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Made in gb
Wicked Canoptek Wraith






Whats the Best Marine Chapter To Use The New Assault Intercessors With?

We have put up an assault intercessor review on our channel at Planet 40k - Link : https://www.youtube.com/watch?v=qPR_Xi0SPOw

We have discussed the squad in general, but would love to hear your thoughts on which chapter works best and why? Any great combos you can drum up with characters etc would be great to.


Planet 40k
 
   
Made in us
Terrifying Doombull




Chapters with movement shenanigans, preferably free ones.

White Scars are an obvious candidate with advance and charge.

Extra hitting power (BA and SW) is nice and all, but it doesn't matter if you can't get to the fight in the first place.

They're a weird unit, one bizarrely lacking in an inherent delivery system. Depending on how the points shake out, they may be utterly pointless next to the bikers.

This message was edited 1 time. Last update was at 2020/07/11 18:46:44


Efficiency is the highest virtue. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I think they are actually quite better than intercessors or just as competitive for chapters like Blood Angels and White Scars.

You are trading one shoot at the 0-15" range (or two at ap0 at 24") for +1 attack in meele with each one having ap -1.

Intercessors are durable enough and low priority enough than with smaller boards and the new terrain rules is actually feasible to reach meele at turn 2-3 with good advance rolls in the center of the board or just cap objetives.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







White Scars, by a long ways. Between Mobility (advance and charge, Lightning Debarkation, Fierce Rivalries), hitting power (Devastating Charge), the ability to retreat and charge to re-trigger charge abilities, and character interactions (Kor'sarro Khan's +1 to wound bubble) they have more buffs to arbitrary melee units than some armies have special rules at all.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Executing Exarch





but if they had betterer nu-jump packs you wouldnt buy the floaty nu-rhino

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in es
Regular Dakkanaut





I'll use them as Raven Guard but only because I like melee. I'm torn thinking if they can replace one of my Vanguard Veterans units.
   
Made in it
Longtime Dakkanaut





They are a good obsec unit to hold objectives in the middle. Due to the mobility issues, it is a unit that WILL get charged, not the contrary, so consider pairing it with a Judicar.
   
Made in us
Fixture of Dakka






WS, RG, BA, SW are all good picks. Its going to come down to what else is in your list and what stratagems you like.

   
Made in no
Liche Priest Hierophant





Bergen

Space wolves used to be unique in that they could outflank. Now the rest can to in the core rules. Wulgen also gives a charge aura reroll I think?

It would depend a bit on how you want to use them. They might be better for a slow army hoping to get into melle turn 3.

If you wanne get into melee fast the new attack bikes seems much better.

   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

 Turnip Jedi wrote:
but if they had betterer nu-jump packs you wouldnt buy the floaty nu-rhino


There is GW art floating around the interwebs with exactly this pictured. Give it time. A year or so, likely.

 
   
Made in au
Dakka Veteran





Vortenger wrote:
 Turnip Jedi wrote:
but if they had betterer nu-jump packs you wouldnt buy the floaty nu-rhino


There is GW art floating around the interwebs with exactly this pictured. Give it time. A year or so, likely.

can you share? just curious to see
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

Unless some wargear options are added, you all have to consider that regular Intercessors can take actual melee weapons on their Sarge.

I think for aggressive forward going troops the configuration with assault bolt guns and a thunder hammer on the sarge is superior to bolt pistols and chainswords.

Kiting isn't as much of an issue and you can actually threaten everything with your S8 attacks in melee.

The only situation where Assault Intercessors are better would be in a melee engagement with lots of cheap troops like Ork boys. But then, you could just kite them yourself and bolt into them with your assault bolt guns every round. Without doing the math it shouldn't be too much behind with the added benefit of no proper retaliation happening from the target unit.

This message was edited 2 times. Last update was at 2020/07/12 15:56:33


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Thats assuming intercessor assault sargeant doesnt has the same options as the normal one.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

On the datasheet for the Indomitus face off the sarge could only get a plasma pistol. I fully expect them to get proper options with a new codex and that the pistol is there because that is whats in the box.

But until then, regular Intercessors are better in my opinion.

This message was edited 1 time. Last update was at 2020/07/12 16:23:45


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in gb
Twisting Tzeentch Horror






I really want to paint my marines in preheresy world eaters colours (bacause WE are simply the best) as if they are a result of cawls experiments with heretic gene seed. therefore I'd want to keep the force very heavily melee oriented, aswell as being mostly primaris. My original thoughts would be to use BA rules, and if not that then either WS or even flesh tearers/black templars.
Any suggestions?

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in ca
Longtime Dakkanaut




Assault intercessors will eventually get more options, but that'll probably be with a more general plastic box release.
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

 McMagnus Mindbullets wrote:
I really want to paint my marines in preheresy world eaters colours (bacause WE are simply the best) as if they are a result of cawls experiments with heretic gene seed. therefore I'd want to keep the force very heavily melee oriented, aswell as being mostly primaris. My original thoughts would be to use BA rules, and if not that then either WS or even flesh tearers/black templars.
Any suggestions?


This is...actually exactly what I'm doing since I started again with the hobby mid last year
Take a look at my paint scheme here: https://www.dakkadakka.com/dakkaforum/posts/list/782247.page

I'm only using Primaris with BA rules. Personally I'm fine with using regular SM characters like a smash captain, but I build mine on a Primaris body so they fit better optically.
For the lack of better options, the core of my army currently consists of a smash captain, Mephiston and some Intercessors with assault bolt guns and thunder hammer in Impulsors.

Extra excited for the new Outriders, Blade Guard and upcoming Assault marines (hopefully with jet packs at some point).

Sorry, little bit off topic.

This message was edited 1 time. Last update was at 2020/07/12 17:42:36


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in gb
Twisting Tzeentch Horror






a_typical_hero wrote:
 McMagnus Mindbullets wrote:
I really want to paint my marines in preheresy world eaters colours (bacause WE are simply the best) as if they are a result of cawls experiments with heretic gene seed. therefore I'd want to keep the force very heavily melee oriented, aswell as being mostly primaris. My original thoughts would be to use BA rules, and if not that then either WS or even flesh tearers/black templars.
Any suggestions?


This is...actually exactly what I'm doing since I started again with the hobby mid last year
Take a look at my paint scheme here: https://www.dakkadakka.com/dakkaforum/posts/list/782247.page

I'm only using Primaris with BA rules. Personally I'm fine with using regular SM characters like a smash captain, but I build mine on a Primaris body so they fit better optically.
For the lack of better options, the core of my army currently consists of a smash captain, Mephiston and some Intercessors with assault bolt guns and thunder hammer in Impulsors.

Extra excited for the new Outriders, Blade Guard and upcoming Assault marines (hopefully with jet packs at some point).

Sorry, little bit off topic.


Looks really good man. I didnt think of contrast at first, the idea of painting white is way less daunting now. I'll probably go for a grey seer basecoat, and maybe sponge on light damage/mud/scratches and of course blood. No world eater should be clean

I've been reading up today on the different abilities of especially the BA and WS- and it seems to me like assault intercessors are going to be amazing in either and it will depend on the play style. For both of them it will be much more focused around careful movement and setup during the first few turns to set up devastating charges in T3. for both of them I like the idea of a base of a lot of assault intercessors and large squads of bikes
we will see when points are released

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
 
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