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Why exactly is CSM 3.5 Codex held in such high regard?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





Denison, Iowa

3.5 Chaos codex had as many options and combos as if we mashed all the 8th edition Marine Codex options (including Grey Knights) into one book. It was, by far, the funnest codex (for players, not opponents) in the game.

This was underscored by how you made a Chaos lord/ daemon Prince (same unit back then, but depending on how much you kitted them out decided on if it was a daemon or not). You could go any between a bare-bones guy, to a mega sorcerer, to a truly massive monster that wrecked everything.

Sticking to the God's favorite numbers (in size of units) gave you bonuses. It's why 8-man Berserker units were common.

This book is also the reason people to this day often mock the phrase "models with two wounds have a lot going for them". This was the Thousand sons buff back then, and it wasn't totally great.
Made in us
Fixture of Dakka





Denison, Iowa

As long as people are listing their 3.5 Chaos armies, my 1000 sons army was something like this:

Daemon prince (flight, mutation, spiky bits, ccw, master crafted CCW, stature, Mark of Tzeench, winds of chaos) modeled as a giant CSM on a 60mm disc of Tzeench.

9 Rubric Terminators (Champion with power fist and winds of chaos)

9 Flamers

9 Rubric marines (champion with powerfist, pistol, winds of chaos, thrall) Rhino

9 Rubric marines (champion with powerfist, pistol, winds of chaos, thrall) Rhino

9 Rubric marines (champion with power sword, pistol, bolt of change, 4 thralls)

Predator (triple Lascannon, Daemonic possession)
Made in us
Fixture of Dakka





Denison, Iowa

 Drudge Dreadnought wrote:
 H.B.M.C. wrote:
It was fun when the 4th Ed 'Chaos' Codex took away your fists, was't it?


Especially with Powerfists being so essential to functional marine lists in 5th ed. The fist champ/sarge hiding behind 9 ablative wounds usually did most of the squad's damage.


In the case of my 3.5 Thousand Sons, my Aspiring Champion hid behind 16 other wounds. Using my list from before, my general tactics were to rhino rush the mounted squads, pop out, Sacrifice a Thrall to double tap Winds of Chaos (decent AP, no cover, flamer template, wounds on a 4+ was nice), then assault whatever was left. Predator and Bolt of Change unit (sacrifice a thrall every turn for the double tap) would do long-range anti-tank duty. The Daemon prince, Terminators, and flamers would be my fast response/ emergency reinforcements.


Biggest slaughter I ever had was against a Deathwing player trying to run 7-5 man units of terminators hiding in cover and a Land Raider. On the second turn I managed to get off Winds of Chaos 6 times, and charged with powerfists and the Prince. He lost his Landraider and 20 terminators, at that point I had only lost 3 Rubric marines and my sacrificed thralls.


Too bad this army has since been converted into a "generic Chaos warband" as it had too many incompatible models with newer rules.
 
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