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I generally advise people avoid using their Primarchs at 1,000pts just starting out; you tend to end up with a list that has the Primarch, some minimum mandatory units, and nothing else.
The Emperor's Children rules push a melee-centric force, but almost all their bonuses are written around making sure you get the charge and break your opponent on doing so. Phoenix power spears give you masses of AP2 at a higher Initiative than anyone short of Custodians so long as you can charge, but they're just power swords if you don't charge.
Palatine Blades and Phoenix Terminators are both specialist elite-infantry-killers; they don't get enough attacks to fight hordes, they don't have the Strength to take vehicles/monsters, and they'll lose to things that have the Invulnerable saves to tank the first hits. In a thousand-point game you'll probably be using one unit, and I'd suggest jump-pack Palatine Blades since they're a lot cheaper than delivering a Phoenix squad.
Rites of War are an interesting question for the Emperor's Children; my usual advice is to take Pride of the Legion and use mechanized Tactical Veterans as Troops, but in the Emperor's Children you want units that can get themselves to melee quickly (bikes, jetbikes, jump infantry). There's no Rite that puts Outriders in Troops, and Sky Hunter Phalanx doesn't let you use Jump Infantry in the army at all, so it might be worth doing Angel's Wrath or Drop Assault Vanguard.
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