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Made in ca
Commander of the Mysterious 2nd Legion





 Kharne the Befriender wrote:
The part of the article that talks about the Canoptek Doomstalker mentions that the weapon gets more powerful the further away the target is.

Probably more mistakes owing to them not knowing the actual rules, but in the off chance that it's not, could be interesting


didn't the conversion beamer work like that?

Opinions are not facts please don't confuse the two 
   
Made in us
Loyal Necron Lychguard





Working on it

BrianDavion wrote:
 Kharne the Befriender wrote:
The part of the article that talks about the Canoptek Doomstalker mentions that the weapon gets more powerful the further away the target is.

Probably more mistakes owing to them not knowing the actual rules, but in the off chance that it's not, could be interesting


didn't the conversion beamer work like that?


Yeah, basically +2S and +d3 damage per 24" between the firing model and target if I remember correctly

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in au
Dakka Veteran




Australia

 Kharne the Befriender wrote:
BrianDavion wrote:
 Kharne the Befriender wrote:
The part of the article that talks about the Canoptek Doomstalker mentions that the weapon gets more powerful the further away the target is.

Probably more mistakes owing to them not knowing the actual rules, but in the off chance that it's not, could be interesting


didn't the conversion beamer work like that?


Yeah, basically +2S and +d3 damage per 24" between the firing model and target if I remember correctly


If only the basic 9e board size was longer than 30" HAHAHA
   
Made in us
Lieutenant General





Florence, KY

What everyone has been waiting for...


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Loyal Necron Lychguard





Working on it

The make or break for me on that wording is what counts as destroyed.

Say I start with a 20 man warrior unit and I lose 5, so make 5 rolls, easy.

Say 2 come back, so 17 in unit, then I lose another 3, so now I have 14.

Do I then make 3 rolls for the ones that were just destroyed, or do I roll for all 6 that have been destroyed.


Alo something to note, they said the monolith will now have +4W so I think that makes 24 total, so I guess we have a knight equivalent?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

That means you don't want to put in single stray shots into Necron units.

For example a random Storm Bolter on a Rhino won't shoot the already damaged 20 man strong Warrior unit, as killing one will trigger RP for the whole unit.

Do I get this right?

Edit:
On second read, it refers to the just destroyed models as "those models try to reassemble". So not the whole killed-in-previous-rounds gang gets to stand up again.

This message was edited 2 times. Last update was at 2020/09/28 15:24:15


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in us
Numberless Necron Warrior




Scotland, UK

So essentially it's a more fiddly 5+++ now, but far worse on multi wound models. It now seems like a good thing our Immortals have stayed at 1W!

Yet to be seen if we get any abilities that trigger RP rolls aside from after an attack; I can see abilities adding dice to the pool we roll when reanimating coming too?
   
Made in us
Regular Dakkanaut





Edit, rereading is making me think again.

This message was edited 1 time. Last update was at 2020/09/28 15:26:10


 
   
Made in us
Terrifying Doombull




a_typical_hero wrote:
That means you don't want to put in single stray shots into Necron units.

For example a random Storm Bolter on a Rhino won't shoot the already damaged 20 man strong Warrior unit, as killing one will trigger RP for the whole unit.

Do I get this right?

Nope. You only make RP rolls for models destroyed 'as a result of those attacks'
So if the rhino shoots and destroys 0 necrons, no RP rolls are made. If it shoots and destroys 1 necron, 1 RP roll is made.
Exception: If it finishes off a multi-wound necron, roll equal to the number of wounds. But you always remove RP 'pool dice' = the number of wounds, so there isn't ever any overflow.


Its a clunky paragraph of rules text, but it practice its pretty straightforward.
You roll a die for every wound lost by models destroyed by the current attacks, and you divvy up 5+ results among the casualties. You can only ever bring back whole models.

So if you lose a single Skorpekh, you roll 3 dice. If all 3 are 5 or more, it comes back. If they aren't, the model is gone for good.

This message was edited 3 times. Last update was at 2020/09/28 15:30:00


Efficiency is the highest virtue. 
   
Made in us
Numberless Necron Warrior




Scotland, UK

Emissary wrote:
It doesn't say to roll for the combined wounds of the models killed by that attack. Instead it's for reassembling models. Hence, it really looks to me that it's all models already dead. Hence if you lost 5 after reassembly in the last shot, then lose 4 more to this shot, you're rolling for 9 reassembling models.


Hmm, this doesn't look right to me. It says at the start, enemies are not destroyed by the attack and begin to 'reassemble'. It then says you roll an RP die for each 'reassembling' model wound. Then right at the end it says that any models who haven't reassambled fail to. I think they're discarded at that point and then count as destroyed.
   
Made in us
Loyal Necron Lychguard





Working on it

I'm not convinced, the first paragraph states that models destroyed by result of attack are reassembling, the next paragraph states then whenever RP is triggered you roll for every reassembling model.

It's worded oddly but it seems like you roll for all dead necrons in the unit, this is also how the White Dwarf article made it sound too if I remember correctly

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Regular Dakkanaut





 unitled wrote:
Emissary wrote:
It doesn't say to roll for the combined wounds of the models killed by that attack. Instead it's for reassembling models. Hence, it really looks to me that it's all models already dead. Hence if you lost 5 after reassembly in the last shot, then lose 4 more to this shot, you're rolling for 9 reassembling models.


Hmm, this doesn't look right to me. It says at the start, enemies are not destroyed by the attack and begin to 'reassemble'. It then says you roll an RP die for each 'reassembling' model wound. Then right at the end it says that any models who haven't reassambled fail to. I think they're discarded at that point and then count as destroyed.


Yeah, it's why I changed my post.

I will say it's better than a 5+ feel no pain for 1 wound models, because you only have to pass one 5+ for multi-damage shots rather than for each damage. But less good for multi-wound models.

Also, this stacks with the Szarekhan 5+ feel no pain against mortal wounds which will make them very resilient against mortal wounds...
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

Voss wrote:
Nope. You only make RP rolls for models destroyed 'as a result of those attacks'
So if the rhino shoots and destroys 0 necrons, no RP rolls are made. If it shoots and destroys 1 necron, 1 RP roll is made.
Exception: If it finishes off a multi-wound necron, roll equal to the number of wounds. But you always remove RP 'pool dice' = the number of wounds, so there isn't ever any overflow.


Its a clunky paragraph of rules text, but it practice its pretty straightforward.

Yep, I got it now reading it a second and third time. Thanks!

So in total it is a buff to how RP works right now, as a single model could reanimate multiple times per turn. Compared to now where it would be once per battle round, which makes it harder to wipe out a unit and deny this special rule to the Necron player.

This message was edited 1 time. Last update was at 2020/09/28 15:30:10


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in gb
Proud Triarch Praetorian





Is it too much of a hope that "Rites of Reanimation" becomes and out-of-sequence roll triggered by a buff of sorts at the beginning of the pahse?

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
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Made in us
Terrifying Doombull




 Kharne the Befriender wrote:
I'm not convinced, the first paragraph states that models destroyed by result of attack are reassembling, the next paragraph states then whenever RP is triggered you roll for every reassembling model.

It's worded oddly but it seems like you roll for all dead necrons in the unit, this is also how the White Dwarf article made it sound too if I remember correctly

That's literally the opposite of what it says.

'every reassembling model' refers to the first paragraph- those destroyed by the enemy unit's attacks. Its defining reassembling model and then telling you what to do with them.

Efficiency is the highest virtue. 
   
Made in us
Loyal Necron Lychguard





Working on it

 IHateNids wrote:
Is it too much of a hope that "Rites of Reanimation" becomes and out-of-sequence roll triggered by a buff of sorts at the beginning of the pahse?


I'm hoping this is basically how the current RP works, command phase, pick a unit, roll for slain models/wounds

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I thought GW said that RPs would also work on characters. Am I misremembering?

Also, wow. Multi-wound models are really going to suck.

This message was edited 1 time. Last update was at 2020/09/28 15:33:47


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Numberless Necron Warrior




Scotland, UK

I posted this in the 'news & rumours' thread:

"[...] you're encouraged to commit enough shots to wipe out a unit then fire. But, you will get more multi wound models back if you roll more RP dice together. So, if you undershoot and get 18 wounds on a 20 wound unit, a good chunk of it is going to jump back up. Far more than if you'd done 18x 1 damage attacks seperately!"
   
Made in us
Loyal Necron Lychguard





Working on it

Voss wrote:
 Kharne the Befriender wrote:
I'm not convinced, the first paragraph states that models destroyed by result of attack are reassembling, the next paragraph states then whenever RP is triggered you roll for every reassembling model.

It's worded oddly but it seems like you roll for all dead necrons in the unit, this is also how the White Dwarf article made it sound too if I remember correctly

That's literally the opposite of what it says.

'every reassembling model' refers to the first paragraph- those destroyed by the enemy unit's attacks. Its defining reassembling model and then telling you what to do with them.


Yeah fair point, the last sentece kind of puts the nal in the coffin on that one too

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 vipoid wrote:
I thought GW said that RPs would also work on characters. Am I misremembering?

Also, wow. Multi-wound models are really going to suck.

I think you're misremembering.
   
Made in us
Terrifying Doombull




 vipoid wrote:
I thought GW said that RPs would also work on characters. Am I misremembering?

I think you are. There isn't any way it could, as units 'wiped out' can't reanimate.

Also, wow. Multi-wound models are really going to suck.

Yeah. Odds are, if you put a +1 to RP rolls on Skorpekhs, and lose two of them at once, you've got 50% odds of getting one back.

The odds of getting one back if you just lose one are abysmal: 1/27. Even if you lose 2, at 5+ you still probably won't get one back.


Efficiency is the highest virtue. 
   
Made in us
Been Around the Block




So its a FnP that starts at 5+, cannot get better then 4+ and reroll 1's, that only activates if the squad is not wiped out, does NOT allow for models slain in previous phases/turns, and you have to succeed on ALL of a multiwound models' W charscteristic or they die.

Feels like a nerf.

This message was edited 1 time. Last update was at 2020/09/28 15:40:57


 
   
Made in us
Regular Dakkanaut





 Kanluwen wrote:
 vipoid wrote:
I thought GW said that RPs would also work on characters. Am I misremembering?

Also, wow. Multi-wound models are really going to suck.

I think you're misremembering.


No, I remember there being something about having to do a lot of wounds to an overlord to keep it from standing back up. I just think it's called something else, as when a character gets back up they don't have a unit to stand back up with. Plus it would be almost impossible for a 5 wound character to have all 5 dice roll a 5+ to get back up.
   
Made in de
Nihilistic Necron Lord






Germany

So, if 5 immortals are killed, i roll 5 dice, because their combined wounds characteristic is 5 ? Lets say i roll two 5+. Those dice are now in the pool. Two is more than one (which is the wound characteristic of a killed model), so one would reanimate. The pool is reduced by one, to one. Then another would reanimate, and the pool is reduced to zero. And no more models would reanimate. But, a W2 model needs two rolls of 5+ to reanimate ? Doesnt that mean that its better to only kill one W2 model ? If two would get killed i would roll 4 dice and have a better chance of getting two 5+ ?
   
Made in ca
Been Around the Block




It may seem like a poor man's 5+++. And against single damage weapons it pretty much is. but it's actually better against multi damage weapons especially if they're targeting your single wound models. It's similar to one of the forge world dogmas but significantly better.
   
Made in us
Lieutenant General





Florence, KY

Reread the last sentence of the rule again...

... and any dice remaining in the pool are discarded.

So as an example, you have a 20 man unit of Warriors who have already lost five models. They're wounded again and lose another five models. Even if they succeed with all of their Reanimation Protocol rolls, it will only add five dice to the pool meaning you can only bring back five Warriors. There is no way to get enough dice in the pool to bring back Warriors that failed to Reanimate the first time.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Well, unless res orbs alter it to affect all models as per the units starting strength or something, they've managed to make it worse for multi wound models and marginally better for single wound.
   
Made in us
Lieutenant General





Florence, KY

Dudeface wrote:
Well, unless res orbs alter it to affect all models as per the units starting strength or something, they've managed to make it worse for multi wound models and marginally better for single wound.

Yes, but with just the rules we have from this preview you can never bring back models that failed to Reanimate the first time.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Been Around the Block




You also don't have the problem where people can focus all their units to wipe out a complete squad per turn. Sure it can happen if a single unit wipes out whole squad but that's pretty rare. Overall I see this as a buff compared to the old rule. Whenever I played against my friend with necrons I would just either completely wipe out a squad or leave it. He barely ever got to use reanimation protocols. Now at least he'll get them multiple times a turn. that combined with all the new fancy units and buffs you're getting I think would make this Army pretty effective. I mean you're also getting essentially doctrines.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Emissary wrote:
 Kanluwen wrote:
 vipoid wrote:
I thought GW said that RPs would also work on characters. Am I misremembering?

Also, wow. Multi-wound models are really going to suck.

I think you're misremembering.


No, I remember there being something about having to do a lot of wounds to an overlord to keep it from standing back up. I just think it's called something else, as when a character gets back up they don't have a unit to stand back up with. Plus it would be almost impossible for a 5 wound character to have all 5 dice roll a 5+ to get back up.

Could it have been Living Metal?
   
 
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