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Made in it
Fresh-Faced New User




I was looking at data sheets on wahapedia an I see all the vehicles have WS and A stats even if they don’t Have melee weapons, does that means they get to ram attack during charges? What if they actually have melee weapons for example what would be the difference between a baal predator and a battlewagon with a rolla?

So this is probably a very noobish question but thanks anyway
   
Made in gb
Norn Queen






Models always have a Close Combat Weapon that lets them use their base profile and attacks. Page 230, 9th edition BRB.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Page 22 of the Core (basic) Rules - everything has a generic "Close combat weapon" even if there's nothing on it's datasheet.
   
Made in gb
Norn Queen






beast_gts wrote:
Page 22 of the Core (basic) Rules - everything has a generic "Close combat weapon" even if there's nothing on it's datasheet.
To expand on this, models have this Close Combat Weapon even if they have another melee weapon, so unless the other melee weapon requires you to make some or all of your attacks with it, you're free to use the base CCW if you wish. 99% of the time you don't want to do this, but it is an option if you want to not kill the enemy unit for some reason.
   
Made in it
Fresh-Faced New User




So if there an actual weapon it overrides the generic always present one

Edit ok got it, I can choose which one to use but only one I guess

This message was edited 1 time. Last update was at 2020/08/04 16:54:28


 
   
Made in us
Space Marine Scout with Sniper Rifle




Page 22 of the free core rules:

"The weapons
a model is equipped with are described on its datasheet. If a model
is not equipped with any melee weapons, or if it cannot make an
attack with any of the melee weapons it is equipped with, then that
model makes its attacks using a close combat weapon, which has the
following profile:
WEAPON RANGE TYPE S AP D
Close combat weapon Melee Melee User 0 1"

in this edition you can't use the default melee weapon if you have any other eligible choices. It's only for when you have no options listed on your profile.

9000+
8000+
7000+
(Custodes) 4000+
 Purifier wrote:
Option 5, what's the point of fixing a chair in a burning house?
 
   
Made in gb
Norn Queen






Kon115 wrote:
So if there an actual weapon it overrides the generic always present one

Edit ok got it, I can choose which one to use but only one I guess
No, it doesn't. It gives you choice between the two.
   
Made in us
Space Marine Scout with Sniper Rifle




BCB, I disagree. My reading is that if you have any viable melee weapon option on your datasheet, you must use one of them.

Only when you don't have a weapon listed (or are forced not to use it) can you use the default weapon.

9000+
8000+
7000+
(Custodes) 4000+
 Purifier wrote:
Option 5, what's the point of fixing a chair in a burning house?
 
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

Yes, you can only use the 'default melee weapon' if you have no other melee weapon on your datasheet, or are for some reason unable to use any melee weapon that the model is equiped with. You can't choose to use it just because you want to do less damage:

Core Rules wrote:If a model is not equipped with any melee weapons, or if it cannot make an
attack with any of the melee weapons it is equipped with, then that
model makes its attacks using a close combat weapon, which has the
following profile:

This message was edited 2 times. Last update was at 2020/08/04 18:50:36


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

patman1440 wrote:
BCB, I disagree. My reading is that if you have any viable melee weapon option on your datasheet, you must use one of them.

Only when you don't have a weapon listed (or are forced not to use it) can you use the default weapon.


Agreed. BCB has the RAW wrong here. It gives an alternative for specific circumstances, not an option you can choose.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Yes its a subtle change from 8th
   
Made in us
Lieutenant General





Florence, KY

From page 183 of the 8th edition rulebook:

If a datasheet does not list any melee weapons, the model is assumed to fight with a close combat weapon, which has the following profile:

Remember it was a FAQ that gave this melee weapon to models that already had a melee weapon.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Norn Queen






Huh, how about that. They went BACK to the old rule but fixed the issues with things like Carnifex Bone Maces, which would leave them unable to attack at all except for that one bone mace attack.

My mistake, apologies. Edition lag and whatnot.

No more lightly slapping at your enemy with genestealers to keep them tied up. I approve of this change! Never let it be said I don't acknowledge when I make a oopsy-woopsy!

This message was edited 3 times. Last update was at 2020/08/04 20:55:17


 
   
Made in gb
Dakka Veteran





Vehicles are allowed to attack in close combat just like any other model, they are just generally really bad at it unless they have arms or legs or something.

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2990 points 700 points 2235 points 1935 points
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