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![[Post New]](/s/i/i.gif) 2020/09/14 13:35:15
Subject: Re:Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Here's an image someone else uploaded.
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![[Post New]](/s/i/i.gif) 2020/09/14 14:01:52
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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One other thing is that if it is after each attack, using that character to shoot his bolt pistol or rifle at the unit may not be a good idea anymore. doesn't even say anyone has to die from the attack to get that reanimation roll.
Obviously we have to see the full rule as written, so this is just speculation on what we have been revealed.
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![[Post New]](/s/i/i.gif) 2020/09/14 14:23:48
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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I agree, hence why I said it was just speculation.
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![[Post New]](/s/i/i.gif) 2020/09/28 15:24:18
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Edit, rereading is making me think again.
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This message was edited 1 time. Last update was at 2020/09/28 15:26:10
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![[Post New]](/s/i/i.gif) 2020/09/28 15:29:59
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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unitled wrote:Emissary wrote:It doesn't say to roll for the combined wounds of the models killed by that attack. Instead it's for reassembling models. Hence, it really looks to me that it's all models already dead. Hence if you lost 5 after reassembly in the last shot, then lose 4 more to this shot, you're rolling for 9 reassembling models.
Hmm, this doesn't look right to me. It says at the start, enemies are not destroyed by the attack and begin to 'reassemble'. It then says you roll an RP die for each 'reassembling' model wound. Then right at the end it says that any models who haven't reassambled fail to. I think they're discarded at that point and then count as destroyed.
Yeah, it's why I changed my post.
I will say it's better than a 5+ feel no pain for 1 wound models, because you only have to pass one 5+ for multi-damage shots rather than for each damage. But less good for multi-wound models.
Also, this stacks with the Szarekhan 5+ feel no pain against mortal wounds which will make them very resilient against mortal wounds...
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![[Post New]](/s/i/i.gif) 2020/09/28 15:40:43
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Kanluwen wrote: vipoid wrote:I thought GW said that RPs would also work on characters. Am I misremembering?
Also, wow. Multi-wound models are really going to suck.
I think you're misremembering.
No, I remember there being something about having to do a lot of wounds to an overlord to keep it from standing back up. I just think it's called something else, as when a character gets back up they don't have a unit to stand back up with. Plus it would be almost impossible for a 5 wound character to have all 5 dice roll a 5+ to get back up.
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![[Post New]](/s/i/i.gif) 2020/09/28 15:49:56
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Ghaz wrote:Dudeface wrote:Well, unless res orbs alter it to affect all models as per the units starting strength or something, they've managed to make it worse for multi wound models and marginally better for single wound.
Yes, but with just the rules we have from this preview you can never bring back models that failed to Reanimate the first time.
With this specific rule, assuming we are interpreting it correctly. None of this is to say that there isn't another way to bring back models in the book that we haven't seen (Resurrection Orb, Ghost Ark, strategem, etc)
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![[Post New]](/s/i/i.gif) 2020/09/28 15:54:10
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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a_typical_hero wrote:What about the Void Dragon? Only able to get 3 wounds per phase is really good imho. He does have the profile to wreck other beatsticks reliably.
It's quite good. Couple of thoughts on it:
1) It's like Morathi in AoS. Also, anything that doesn't let you ignore wounds will let it take more than 3 wounds in a phase. But with the targeting restrictions on a character and 9 wounds, it will let it stick around for awhile.
2) It's possible the other c'tan have this ability as well as it's just a necrodermis.
3) I wonder if Szarekh or the Vault have something in it's neighborhood. Obviously it can't be the same as they have too many wounds to make 3 wounds lost fair, but who knows.
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![[Post New]](/s/i/i.gif) 2020/10/01 14:10:25
Subject: Re:Necron 9th edition general discussion thread.
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Regular Dakkanaut
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https://www.warhammer-community.com/2020/10/01/codex-necrons-new-stratagems/
New stratagems
The deathless arise stratagem makes it sound like the current resurrection rules, or something similar, may also be in the army in some way in addition to the new ones.
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This message was edited 1 time. Last update was at 2020/10/01 14:11:32
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![[Post New]](/s/i/i.gif) 2020/10/01 14:20:51
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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They said their dimensional beamers are, not their melee attacks.
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![[Post New]](/s/i/i.gif) 2020/10/23 14:34:25
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Mad Doc Grotsnik wrote:For me it’s their very Middle of the Road nature that appeals.
Sure, they don’t hit quite as hard as Skorpekh, but their additional attacks make it a narrow squeak.
Perhaps they really come into their own in a CC focussed list?
I've actually been comparing them to Triarch Praetorians with Rods of Covenant. The Praetorians are 20 points more and do slightly more damage in melee vs GME (with the reroll 1s ability on Ophydians). Same move, Ophydians can deep strike and get the -1 to hit in combat while the Praetorians have a good shooting attack, are tougher, better save, reanimate easier and can fly. I'm on the praetorian train a little more now.
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This message was edited 1 time. Last update was at 2020/10/23 14:34:51
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![[Post New]](/s/i/i.gif) 2020/10/27 13:53:36
Subject: Re:Necron 9th edition general discussion thread.
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Regular Dakkanaut
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All of my games except one since the book dropped have been crusade games. Undying Revenants is sneaky excellent. My opponents didn't think much of it until they played against it. It basically makes pot shots at the unit to hope to whittle them down pointless. Plus in crusade games it usually takes several units to finish off a unit, you can use it to auto-succeed against every unit's fire. Also, because it replaces a failed dice rather than just making one auto-succeed before rolling, it's great on lychguard. Even if they kill one, you have a decent chance of getting a 5 or 6 on one of the two dice, then you auto-succeed on the other and get the lynchguard back much more often. Lastly, don't forget that it also works when the resurrection orb is activated.
Second, the Supremacy Through Annihilation agenda is fantastic. You have to plan out how you are going to use it, but if you work on focus firing down larger units in single turns you can get a lot of experience. Last game I was able to get every single one of my units 2-4 extra experience through it. Just remember that it is best to use it on units of models since your unit has to destroy a model in that unit rather than damage it to get the experience. If you use it on a vehicle or monster only one unit will get the experience. Lastly, it's for the battle round, so you can plan it through your shooting then the melee phases. Or, if they are going first and an undamaged unit is about to charge your guys, use it on them at the start of the round, take the charge and do damage, then back out of combat (even better if you have your command protocol or a warden to allow them to still shoot) then light them up with the rest of your guys.
Energy Savant for the Cryptek Units can be a nasty surprise when you can shoot that voltaic staff twice in a round.
The Dynastic Epithets for your Noble Warlord are also sneaky good. The ones that allow you to use a free stratagem (and there are 2 of them) represents a 33-50% increase in your starting command points which is impressive. You also have 2 ways to get 3 bonus experience for the noble as well.
Remember that the Eldrich Artifice requisition won't affect a canoptek doomstalker as it is a monster, but you can use it to make that heat ray melta or legs on the triarch stalker terrifying with a +1 to hit, or the flamer version of the heat ray have a 18" range, extra -1 ap and damage 2. Plus you can use that requisition every single time you level up and use it to get 2 weapon upgrades in a single leveling up time for it.
Finally, I just wanted to put up a picture of my crusade army:
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This message was edited 2 times. Last update was at 2020/10/27 14:14:21
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