Slayer-Fan123 wrote:I like that you did this, but the first thing that should be done is fixing the current Dynasty codes.
GW is not going to, they didn't fix
CSM when they reprinted their codex and they didn't fix Craftworlds with
PA. I've already made my proposals in another thread I made regarding balance and a thread for overhauling various aspects of Necrons has also been made.
Necrons Dynasty, Stratagem,
WL Trait and Relic Balance
https://www.dakkadakka.com/dakkaforum/posts/list/776532.page
Necron overhaul
https://www.dakkadakka.com/dakkaforum/posts/list/0/777620.page
This is mostly just meant to be cute, I might try to work on balance a little but I'm really just trying to write rules for the sake of writing rules I'm glad you liked it, personally I don't even want Combat Doctrines to exist, I think the whole concept is flawed.
But if you love this kind of thing I've also made Combat Doctrines for a lot of factions, including a little thing for Necrons.
https://www.dakkadakka.com/dakkaforum/posts/list/780052.page#10567686
It's only good against Orks and Nids so I think I disagree, it might create feel bad moments against those two factions, but in general it's almost useless especially in the current meta.
Contain And Collect is Novohk... But better.
No Novokh Stratagem, no Novokh
WL trait. The Code will be quite a bit better depending on the second code, while you might be able to create a personal Dynasty that is better than Novokh that's only a big problem if the Dynasty you've created is not just internally imbalanced but also externally imbalanced.
Edict Of The Silent King is for Triarch, I'd assume?
Yes. The intention is to allow Overlords, Crypteks and Lords to affect Triarch Praetorians.
Ferrofluid Exoskeletons is probably too good.
Almost certainly if the goal was to remain perfectly power neutral, I wanted to push the power a little here, because it's in the classic realm of Necrons being tough I don't think it's a huge issue.
Honorable Combatant seems way too weak.
Yeah, it's just a filler/fluff option.
Rise Again seems a bit too good. I'd rather see Res Orbs fixed than this bandaid.
I don't think Res Orbs are bad any longer after their pts reduction with
CA19, I just tested them out a couple of days ago and they made their pts back two or three times over. So this isn't supposed to be a band-aid, just an option for creating a list built heavily around Res Orbs.
Thanks for the response.