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Running doubles is useful in the sense that when your titan performs, it does that job well. On the other hand, it becomes easier for your opponent to counterplay that, for an example your twin bolter Hound is dead in the water if kept afar, if its mobility gets hindered or you shift your line in a fashion that requires your opponent to reorganize. The more they specialize, the more they lose flexibility and open their plan to disruption: knock out the other Hound with twin plasmas fast and let the double bolter doggo howl in fury as it has a bit harder time getting anything killed on its own.
See their plan, dismantle it and defeat it in detail. A twin bolter Hound is at its scariest when it is part of a squadron, especially in Lupercal. Disable its partners. If not possible, avoid its puny 20" range. Try to force your opponent to time their activations badly and maneuver out of their way.
The game does not, by itself, favor doubling down on all the same things but different things that synergize well but allow you flexibility to get most out of a wide range of different situations.
As an example, my favourite Reaver is Gatling, Melta and Apoc in a Venator, quite often with Earthbreaker missiles upgraded. It can break shields if alone, it can brutalize things with the Melta when given Opportunities, it can hamstring others mobility if Opportunities aren't in Melta range as well as perform in supportive roles in weirder situations. A double Melta would perhaps do better in absolute brutality midfield, but it would cut down on its other functions so hard it's not even funny.
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