Skywave wrote:
- Meiotic Spores (
FW unit) are T2, 2W, 7+ save, and do D3
MW on 2+ (on a 6 it's
D6) for 18pts. Max unit of 9. They also have the ability to deploy after deployment but before turn 1, more than 12" away from enemies, so if I'm not missing anything they can use the turn 1 combo for less
CP.
A slight correction to this. As they changed this ability in a
FAQ to work quite differently.
Meiotic Spores now deploy in the same manner as space marine scouts. Being set up during deployment rather than after, and 9" from the enemy deployment zone and enemy models, rather than 12" from enemy models.
This makes it even easier to get them in explody range on turn 1. But at the cost of your opponent possibly knowing where they are before deploying their units, depending on what style of deployment you're using.