- Wraithlord
- 5 Wraithguard/Wraithblades
- War Walker

Apocalypse Vanguard OOP
- Spiritseer
- 2 Wraithlords
- 15 Wraithguard/Wraithblades

Psychic Awakening: Blood of the Phoenix OOP
- Jain Zar
- 5 Plastic Howling Banshees
- Falcon
- Vyper

Aeldari Discord Server

This message was edited 9 times. Last update was at 2021/02/03 14:28:24


~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Totally agree that the old thread isn't much help anymore and a fresh thread might help us in this SM world.

I've got a wraith host that I'm trying to find a way to work with the new traits. Wrath of the dead is a given but I'm not sure for the second one. Ignore cover is my go to but I'm not convinced as AP isn't a problem for this army. Also should I make it an actual wraith host and if so what detachment?

I've got a vanguard of:
spirit seer,
5 x d-scythes,
5 x W-cannon,
5 x Axes,
1 Wave Serpent: 3x shuriken's, VE,

And a Supreme command of:
1 Wraith seer: D-cannon,
1 spirit seer,
1 Warlock,
Wraith Knight: 2 x HWC, 2 x star cannons,

I can add another WS and a Farseer, 2 warlocks and an Auarch If needed.

Any suggestions or advice would be appreciated.
   
Made in us
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- Index: Xenos 1 OOP
--- Autarch options only

What happened to the Swooping Hawk Sunrifle?
   
Made in ca
Quick-fingered Warlord Moderatus






kryczek wrote:
Totally agree that the old thread isn't much help anymore and a fresh thread might help us in this SM world.

I've got a wraith host that I'm trying to find a way to work with the new traits. Wrath of the dead is a given but I'm not sure for the second one. Ignore cover is my go to but I'm not convinced as AP isn't a problem for this army. Also should I make it an actual wraith host and if so what detachment?

I've got a vanguard of:
spirit seer,
5 x d-scythes,
5 x W-cannon,
5 x Axes,
1 Wave Serpent: 3x shuriken's, VE,

And a Supreme command of:
1 Wraith seer: D-cannon,
1 spirit seer,
1 Warlock,
Wraith Knight: 2 x HWC, 2 x star cannons,

I can add another WS and a Farseer, 2 warlocks and an Auarch If needed.

Any suggestions or advice would be appreciated.


I'm having quite a bit of fun playing Wraithblades with Axe+Boards using Wrath of the dead + headstrong. Granted i'm not quite all-in on the wraith idea.
Going from your list i would suggest making your supreme command detachment Ynnari. You'd be able to pop a 5++ on your wraithknight with Shield of Ynnead.
Also, wraithseers with The lost shroud are super tanky HQs that can still buff your non-Ynnari wraiths since the spells aren't <craftworld> bound.

I play at 1750 and this is a list i've had a lot of fun with :
Spoiler:


Battalion : Wrath of the dead + Headstrong

Spiritseer
Warlock skyrunner

3x dire avengers

10x wraithblades with shield

1 hemlock

Supreme command : Ynnari
The yncarne
Wraithseer with D-cannon
Yvraine

Wraithlord with wraithcannons + starcannon

Admech Lucius
Drukhari
Craftworld Yme-Loc
Thousand sons
Tzeentch Demons
Slaanesh Demons
Night Lords
Imperial knights

 
   
Made in gb
Sneaky Striking Scorpion






Bharring wrote:

- Index: Xenos 1 OOP
--- Autarch options only

What happened to the Swooping Hawk Sunrifle?


I knew I forgot something! Updated now thanks

In regards to Autarchs are they good enough competitively or is it just better to have another seer? A warlord (for regaining CP) Autarch Skyrunner with Laser Lance and the Shimmerplume seems a solid choice?


~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Cheers @VladimirHerzog I've been running quickened and protected wraith axes for a while and they hit like a train with a psytronome if theyre Iyanden. But I only have 5.

I haven't even looked at Ynnari to be honest. With this and vigilus I've got enough to play with just now. Also I don't have any of the 3. I like the list though.

@korlandril I've tried and tried with autarchs to no real joy. With my group finally outlawing index option's across the board I don't see any reason to take them outside of real special circumstances.
   
Made in gb
Sniping Hexa




East of England

All in on Wraiths sounds and looks nice, but is tactically a bad idea. Skew lists stand and fall on their matchups, and if you come across a list that handles wraiths well, you're done for. They're quite common too, right?

I do think there's something to be said for a chunk of wraith units in a list, and I do think the new craftworld traits help them - but I'd take expert crafters every time, then either ignore or give cover depending on your priorities. Wraith lords kept cheap with one weapon to maximise rerolls, same for Wraithseers, and a wraith bomb backed up by Wraithseer enliven, Spiritseer invuln swap and ghoststep make a very tanky brick to throw though your opponent's window that can't really fail its charge.

Expert Crafters leans heaviily into MSU, and Wraith units can fit that profile, whilst also allowing things like vibro cannons, war walkers, CHEs, to profit.
   
Made in gb
Sneaky Striking Scorpion






kryczek wrote:
I've tried and tried with autarchs to no real joy. With my group finally outlawing index option's across the board I don't see any reason to take them outside of real special circumstances.


Why would they outlaw index option's? That's not right we have models with this equipment I'm sure index rules are still valid everywhere else...

Aside from weapon options isn't the regen CP ability is worth including an Autarch? I've seen lists that make use of the harlequin warlord trait that gets you CP from your opponent using CP is this trait that much better than the Autarch?

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in ca
Quick-fingered Warlord Moderatus






 grouchoben wrote:
All in on Wraiths sounds and looks nice, but is tactically a bad idea. Skew lists stand and fall on their matchups, and if you come across a list that handles wraiths well, you're done for. They're quite common too, right?

I do think there's something to be said for a chunk of wraith units in a list, and I do think the new craftworld traits help them - but I'd take expert crafters every time, then either ignore or give cover depending on your priorities. Wraith lords kept cheap with one weapon to maximise rerolls, same for Wraithseers, and a wraith bomb backed up by Wraithseer enliven, Spiritseer invuln swap and ghoststep make a very tanky brick to throw though your opponent's window that can't really fail its charge.

Expert Crafters leans heaviily into MSU, and Wraith units can fit that profile, whilst also allowing things like vibro cannons, war walkers, CHEs, to profit.


Yeah, small wraiths are super fun to paly but not top tier. To function they basically need a supreme command of warlocks/spiritseer to buff them up as much as possible. I think expert crafters + masters of concealment is better on long range, backfield support. Wraithlords seem perfect for it. I quite like wrath of the dead because of how well it synergizes with our close-range wraiths + hemlock where the cover wont really apply since the enemy will easily get into 12" from them. Masters of concealement is good if you go second and you play on maps with little terrain so you can protect your wraiths without needing to stick them all in a ruin.


Automatically Appended Next Post:
kryczek wrote:
Cheers @VladimirHerzog I've been running quickened and protected wraith axes for a while and they hit like a train with a psytronome if theyre Iyanden. But I only have 5.

I haven't even looked at Ynnari to be honest. With this and vigilus I've got enough to play with just now. Also I don't have any of the 3. I like the list though.

@korlandril I've tried and tried with autarchs to no real joy. With my group finally outlawing index option's across the board I don't see any reason to take them outside of real special circumstances.



The ynnari "chapter tactic" is pretty much garbage since they got updated. its all about the warlord traits, relics and Yncarne/Yvraine.

An ynnari wraithseer is super hard to take down because it has :
T8
12W
3+
5++
5+++
Halve damage
(either heal 1 per battle round or get 1 reroll of hit/wound per battle round + regen Cps on 5+)

And he can dish out quite a bit of damage in close combat
And you can make him a bit more expensive and give him the big D-cannon to melt tanks through walls.

Its a super fun model to play. Mine managed to tank 2 turns of admech shooting + melee before going down to weight of fire. (granted my harlequins and wraiths maanged to stop quite a bit of shooting to help him out).

Right now, the Yncarne + Wraithseer are my favorite models in 40k.

This message was edited 1 time. Last update was at 2019/11/21 15:26:11


Admech Lucius
Drukhari
Craftworld Yme-Loc
Thousand sons
Tzeentch Demons
Slaanesh Demons
Night Lords
Imperial knights

 
   
Made in gb
Executing Exarch





 Korlandril wrote:
Bharring wrote:

- Index: Xenos 1 OOP
--- Autarch options only

What happened to the Swooping Hawk Sunrifle?


I knew I forgot something! Updated now thanks

In regards to Autarchs are they good enough competitively or is it just better to have another seer? A warlord (for regaining CP) Autarch Skyrunner with Laser Lance and the Shimmerplume seems a solid choice?



usually the Autarch is geared with a Banshee Mask, which given how silly overwatch has got is almost a requirement. think its omission from the Codex was a mouse slip whilst copy/pasting

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Turnip Jedi wrote:
... think its omission from the Codex was a mouse slip whilst copy/pasting
I wish that were the case, but if you look at the models available, none come with a banshee mask. We've only got Yriel (Autarch on foot w. star glaive), Autarch with wings, fusion pistol, mandiblasters and power sword and the Skyrunner Autarch with EITHER laser lance or fusion gun.
The lack of options in the Codex is very clearly intentional based on the options just those 3 kits have.

But hopefully those extra options remain available even after Index stuff becomes "Legends" as the viability of a Skyrunner Autarch WITHOUT Banshee mask drops pretty starkly, IMO

-

   
Made in gb
Executing Exarch





 Galef wrote:
 Turnip Jedi wrote:
... think its omission from the Codex was a mouse slip whilst copy/pasting
I wish that were the case, but if you look at the models available, none come with a banshee mask. We've only got Yriel (Autarch on foot w. star glaive), Autarch with wings, fusion pistol, mandiblasters and power sword and the Skyrunner Autarch with EITHER laser lance or fusion gun.
The lack of options in the Codex is very clearly intentional based on the options just those 3 kits have.

But hopefully those extra options remain available even after Index stuff becomes "Legends" as the viability of a Skyrunner Autarch WITHOUT Banshee mask drops pretty starkly, IMO

-


well there is that too (of course I foolishly looked at all the models available and stuck a Scourge head (i think) on mine, actual Banshee heads being a right pita to remove)

This message was edited 1 time. Last update was at 2019/11/21 16:56:08


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in ca
Quick-fingered Warlord Moderatus






Hopefully Legends only affects rules with no models (warboss on bike) but lets us use wargear that aren't in the codex? Like banshee mask autarch or blaster archon

Admech Lucius
Drukhari
Craftworld Yme-Loc
Thousand sons
Tzeentch Demons
Slaanesh Demons
Night Lords
Imperial knights

 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Turnip Jedi wrote:
..of course I foolishly looked at all the models available and stuck a Scourge head (i think) on mine, actual Banshee heads being a right pita to remove)
Mine too!

   
Made in ca
Quick-fingered Warlord Moderatus






 Galef wrote:
 Turnip Jedi wrote:
..of course I foolishly looked at all the models available and stuck a Scourge head (i think) on mine, actual Banshee heads being a right pita to remove)
Mine too!


I'm waiting for Legends to drop so i know what loadout will be worth kitbashing for my autarch. Was it announced if it was going to be part of CA 2019, or a standalone release?

Admech Lucius
Drukhari
Craftworld Yme-Loc
Thousand sons
Tzeentch Demons
Slaanesh Demons
Night Lords
Imperial knights

 
   
Made in gb
Longtime Dakkanaut





UK

 Korlandril wrote:

In regards to Autarchs are they good enough competitively or is it just better to have another seer? A warlord (for regaining CP) Autarch Skyrunner with Laser Lance and the Shimmerplume seems a solid choice?

That is how I run my Autarch and he is pretty solid. He can buff a number of units while Guide is only one unit per turn. CP regen is a handy bonus and with a Laser Lance, he makes a decent countercharge unit. Shimmerplume helps keep him alive a bit longer if you do need to commit him. He is not a powerhouse unit but he is definitely solid.

Having said that, I don't know if there will be so much call for one if you take Expert Crafters. With built-in rerolls, you don't need him so much, particularly if you are running MSU. I plan to experiment with this and a couple of extra Warlocks with Runes of Fortune instead.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Longtime Dakkanaut




 Karhedron wrote:

Having said that, I don't know if there will be so much call for one if you take Expert Crafters. With built-in rerolls, you don't need him so much, particularly if you are running MSU. I plan to experiment with this and a couple of extra Warlocks with Runes of Fortune instead.


He's still solid gold as a harasser and anti parking lot unit.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I still like the Autarchs rerolls when using Expert Crafters. It means you are rerolling all 1s and one 2 for a unit in the aura which, depending on unit size, is pretty much as good as Guide.

Also, with MSU Expert Crafters, the other HQ options become less appealing. Protect, Conceal, and Quicken have a lot less impact on MSU units so Jinx is the only Runes of Battle power you really need. The same goes for Farseers using Guide and Fortune, you only really want Doom, plus Executioner is decent.

The Autarch has always been geared towards buffing multiple units rather than one big one like the Psykers, so fits MSU better. I am concerned about possibly losing the banshee mask and Melta/Reaper off the Skyrunner though (especially after I sawed a metal Banshee Exarch in half to make mine!).

 Tyranid Horde wrote:
Ah nice man, thanks for the snipe.


Were you working on a new thread? You could post what you had and get it copied into the OP.

This message was edited 1 time. Last update was at 2019/11/22 13:19:49


 
   
Made in gb
Sneaky Striking Scorpion






Moosatronic Warrior wrote:
 Tyranid Horde wrote:
Ah nice man, thanks for the snipe.


Were you working on a new thread? You could post what you had and get it copied into the OP.


I already messaged him to say he could send me anything and I'd add to the OP. I'm happy to add anything in OP that is beneficial if someone wants to provide it.




Automatically Appended Next Post:
Moosatronic Warrior wrote:
I still like the Autarchs rerolls when using Expert Crafters. It means you are rerolling all 1s and one 2 for a unit in the aura which, depending on unit size, is pretty much as good as Guide.

Also, with MSU Expert Crafters, the other HQ options become less appealing. Protect, Conceal, and Quicken have a lot less impact on MSU units so Jinx is the only Runes of Battle power you really need. The same goes for Farseers using Guide and Fortune, you only really want Doom, plus Executioner is decent.

The Autarch has always been geared towards buffing multiple units rather than one big one like the Psykers, so fits MSU better. I am concerned about possibly losing the banshee mask and Melta/Reaper off the Skyrunner though (especially after I sawed a metal Banshee Exarch in half to make mine!)m

I agree, I don't think Expert Crafters makes Autarch not worth taking, it just stacks nicely with the Autarchs rerolls. Surely they'll release MPPK Autarch soon with all options at some point...

Expert Crafters MSU makes defensive psychic stuff less efficient but offensively there is a great many things that can be taken instead. A lot of the debuffs from Runes of Battle and Runes of Fate can really stack up to unpick opponents units. There is so much utility there.

This message was edited 1 time. Last update was at 2019/11/22 15:35:33


~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in ca
Quick-fingered Warlord Moderatus






I feel that since experts crafter, farseers are less necessary than warlocks/spiritseers. The runes of battle just offer a wider variation of options compared to runes of fate when all your units already get rerolls.

Admech Lucius
Drukhari
Craftworld Yme-Loc
Thousand sons
Tzeentch Demons
Slaanesh Demons
Night Lords
Imperial knights

 
   
Made in gb
Executing Exarch






I played autarch on foot with reaper cannon babysitting 3x3 MSU reaper squads. With expert crafters it made the entire detatchement much more reliable! No need for guide or doom and focus fire on a single thing.

I don't play the bike variant but if he looses his banshee mask/reaper options I don't think I will run him if he's the same points. He'd need a drastic decrease/buff.. The relics/traits are very meh and a cheap warlock/SS with a trait would achieve the same thing with more utility for cheaper IMO. I also think we wont see much of autarchs if they get stripped of their options.

The codex entries are very very luck lustre.. This is spit balling and wish listing but if he could pick an exarch power on top of a WL trait, I think he could turn into a nifty beat stick.
I would probably look at Maugan ra/asurmen or AOK instead to run them up the board with big blobs of stormies/DA. Unfortunately everything is hella expansive.

This message was edited 1 time. Last update was at 2019/11/22 16:07:42


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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Executing Exarch





 VladimirHerzog wrote:
I feel that since experts crafter, farseers are less necessary than warlocks/spiritseers. The runes of battle just offer a wider variation of options compared to runes of fate when all your units already get rerolls.


maybe but a MW power and a buff power per turn and far more reliable casts and deny still has a place

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Executing Exarch






I think you are right, I feel there isn't as strong need for guide/doom anymore. Those two really lend themselves to max blobs/focus firing on single target.

Its certainly not a big deal if either guide or doom fails if you're running MSU expert crafters. Its opened up the seers to other spells like mind war/fortune/smite executioner.

This message was edited 2 times. Last update was at 2019/11/22 20:08:20


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Swift Swooping Hawk





Massachusetts

 Argive wrote:
I think you are right, I feel there isn't as strong need for guide/doom anymore. Those two really lend themselves to max blobs/focus firing on single target.

Its certainly not a big deal if either guide or doom fails if you're running MSU expert crafters. Its opened up the seers to other spells like mind war/fotune/smite executioner.


I think DOOM is always helpful if you're running pure craftworld, but have been running sans Guide for a long time. the 3x3 reapers and autarch with launcher have done work in my games, and now they're even better. Hopefully they will get a post-ynnari points adjustment.

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in us
Agile Revenant Titan





Fayetteville NC

In an effort to stop waffling on lists, I submitted my list for an upcoming two day event.

Outrider
Farseer, Spear 115
Yvraine 115
Hornet, 2 Starcannon, SS, CTM 101
Hornet, 2 Starcannon, SS, CTM 101
Hornet, 2 Hornet Pulse Laser, SS, CTM 125
Wave Serpent, Twin Starcannon, Twin Catapult, SS, CTM 161
Wave Serpent, Twin Starcannon, Twin Catapult, SS, CTM 161
Wave Serpent, Twin Starcannon, Twin Catapult, SS, CTM 161

Air Wing
Crimson Hunter Exarch, 2 Starcannon, Pulse Laser, Hawkeye 161
Crimson Hunter Exarch, 2 Starcannon, Pulse Laser, Hawkeye 161
Hemlock Wraithfighter, 2 Heavy D-Scythe, SS 210
Hemlock Wraithfighter, 2 Heavy D-Scythe, SS 210
Hemlock Wraithfighter, 2 Heavy D-Scythe, SS 210


1992 Points
5 Command Points
Warlord: Farseer
Warlord Trait: Seer of Shifting Vector
Relic: Phoenix Gem
Craftworld Traits: Expert Crafters, Masters of Concealment


I am a big fan of the MSU and Expert Crafters, though it is debatable if this list is truly MSU. It does synergize with Expert Crafters and Masters of Concealment.

This kind of list does change the Farseer usage. The model is now MW delivery. Between the Farseer and Yvraine, they average 8 MW per psychic phase. Them, add in two of the Hemlocks using Smite as well. The CP will most likely be used for Feigned Retreat and to be able to cast a third psychic power.

The list is exceptionally small and I tweaked it from running a small battalion to running the Outrider with Hornets. I found my DA not overly useful and that this build front loads an additional 14 shots. With the Hornet speed and range, I can still sit on objectives and help block out my backfield (ITC missions). The list has done well with Old School, and can get Gangbusters, or the secondaries netting points for causing wounds to high wound, high power level units. Recon is final secondary I am finding easy to score as well.

I have not been able to play against the new Marines outside of Ultramarines, so I anticipate those lists to be exceptionally difficult. The low model count also ensures I can get through each game within time (from what I can control).

Because of Expert Crafters and Doom, I feel comfortable with the low CP count.

Overall, I'd be happy with a 3-2 record. I don't get to play nearly as much as I'd like to, so I am injecting a bit of reality.


Whoah....I have played 40K for over 30 years.  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Argive wrote:
Its certainly not a big deal if either guide or doom fails if you're running MSU expert crafters.
Maybe, but Doom is still invaluable for non-MSU units. And since 100% MSU armies are not the best (you need some unit with substance), I still think Farseers are needed.
And if you are going the Warlock route, a Farseer is needed for the Seer Council strat.

Otoh, I'm loving the synergy of Autarch with Expert Crafters. Reroll all 1s to hit, plus an extra non-1 reroll is very close to having Guide on just about every unit. Freeing my Farseer up to cast Fortune on a unit of Spears or a WK

-

   
Made in de
Boosting Black Templar Biker




Op in Phoenix Rising there's also rules for custom Exarch powers, you might wanna add that for completions sake.
Also, should we build towards a unit evaluation?





 
   
Made in gb
Executing Exarch






 Galef wrote:
 Argive wrote:
Its certainly not a big deal if either guide or doom fails if you're running MSU expert crafters.
Maybe, but Doom is still invaluable for non-MSU units. And since 100% MSU armies are not the best (you need some unit with substance), I still think Farseers are needed.
And if you are going the Warlock route, a Farseer is needed for the Seer Council strat.

Otoh, I'm loving the synergy of Autarch with Expert Crafters. Reroll all 1s to hit, plus an extra non-1 reroll is very close to having Guide on just about every unit. Freeing my Farseer up to cast Fortune on a unit of Spears or a WK

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Dont get me wrong doom is still super valuable but its no longer so clutch that it makes or brrakes the shooting/psychic phase imo. You still wana cast it/bring it but it doesnt cripple you if you fail so much.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Sneaky Striking Scorpion






Cpt. Icanus wrote:
Op in Phoenix Rising there's also rules for custom Exarch powers, you might wanna add that for completions sake.
Also, should we build towards a unit evaluation?
Thanks I updated, I'm happy to build towards unit evaluation for sure.

Could do a tier system as well, tier 1 most competitive, tier 2 average, tier 3 not competitive?


~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in de
Boosting Black Templar Biker




I'm personally not a huge fan of tier systems, with Eldar even more so, as so much depends on psychic phase and synergies and there's a lot of divergent opinions. I personally for example rate the guardian bomb really highly, others can't make it work. Is it tier 1 or garbage?
I'll have a write down tomorrow afternoon on the units i feel comfortable rating, can't be bothered to do that on a phone though





 
   
 
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