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Sarigar wrote: Assuming the Hemlock or weapons points do not change, I swap out a Hemlock for a CHE, giving me 3 CHE and 2 Hemlocks.
With Hawkeye and Expert Crafters, the points increase is still a near auto take.
Yep. Its just now you get less of anything else you might want to take in a hard core competitive scene. (Yaaaaaay.. ?)
I can maybe see an argument being made for hemlocks being more common sight now as the point gap has decreased. But still think CHE with hawkeye and crafters is just tooo good.
Each list will be different, but I literally swapped a Hemlock for a third CHE. Previous Airwing: 2 CHE, 3 Hemlock. New Airwing: 3 CHE, 2 Hemlock. I acknowledge the obvious that there is an extra 15 points needed, but I just went from a 952 point Airwing to a 948 point Airwing. It may impact others more significantly, but it was a very minor adjustment, personally.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Sarigar wrote: Assuming the Hemlock or weapons points do not change, I swap out a Hemlock for a CHE, giving me 3 CHE and 2 Hemlocks.
With Hawkeye and Expert Crafters, the points increase is still a near auto take.
Yep. Its just now you get less of anything else you might want to take in a hard core competitive scene. (Yaaaaaay.. ?)
I can maybe see an argument being made for hemlocks being more common sight now as the point gap has decreased. But still think CHE with hawkeye and crafters is just tooo good.
Each list will be different, but I literally swapped a Hemlock for a third CHE. Previous Airwing: 2 CHE, 3 Hemlock. New Airwing: 3 CHE, 2 Hemlock. I acknowledge the obvious that there is an extra 15 points needed, but I just went from a 952 point Airwing to a 948 point Airwing. It may impact others more significantly, but it was a very minor adjustment, personally.
Don't blame you. The CHE is just head over heels better than anything else in the codex.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
So does the benefits of CHEs and Hemlocks outweigh the fact of having so many flyers in a list? If the flyers are ignored and ground forces focused won't this end badly?
This message was edited 1 time. Last update was at 2019/11/26 08:32:05
~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
Flyer spam was a top table list in tournament play for a reason and also the reason behind people's eyes rolling back in their head every time you tell them that you play Eldar.
I've had one game where I used to run 4 in which m y opponent did remove all of my non fliers. It can happen, but I find it extremely uncommon to the point I am not deterred by the rule.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
I lose a Grotesque with these changes. That is of course if there are not other changes.
I do fear that the Hemlock will get a point increase along with all of our better units. Will be curious how much it worsens our chances against the new 30k meta.
bullyboy wrote: I know that the CHE hasn't been nerfed enough to stop me from getting one now to complement my 2 Hemlocks.
100%. 15 points is nothing really and you can easily re-work a list to find 45 points.
That said, there is also the potential that we might see some weapons cost changes. If so, the Starcannon could be one of them which would further bump the cost up.
bullyboy wrote: I know that the CHE hasn't been nerfed enough to stop me from getting one now to complement my 2 Hemlocks.
100%. 15 points is nothing really and you can easily re-work a list to find 45 points.
That said, there is also the potential that we might see some weapons cost changes. If so, the Starcannon could be one of them which would further bump the cost up.
Ohh brother.... I really hope they don't do this. Making weapon options available to an entire army go up because one unit is soo damn good with it is sooo stupid..
They really need data sheets having separate point costs for their war gear again... This is getting stupid. A BL or SC on a CHE, is not worth the same points as a BL on a bloody squad of guardians or a Vyper or a wraithlord.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Yeah, they did that for the CHE on the WH community website and I had to do a double take to understand what they were on about. I don't think I ever consider the base cost of a model without wargear.
Phoenix Rising FAQ up. Force will is now changed to add 2 to a psychic test for another seer til end of phase, and withdraw for warp spiders dictates that they must be within 1" of a unit to use it.
Force Will is quite good now since many Eldar powers are higher on the casting side, especially getting that Jinx off.
Automatically Appended Next Post:
Tyranid Horde wrote: Yeah, they did that for the CHE on the WH community website and I had to do a double take to understand what they were on about. I don't think I ever consider the base cost of a model without wargear.
Well you have to since the CHE can take brightlances instead of starcannons.
This message was edited 2 times. Last update was at 2019/11/27 14:03:09
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Argive wrote: Faq - if anyone also had ideas about running a bad ass conclave. Well thats not happening
its a shame as its a decent power in a void, its just outside of the Yncarne, and maybe Cat Lady we just don't have the combat monster to take it over Smite
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
Argive wrote: Faq - if anyone also had ideas about running a bad ass conclave. Well thats not happening
its a shame as its a decent power in a void, its just outside of the Yncarne, and maybe Cat Lady we just don't have the combat monster to take it over Smite
I'm pretty sure the runes of fortune are only acessible by Craftworld psykers, no?
Argive wrote: Faq - if anyone also had ideas about running a bad ass conclave. Well thats not happening
its a shame as its a decent power in a void, its just outside of the Yncarne, and maybe Cat Lady we just don't have the combat monster to take it over Smite
I'm pretty sure the runes of fortune are only acessible by Craftworld psykers, no?
I suspect that might be the case, dont have my book to hand but sounds about the correct level of fun policing the xenos get lumped with (would also be cool on the Wraithseer but seems being dead make you forget the power all other pskjers have )
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
I thought I found a workaround and use the Iyanden warlord trait to turn an autarch into a psycher... It would actgualy make Iyanded a viable detatchement potentialy... Alas it does not give the keryword.
I dont ever invision taking or casting the power over ghostwalk or protect/jinx. You'd just smite with any of the seers units anyway. Very disappointing. Clearly the fearsome conclave full of T3 2W models clocking in at 500 points was ruining the meta..
This message was edited 1 time. Last update was at 2019/11/27 16:55:20
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Focus Will affects all the powers that a psyker casts now right? So a farseer gets +2 to 2 powers, Eldrad gets it to 3 powers. With his built in bonus, Focus WIll, and the Seer Council strat Eldrad can get +4 to cast! I think this might be the best Rune of Fortune power.
I really don't think they needed to change Withdraw on Warp Spiders, it was really nice how it was.
Moosatronic Warrior wrote: Focus Will affects all the powers that a psyker casts now right? So a farseer gets +2 to 2 powers, Eldrad gets it to 3 powers. With his built in bonus, Focus WIll, and the Seer Council strat Eldrad can get +4 to cast! I think this might be the best Rune of Fortune power.
I really don't think they needed to change Withdraw on Warp Spiders, it was really nice how it was.
Eldrad is locked onto ulthwe and doesnt get any traits outside of the ulthwe ones.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Eldrad is locked onto ulthwe and doesnt get any traits outside of the ulthwe ones.
? Focus Will is available to any Craftworld.
I think it makes Seer Councils much more viable. With the Children of Prophecy craftworld trait, Focus Will, and the Seer Council Strat, the lowest you can roll for a psy test is 7. That means you are guaranteed to successfully cast, unless you get denied.
Edit: I made an Aspect Warrior heavy list that I really want to be good
Autarch Skyrunner, Laser Lance, -1 to be hit relic, +1W and 6+++ WL Trait
Farseer Skyrunner, Doom, Executioner, Smite
Warlock Skyrunner, Focus Will, Protect/Jinx
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-5x Fire Dragons, Exarch, Swiftstep
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-5x Fire Dragons, Exarch, Swiftstep
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-4x Dark Reapers, Exarch, Rapid Shot
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-3x Dark Reapers, Exarch, AML, Rapid Shot
-3x Dark Reapers, Exarch, AML, Rapid Shot
3x Shining Spears, Exarch, Star Lance, Skilled Rider
3x Shining Spears, Exarch, Star Lance, Skilled Rider
3x Shining Spears, Exarch, Star Lance, Skilled Rider
So, MSU of the Aspect Warriors that can actually pack a punch. Master Crafters will be doing good work.
Mixing different units in the Serpents spreads out my threats, and lets me take casualties on the Avengers if they blow up.
I'm not sure if I should drop one of the Shining Spear units and use the points to upgrade the Serpents with Star Cannons, Chin Cannons and CTM. The Scatter Lasers may be useful for hordes.
This message was edited 5 times. Last update was at 2019/11/28 14:34:12
Eldrad is locked onto ulthwe and doesnt get any traits outside of the ulthwe ones.
? Focus Will is available to any Craftworld.
I think it makes Seer Councils much more viable. With the Children of Prophecy craftworld trait, Focus Will, and the Seer Council Strat, the lowest you can roll for a psy test is 7. That means you are guaranteed to successfully cast, unless you get denied.
Edit: I made an Aspect Warrior heavy list that I really want to be good
Autarch Skyrunner, Laser Lance, -1 to be hit relic, +1W and 6+++ WL Trait
Farseer Skyrunner, Doom, Executioner, Smite
Warlock Skyrunner, Focus Will, Protect/Jinx
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-5x Fire Dragons, Exarch, Swiftstep
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-5x Fire Dragons, Exarch, Swiftstep
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-4x Dark Reapers, Exarch, Rapid Shot
Wave Serpent, Spirit Stones, Twin Scatter Laser
-5x Dire Avengers, Exarch, 2x Cats, Shredding Fire
-3x Dark Reapers, Exarch, AML, Rapid Shot
-3x Dark Reapers, Exarch, AML, Rapid Shot
3x Shining Spears, Exarch, Star Lance, Skilled Rider
3x Shining Spears, Exarch, Star Lance, Skilled Rider
3x Shining Spears, Exarch, Star Lance, Skilled Rider
So, MSU of the Aspect Warriors that can actually pack a punch. Master Crafters will be doing good work.
Mixing different units in the Serpents spreads out my threats, and lets me take casualties on the Avengers if they blow up.
I'm not sure if I should drop one of the Shining Spear units and use the points to upgrade the Serpents with Star Cannons, Chin Cannons and CTM. The Scatter Lasers may be useful for hordes.
[/spoiler]
Sorry I misunderstood what you were trying to do with Eldrad. I think got focus will confused with the psychic trait and thought you were trying to give Eldad +2 to cast from that.
Interesting list, almost a brigade
Id go for tempest launcher and rain of death on at least one of the reapers for extra duality.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
I hadn't actually noticed how close it was to a brigade! I'll have to see if I can make it one, but it might require too many compromises. I've not tested it yet, probably next week.
I did test out the last list I posted against the new Sisters:
Spoiler:
Ynnari Supreme Command:
Yncarne Wraithseer, 5+++ and half all damage relic. Wraithseer, 5+++ WL trait and -1 to hit relic.
Craftworlds Battalion: Masters of Concealment and Master Crafters
Avatar Farseer
5x Avengers, shredding Fire 5x Avengers, shredding Fire 5x Avengers, shredding Fire 5x Avengers, shredding Fire
Wave Serpents, Fire Prisms, and Crimson Hunters are all reliable units that performed as expected. Masters of Concealment is very good on all of these, giving a 5+ against AP-3 anti tank guns, and a 3+ vs Heavy Bolters that couldn't find a better target. Master Crafters is great too, Prisms rely on Linked Fire a lot less with it. I continue to be impressed by Dire Avenger Exarchs with Master Crafters and Shredding Fire, they reliably remove models from the table (although the 4++ saves most of the sisters were getting put a dampener on that). The Farseer was killing more sisters than anyone else thanks to Executioner and Smite, Doom wasn't much good against all the MSU.
The Avatar of Khaine, bless him, did not impress. He chopped an Immolator in half (suffering MWs from the explosion), then spent some time hitting T3 models with 4++ 's. He died to random bolters and CC attacks, I brought him back to life for 3CP, rolled a 1 for the number of wounds, used a CP reroll, rolled another 1 He doesn't really have any tricks that justify his points cost, and is too slow to be able to pick his own fights. He was the least impressive of my 4 monsters, 2 of which cost half as many points.
Slightly off topic Ynnari stuff:
Spoiler:
The Ynnari Supreme Command detachment was very good. They had the same problem with T3, 4++ that everything else did, but they were really upsetting my opponent. Those Wraithseers are tough as nails! They lasted longer than the Avatars they were screening for! They did well at screening though, preventing any serious shooting going at the Avatars, which meant they had to be dealt with in CC. AOK went down to basic Sisters, the Yncarne required the attention of Saint Celestine. She failed to do the job on the first attempt, died on the counter attack, then came back to life and finished the job. What was really great was that my opponent spent 2 turns trying NOT to kill anything in his shooting phase, so that the Yncarne couldn't teleport away from the combat
This message was edited 3 times. Last update was at 2019/11/29 14:17:16
Moosatronic Warrior wrote: Those Wraithseers are tough as nails! They lasted longer than the Avatars they were screening for! They did well at screening though, preventing any serious shooting going at the Avatars
wraithseers are characters, can they screen for avatars?
This message was edited 1 time. Last update was at 2019/11/29 13:59:39
Moosatronic Warrior wrote: Those Wraithseers are tough as nails! They lasted longer than the Avatars they were screening for! They did well at screening though, preventing any serious shooting going at the Avatars
wraithseers are characters, can they screen for avatars?