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Made in gb
Battlefield Professional

Nottingham, England

I’m wondering if anyone can clarify how pile in works in AoS as my group all interpreted it in one way, but gaming with another group now and they play it differently.

Say there are 20 chainrasps in two lines of 10 charging 5 stormcast in a line. The initial charge by the chainrasps brings the models in the first line within the needed 1/2 inch and the rest follow up. When piling in could the chainrasps already within half an inch move up to 3 inches around the stormcast , making space for other chainrasps to pile in, effectively meaning the chainrasps have encircled the stormcast.

The models that have moved end their move as close to an enemy model as they were but have moved away and maybe not be in contact with the exact same enemy model.
Made in ca
Long-Range Ultramarine Land Speeder Pilot

Pile-in Movement is done in the unit on a model-by-model basis. The MODEL piling in must end it's pile-in movement CLOSER to the nearest ENEMY MODEL when it started it's pile-in movement. This can make it difficult to encircle units in the pile-in portion, and instead must be done on the initial charge, where you place your models near to enemy models.

Keep in mind that, if you are actually playing with Chainrasps, that they have the FLY Keyword rule, meaning they can move OVER enemy units while making their movement, but not end on top of them. Therefor, if you have enough movement, you can fly parts of your unit over the top of the enemy unit, and end the charge move behind them, rather than going straight forward to the front of the enemy unit.

This message was edited 1 time. Last update was at 2020/02/13 18:01:34

 Rippy wrote:
When you lose to a 7 year old, it's wise to not come and admit it and then try to blame the armies
Made in us
Humming Great Unclean One of Nurgle

As Thadin said, with the correction that each model must end -at least as close- so it can be the same distance away as when it started (meaning that if you start base to base you can still pile in provided you end base to base with the same enemy model(s)). Basically when a unit piles in you pick model A in that unit, note which enemy model is the closest to model A (let's say enemy model Z), move model A up to 3" ensuring that it ends the same distance or closer from model Z as when it started. Then move to the next model in the unit, and so on until every model has piled-in. Note that the unit must end this process in 1" coherency.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
Made in gb
Battlefield Professional

Nottingham, England

Thanks for the answers , it was a mistake using chainrasps as an example due to their fly ability but I can see more clearly how the rule is supposed to work.
Made in gb
Dakka Veteran

a small tip, don't place your models in base contact with the enemy after a charge, place them just within the hlaf inch mark, that gives you more room to move

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