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[2000] - Cities of Sigmar - Greywater Fastness  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




Hey, I've been writing up my first 2k list for Cities of Sigmar and I'm trying to base it on a more mobile Greywater force. The idea for the paint scheme is Vietnam War flavoured, so I've tried to go as mechanised as possible. Any and all advice welcome

Leaders
- Steam Tank Commander (General) (230)
Drillmaster
Macroscope

- Battlemage (110)
Choking fumes
Realm of Chamon

- Cogsmith (60)
Steam-piston armour

- Cogsmith (60)

Units
- 5 x Outriders (100)

- 5 x Outriders (100)

- Gyrobomber (80)

- Gyrobomber (80)

Behemoths
- Steam Tank (Battleline) (180)

- Steam Tank (Battleline) (180)

- Steam Tank (Battleline) (180)

Artillery
- Helstorm Rocket Battery (130)

- Helstorm Rocket Battery (130)

- Helstorm Rocket Battery (130)

- Helstorm Rocket Battery (130)

Battalions
- Greywater Fastness Artillery Company

2000/2000


My own thoughts so far are I am torn between pistoliers and outriders, but outriders just seem to fit my theme better. Handgunners would also work but are just less mobile. I have no idea if Gyrobombers are worth it but the idea of painting them up as Hueys is too hard to resist.
   
Made in us
Humming Great Unclean One of Nurgle






Not much to say; you have a theme idea and have built a list to fill it. I don't think you'll be winning tournaments but it certainly isn't bad. I suspect there will be a bit of a learning curve for both you and opponents, so something to keep in mind.

I do think Ash Cloud would be a better choice of spell; the army's damage output is already high and it does not lack for rend, so an anti-hero MW spell does not particularly fill a need.

This message was edited 1 time. Last update was at 2020/08/28 16:03:46


Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
 
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