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Made in us
Ferocious Blood Claw



Michigan

After inventory of my bits room, it seems I have accumulated over a hundred terminators...
So might as well touch them up a bit and play them...
What chapter works best for them.
Yeah I know, aggressors are better. But is there some strat, doctrine, relic... that really click well with termies?

Bits box, I ain't got no bits box...I have a bits room...
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Dark Angels first company is the Deathwing and is entirely composed of Terminators. They even have stratagems and bonuses for doing so, and have just gotten updated rules in Psychic Awakening Ritual of the Damned.

Minotaurs are a forgeworld chapter that have lots of terminators but they are more niche.

Definitely go Dark Angels for a Terminator heavy army.

Grey Knights are also Termy heavy but are a more specific loadout you probably don't have and are a pretty poor army atm

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Made in us
Decrepit Dakkanaut




Absolutely incorrect. Dark Angels are absolutely one of the worst armies to do Terminators with, solely because they pay more for them without getting much of a bonus. If you want to use Terminator shooting variants, Ultramarines and Iron Hands are the way to go. Pure LC and TH is White Scars. Mixing the two would be Raven Guard.

If you decide you want Grey Knights don't bother with the regular entry and just stick with Paladins.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




I prefer my terminators to be of space wolf decent. You can make a 5 man space wolf terminator squad with storm shields and storm bolters for relatively cheap. The problem here is you can only do a max of 30 terms with space wolves. All other armies can do 60 (30 assault and 30 normal) or grey knights who can use terms as their basic troops. Sure real grey knights have their storm bolters on their wrists and not in hand but that's just a silly cosmetic thing.

   
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Fresh-Faced New User




Slayer-Fan123 wrote:
Absolutely incorrect. Dark Angels are absolutely one of the worst armies to do Terminators with, solely because they pay more for them without getting much of a bonus.

Unless I'm missing something on the points, aren't Deathwing Terminators the same price as the Terminators in other chapters?
   
Made in fi
Locked in the Tower of Amareo





Howabout salamanders? 2+, ignore -1, 3++ from stormshields and then for added fun protect other units behind them from shooting.

This message was edited 1 time. Last update was at 2020/01/29 11:06:33


2024 painted/bought: 109/109 
   
Made in ch
The Dread Evil Lord Varlak





Otoh, you could take a ganer to the otherside, and use Chaos.

Beeing inherently cheaper then comparative units aswell allows for some big squads.

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Azuza001 wrote:
I prefer my terminators to be of space wolf decent. You can make a 5 man space wolf terminator squad with storm shields and storm bolters for relatively cheap. The problem here is you can only do a max of 30 terms with space wolves. All other armies can do 60 (30 assault and 30 normal) or grey knights who can use terms as their basic troops. Sure real grey knights have their storm bolters on their wrists and not in hand but that's just a silly cosmetic thing.


Eh, only competitively. Most people aren't too bothered about rule of 3 in a more casual environment, especially if they know before hand.
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

How about a make-your-own chapter, and give them Bolter Fusillades to help their storm bolters, and Hungry For Battle to help their charges? Or maybe skip Bolter Fusillades and give them Tactical Withdrawal, so they can withdraw and re-charge, for bonus attacks? Or combine Tactical Withdrawal with Whirlwind of Rage, for even more effective re-charging. You still get to choose your parent chapter and assocated strategems this way, so if you have any favourites from the chapter-specific ones, one of these combos might be good.

Or if you plan to teleport in, go the whole hog and go Black Templars? With the right relics, you can be teleporting in and making re-rollable 8" charges.

If you don't plan to teleport, White Scars would let you move, advance AND charge, then withdraw and charge again. Manouvreable Terminators? Yes!

Salamanders, as described above, will be tough as nails.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

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Made in us
Longtime Dakkanaut




 Shooter wrote:
Azuza001 wrote:
I prefer my terminators to be of space wolf decent. You can make a 5 man space wolf terminator squad with storm shields and storm bolters for relatively cheap. The problem here is you can only do a max of 30 terms with space wolves. All other armies can do 60 (30 assault and 30 normal) or grey knights who can use terms as their basic troops. Sure real grey knights have their storm bolters on their wrists and not in hand but that's just a silly cosmetic thing.


Eh, only competitively. Most people aren't too bothered about rule of 3 in a more casual environment, especially if they know before hand.


Most places have put the rule of 3 into practice even in non competitive areas. It is safer to assume that match play rules are in effect than not for all discussions about tactics. That's like bringing up the cost of a unit with th and ss is higher than base terminator then being told "we use power level not pts so that doesnt matter". It probably matters more than you think.

I found the rule of 3 to be desperately needed, there are too many really good units that could get spammed if it didnt exsist that are only fair and balanced because you cant take more than 3.

But that's getting off of topic.

A custom salamanders force would actually be quite good on terminator heavy forces, but I still think grey knights with their new tides system is the best option. Terminators at 1+ save and -1 to hit in cover, with so many chrs in term armor available to purchase, and paladins getting 3 wounds instead of 2? Yeah that's really good.
   
Made in us
Regular Dakkanaut




I've been running 20 salamander terminators (10 shooty/ 10 TH/SS) and have been 5-0 so far. They have some amazing strat combos for them but as a result are incredibly CP hungry.

They have a default ignore AP1, which is great for 2+/3++ invuln,

Default termis get Fury of the First (+1 to hit for one CP for a phase)
Transhuman Physiology (can't be wounded on a 1-3)

Salamander Termis on top of that get:
Crucible of Battle (1 Cp for +1 to wound for a phase)
Strength of the primarch (1 Cp for +1 strength and unmod 6's do double damage in CC)
Born Protectors (2 Cp to overwatch for a friendly unit within 12, and then 2d6 heroic intervention towards the enemy unit that declared the charge)
Self Sacrifice (2 Cp to 'block' a single friendly unit within 6" from being shot as long as this unit is closer)

And from Salamander Psychic powers you can:
Fireshield (-1 to hit in the shooting phase, -1 to charge)
Drakeskin (+1 toughness to a unit)

Others may have similar useful strats/combos, grey knights are going to be especially interesting to see.
   
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Ontario, Cananda

Doctor-boom wrote:
After inventory of my bits room, it seems I have accumulated over a hundred terminators...
So might as well touch them up a bit and play them...
What chapter works best for them.
Yeah I know, aggressors are better. But is there some strat, doctrine, relic... that really click well with termies?


This exact same thing happened to me too recently and have been contemplating the same question. Will be keeping an eye on this tread.

As for suggestions, I was thinking a teleporting list would benifit from using the blood angels traits (+1 to charge and to wound). Plus you have access to the priests and ancients with jump packs to deepstrike in beside them.

Imperium:
Salamanders – 2500, Raven Guard – 3000, Imperial Fists – 3000
Imperial Guard – 5000, Militarum Tempestus – 2000, Grey Knights – 1500

Xenos:
Tau – 2500, Tyranids – 1500, Eldar - 500
 
   
Made in us
Regular Dakkanaut




 Deadshot wrote:
Grey Knights are also Termy heavy but are a more specific loadout you probably don't have and are a pretty poor army atm


Bite your tongue, Paladins are arguably the hardest hitting toughest terminators in the game right now with the right support characters and buffs, including Custodians.
Grey Knights got a massive overhaul and Paladins got the lion's share of these buffs.

As someone who ran Deathwing in 3rd, i can also say they are a lot of fun and DA just got some new tools, either army will be fun to play, but i think GKs would be more competitive seeing as a full Deathwing force isn't super competitive even with the latest PA.

Edit: For GKs, avoid Terminator troops at all costs, they are terrible. You're still better off with Strikes for your troop choice, but you can still invest half your army in Paladins and still run a double battlaion + vanguard

This message was edited 4 times. Last update was at 2020/01/30 19:11:36


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

MiguelFelstone wrote:
 Deadshot wrote:
Grey Knights are also Termy heavy but are a more specific loadout you probably don't have and are a pretty poor army atm


Bite your tongue, Paladins are arguably the hardest hitting toughest terminators in the game right now with the right support characters and buffs, including Custodians.
Grey Knights got a massive overhaul and Paladins got the lion's share of these buffs.

As someone who ran Deathwing in 3rd, i can also say they are a lot of fun and DA just got some new tools, either army will be fun to play, but i think GKs would be more competitive seeing as a full Deathwing force isn't super competitive even with the latest PA.

Edit: For GKs, avoid Terminator troops at all costs, they are terrible. You're still better off with Strikes for your troop choice, but you can still invest half your army in Paladins and still run a double battlaion + vanguard


GK new rules are only just out. Until a fortnight ago they were the worst army. The psychic awakening is also not an option to everyone as its an added expense that not everyone can afford. I already know of a gaming group in Belfast that have banned its use until everyone has one. Point being that when I posted, GK were doggak.

Also stands to reason, OP probably doesnt have the loadout for GK termies. Probably got Fist/Bolter/Assault Cannon/Heavy Flamer. At best they'd be proxying for Daemon Hammers, psilincers, incinerators, maybe a sword here or there.

I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Regular Dakkanaut




 Deadshot wrote:
MiguelFelstone wrote:
 Deadshot wrote:
Grey Knights are also Termy heavy but are a more specific loadout you probably don't have and are a pretty poor army atm


Bite your tongue, Paladins are arguably the hardest hitting toughest terminators in the game right now with the right support characters and buffs, including Custodians.
Grey Knights got a massive overhaul and Paladins got the lion's share of these buffs.

As someone who ran Deathwing in 3rd, i can also say they are a lot of fun and DA just got some new tools, either army will be fun to play, but i think GKs would be more competitive seeing as a full Deathwing force isn't super competitive even with the latest PA.

Edit: For GKs, avoid Terminator troops at all costs, they are terrible. You're still better off with Strikes for your troop choice, but you can still invest half your army in Paladins and still run a double battlaion + vanguard


GK new rules are only just out. Until a fortnight ago they were the worst army. The psychic awakening is also not an option to everyone as its an added expense that not everyone can afford. I already know of a gaming group in Belfast that have banned its use until everyone has one. Point being that when I posted, GK were doggak.

Also stands to reason, OP probably doesnt have the loadout for GK termies. Probably got Fist/Bolter/Assault Cannon/Heavy Flamer. At best they'd be proxying for Daemon Hammers, psilincers, incinerators, maybe a sword here or there.


All valid points.
   
Made in us
Decrepit Dakkanaut




The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Regular Dakkanaut




 Deadshot wrote:
Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.


You don't even need to pirate it, most if not all the useful information is on 1d4chan.
   
Made in ca
Commander of the Mysterious 2nd Legion





MiguelFelstone wrote:
 Deadshot wrote:
Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.


You don't even need to pirate it, most if not all the useful information is on 1d4chan.


right and if I showed up and told you my army got a massive boost and I was using 1d4chan for my rules you'd be cool with that? I mean sure some folks might be... yeaaah I'd not count on THAT

This message was edited 1 time. Last update was at 2020/01/31 02:49:24


Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




BrianDavion wrote:
MiguelFelstone wrote:
 Deadshot wrote:
Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.


You don't even need to pirate it, most if not all the useful information is on 1d4chan.


right and if I showed up and told you my army got a massive boost and I was using 1d4chan for my rules you'd be cool with that? I mean sure some folks might be... yeaaah I'd not count on THAT


I always bring two BattleScribe print outs with every rule and ability (one for myself, one for my opponent), and i normally just bring my playbook (codex specific pages relevant to my army). Lugging around 3 books for a single army is pretty dumb, that said i still bring hard copy books to tournaments (just in case it's a requirement). I've been playing 8th for almost 2 years now and i've never been accused of cheating, mostly because if it's a rule challenge i'll yield to them and then just double check after the game (i'm still learning).

This message was edited 3 times. Last update was at 2020/01/31 03:17:08


 
   
Made in us
Decrepit Dakkanaut




BrianDavion wrote:
MiguelFelstone wrote:
 Deadshot wrote:
Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.


You don't even need to pirate it, most if not all the useful information is on 1d4chan.


right and if I showed up and told you my army got a massive boost and I was using 1d4chan for my rules you'd be cool with that? I mean sure some folks might be... yeaaah I'd not count on THAT

Seeing as everything is pretty easy to get I don't see why not, plus it isn't like GW deserves the money they ask for with their printed rules.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





Slayer-Fan123 wrote:
BrianDavion wrote:
MiguelFelstone wrote:
 Deadshot wrote:
Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.


You don't even need to pirate it, most if not all the useful information is on 1d4chan.


right and if I showed up and told you my army got a massive boost and I was using 1d4chan for my rules you'd be cool with that? I mean sure some folks might be... yeaaah I'd not count on THAT

Seeing as everything is pretty easy to get I don't see why not, plus it isn't like GW deserves the money they ask for with their printed rules.



yet you still want to use their rules.

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




BrianDavion wrote:
Slayer-Fan123 wrote:
BrianDavion wrote:
MiguelFelstone wrote:
 Deadshot wrote:
Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.


You don't even need to pirate it, most if not all the useful information is on 1d4chan.


right and if I showed up and told you my army got a massive boost and I was using 1d4chan for my rules you'd be cool with that? I mean sure some folks might be... yeaaah I'd not count on THAT

Seeing as everything is pretty easy to get I don't see why not, plus it isn't like GW deserves the money they ask for with their printed rules.



yet you still want to use their rules.

That's all that's being played. Any other circumstance absolutely not. And yes I will say I haven't paid for their printed material since the Deathwatch codex and I'm proud of it. They don't care about the players whatsoever so I make it known they will continue to lose money on their rules.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Slayer-Fan123 wrote:
BrianDavion wrote:
Slayer-Fan123 wrote:
BrianDavion wrote:
MiguelFelstone wrote:
 Deadshot wrote:
Slayer-Fan123 wrote:
The rules are easy to acquire without buying the book. Not really a valid argument. However you only get 30 Paladins max. If you're trying to get more, Vanilla Marines are the better choice.


The rules are not easy to acquire, legally, without buying the book. That matters to some people. Not me, personally, but you can't just direct people to torrent or illegally download publications. So yeah, its a valid argument. Particularly as PDFs and other, less scrupulous versions, are easily manipulated if someone were so inclined. You dont know if OP's group insists on having physical copies of the book. There's a guy I used to know refused to play against someone unless they had the real book, no photocopies or printouts allowed. So yeah, cost of the rules is a major factor.


You don't even need to pirate it, most if not all the useful information is on 1d4chan.


right and if I showed up and told you my army got a massive boost and I was using 1d4chan for my rules you'd be cool with that? I mean sure some folks might be... yeaaah I'd not count on THAT

Seeing as everything is pretty easy to get I don't see why not, plus it isn't like GW deserves the money they ask for with their printed rules.



yet you still want to use their rules.

That's all that's being played. Any other circumstance absolutely not. And yes I will say I haven't paid for their printed material since the Deathwatch codex and I'm proud of it. They don't care about the players whatsoever so I make it known they will continue to lose money on their rules.


That's entirely your decision but you cannot expect others to do the same. Purchase of the rules is sometimes the only option. Me, for example, my current venue of choice is a GW store - battlescribes and printouts don't cut it. My previous group back in Belfast - Codex or bust. Other groups may be similar. The person might also want to pay for their rules. Or yknow, just not wanting to include supplements like Psychic Awakening. Point is, don't assume the OP will have access to anything bar the codex, which is the base rules for each army.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
 
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