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Made in jp
Bush? No, Eldar Ranger





Mihara, Japan

I love Guardian Defenders. I love the models, I love how they play. I know they are not considered 'top Tier', however I am interested in how people use their guardians in order to help me improve my own handling skills. So tell me, how do you use your guardians?

The only thing better than a good nights sleep, is two good nights sleep. 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

You buy a blob of 20 and webway strike them in to make hordes and similar infantry evaporate the turn they come in.

They're also very survivable with the celestial shield stratagem for a 4++ and the weapon platforms to take extra wounds.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I field mine two ways:

20 man webway bomb

10 man unit in a WS. In my mech lists, I often bunker up and pump fire downrange. If things get too close, I’ll deploy the guadians like an ablitive shield of chaff. They generally evaporate pretty quick, but can buy me an extra turn or two. I take them as a troop tax, but I want to keep my theme (getting mud on your boots is for lesser races) and need to do something with them.

   
Made in gb
Screaming Shining Spear





Guardian bomb is probably the most efficient use of them, drop down with 40 quantity shots. You could even go crazy and go for the custom trait that allows extra use of the webway strat and drop 60 down turn 2!

 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Tyranid Horde wrote:
You buy a blob of 20 and webway strike them in to make hordes and similar infantry evaporate the turn they come in.

They're also very survivable with the celestial shield stratagem for a 4++ and the weapon platforms to take extra wounds.
This. Throw in Protect from a nearby Warlock and you've got 20 3++ dudes up in your opponent's face.
A Farseer casting Doom on their target makes them able to take down units they'd have no right to otherwise.
And in Hail of Doom for AP-1 Shurikens

-

This message was edited 1 time. Last update was at 2019/12/18 21:54:15


   
Made in us
Omnipotent Necron Overlord






Web-way bomb you must.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Dakka Veteran





In addition to the large units that everyone else has (rightly) suggested, I also make use of smaller units. They have a couple of different roles in my armies:

1) Screen. This is the most common use. Deploy them on the flanks, rear, or in front of your main force in order to keep enemy assault units and deepstrikers away from your more valuable units. Spread them out the 2" maximum coherency, and don't be afraid to advance. The Shuriken Cannon is a good buy for this role, as it doesn't mind advancing.

2) Objective camping. Place them in your deployment zone and score points. Take a missile launcher for maximum range and the Starhawk stratagem. Starcannon are also pretty good, as they can threaten pretty much any target. Deploy the Guardians in cover. If the enemy shoots AP - weapons at you tank the hits on your weapon platform's 2+ save.

3) Assault. While I don't recommend actually trying to kill anything in assault with your Guardians, they can assist your proper melee units. Use them to swarm around an enemy to keep it from falling back, or surround a transport to kill the guys inside. This is also a prime position for the Guardians to act as a screen (see above), protecting your good stuff from the enemy's counterpunch.

Be wary of Space Marines. With their ridiculous new rules (and the general ridiculousness of 8th edition) any Space Marine unit can annihilate a 10-elf squad in one volley. Try to get the jump on them, hanging at long range or out of LOS. Then advance forward and shoot to at least weaken their return fire.

Many of the new Craftworld attributes boost Guardians. Take a look.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in gb
Walking Dead Wraithlord






Pretty much what everyone has said.

The 12" range means they are very limited in their damage application.

Off the cuff whacky tactic:

I am personally considering battalion of 3 10x Guardian squads with star cannons/EML in expert crafters/ masters of concealment to screen backline of support weapons and walkers/vypers.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in jp
Bush? No, Eldar Ranger





Mihara, Japan

I'm just gonna say now regarding Assult, I was playing a 1000pt eldar vs eldar (I'm good old Iyanden and my friend was Sam han) we were both using a lot of guardians. I charged Yuriel into a block of 20 guardians. He lost 2 wounds to over watch, killed a good deal of them with a well placed grenade and his combat skills, then got swamped and killed in a single turn by sheer weight of numbers. with a 3+ to hit in assault and the whole -3ap on a 6 shooting ability, guardians can hold out pretty well. Its also worth noting that using guardians as a meat shield for a couple of heavy weapons (2 per 20 man squad) along with the celestial shield and the whole iyanden lose only 1 person to moral thing, they can make quite an effective eldar devastator squad. for quite low points, and can keep pumping out those shots for a long time.

The only thing better than a good nights sleep, is two good nights sleep. 
   
Made in gb
Walking Dead Wraithlord






 jobalisk wrote:
I'm just gonna say now regarding Assult, I was playing a 1000pt eldar vs eldar (I'm good old Iyanden and my friend was Sam han) we were both using a lot of guardians. I charged Yuriel into a block of 20 guardians. He lost 2 wounds to over watch, killed a good deal of them with a well placed grenade and his combat skills, then got swamped and killed in a single turn by sheer weight of numbers. with a 3+ to hit in assault and the whole -3ap on a 6 shooting ability, guardians can hold out pretty well. Its also worth noting that using guardians as a meat shield for a couple of heavy weapons (2 per 20 man squad) along with the celestial shield and the whole iyanden lose only 1 person to moral thing, they can make quite an effective eldar devastator squad. for quite low points, and can keep pumping out those shots for a long time.


I get where you are coming from but from that perspective; when you think about it that's 230pts for 2 heavy weapons... Maybe split into 2 squads for CP generating reasons I suppose.
That is aaaaa lot of points if the rest of the unit will do nothing at all.

For the points you can take:

2 min squads of dark reapers
or
2 falcons
or
2 night spinners.


This message was edited 1 time. Last update was at 2019/12/20 01:10:19


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in de
Boosting Black Templar Biker




Cast protect on aunit with Celestial Shield and laugh

If you just want heavy weapons go with support weapons. It's not efficient to have 72 points of guardians standing around, just to get that 13pt gun to fire. As was said above, use the platforms as wound soaks (for small arms fire, multi damage goes on the elves!), so keep em cheap.





 
   
Made in gb
Combat Jumping Rasyat




East of England

Double fusion stormies are a better choice if you want to bring guardians with punch, imo. With a disembark they have an average threat range of 27".
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

 grouchoben wrote:
Double fusion stormies are a better choice if you want to bring guardians with punch, imo. With a disembark they have an average threat range of 27".


I second thIs, use it every game, it’s very cheap for its threat.

For the greater glory of the Zoat Empire!


 
   
 
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