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![[Post New]](/s/i/i.gif) 2020/10/18 21:31:34
Subject: First demo game of legion-thoughts
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Master Engineer with a Brace of Pistols
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Several of the guys at our FLGS have gotten into legion so i was invited to give it a try.
I am an avid DUST 1947 player and since the 2 systems have a lot in common i will be comparing it to what i already know.
We did a small 500 point skirmish battle i was running rex , X2 clone squads (phase 1) and the hover tank VS droids (b1, b2s, droidikas and a tank).
SETTING-
It's star wars, as an old school scifi nerd i am already there
MINIs-
Overall positive, look nice, good quality, easy to assemble(except droids).
Now onto the game mechanics
ALTERNATING ACTIVATIONS-
Like i said i play DUST and i love it. makes the game more involved for both players.
What i didn't like was the initiative/card based random unit activation system. in DUST initiative is a dice roll (3 dice most army symbols win, bullseyes are tie breakers) but to create the randomness that legion attempts with the cards the DUST system rolls initiative every turn. forcing you to really think over your activations.
Also with DUST special skills for characters are built into their profiles so you don't need to assign them command card options
DICE/TOKENS-
well it is fantasy flight so it uses their proprietary dice, DUST does also but they limit it to D6s with 3 symbols on 2 of the dice sides each-(army symbol-success, shield symbol-cover saves, bullseye symbol-special actions) as i am familiar with the FF system it is just as clunky as i remembered. i did not care for the different colored probability dice or the surge mechanic. DUST balances this out by regulating the number of shots a unit gets based on it's weapons/skills and the target they are shooting.
On the issue of tokens-way to many and of different types, sharing etc...another mechanic that slows the game to much.
SUPPRESSION-
DUST has a similar mechanic and we purposely do not use it for many of the same reasons i found annoyed me in legion. it seriously slows the game down with an extra mechanic. the slight difference is in DUST you can only get at most 2 tokens on a unit but when they activate they have to roll a dice for each token and it only goes away on a success/army symbol. if they fail to remove either they take no actions that turn...legion at least gives one if you fail.
COVER/SAVES
Cover removing hits was an interesting mechanic but i prefer to actually make saves instead. dust infantry always get their basic save even in the open (army symbol) and cover (shield) obviously in cover and vehicles only get cover saves if they apply. not withstanding certain special weapon properties that ignore one type or another of saves (artillery for example negates infantry saves but not cover).
SURGE/AIM/IMPACT-
Found it to be very annoying, as i said above an unnecessary mechanic that slows the game down. i know vehicle are immune to anything that is not a crit in legion. DUST uses a mechanic based on armor class much like an armor value system limiting what weapons can hurt what level of armor. as an example a ludwig medium walker for the axis forces has duel 88s that can instant kill light vehicles (1 and 2 class) with it's number of shots and damage output being reduced as the targets armor goes higher-
It also removes the annoying 8th/9th ed 40K mechanic where infantry small arms can hurt a tank-completely breaking immersion for me.
This brings up the second mechanic-turning misses into hits and surges into crits.
DUST uses a very simple mechanics-use your 2 actions to shoot/shoot-twin linking your shots to re-roll misses. obviously you have to give up all other actions for that unit to do this so it hampers mobility.
OVERWATCH-
legion requires the use of one of your 2 actions to prep a unit for overwatch during that turn. (at range 2/12" IIRC). DUST allows all units the chance to overwatch at all times at 18" (24" for AA vehicles) if they have not yet activated for the turn on dice rolls (2 dice army symbols allow for 1 or 2 actions or none if you fail). doing so uses up that units actions for that turn.
ARMY LISTS-
DUST allows far more freedom in list building. you are not required to even take an HQ or characters but they have some great benefits (like medics and mechanics in the command squads). it also allows you to play a small skirmish level game with a couple squad of say 25 points up to a 40K level full army game at 200+ points. theme TO&E lists do exist but otherwise you can take whatever you like and mix and match however you like within your faction. my axis force for example can use allied Japanese units in my heavy grenadiers force and they benefit form all the same command and control options.
GAME SPEED-
This was the biggest rub for me. i want to like legion because it looks nice and it is star wars. but it is just to clunky. DUST is a very fast/easy to follow game in execution surprisingly more so at higher points levels. most games being effectively over on turn 3(because most things are dead on both sides) unless you are running a special scenerio.
FINAL TALLY
.minis-5 stars
.alternating activations-5 stars
.initiative/card system/game speed-1 star
.tokens-1 star
. FF dice systems-1 star
I will play it if somebody wants to toss me an army to use of lets me use some proxies, but this is not a game i am going to invest in (the other 10 systems already play tend to keep me occupied enough).
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This message was edited 2 times. Last update was at 2020/10/18 21:37:19
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2020/10/18 23:55:03
Subject: First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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This reads more as DUST is better than Legion rather than a review of Legion and says far more about how DUST works than Legion. Why not just write a thread about how great DUST is? The paucity of information here on Legion makes the thread pretty redundant. Why not try explaining how the various mechanics work in Legion? How list building works? How the command cards work? You didnt even include a section on how the battlefield is defined.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2020/10/19 00:29:54
Subject: Re:First demo game of legion-thoughts
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Master Engineer with a Brace of Pistols
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You didnt even include a section on how the battlefield is defined.
i need s specific frame of reference? do you mean terrain setup? table size? terrain rules?
This reads more as DUST is better than Legion rather than a review of Legion and says far more about how DUST works than Legion. Why not just write a thread about how great DUST is? The paucity of information here on Legion makes the thread pretty redundant.
I thought it was pretty clear that i was comparing the 2 because they are very close in design, i also assumed people here would understand the FF dice(since they use the d8/ d6 system for all their games), token set and card system. by explaining the difference it could give the frame of reference i was operating under from a first time experience. i also play 40K so i could have used that but as an IGOUGO system it doesn't really compare.
Lets just look at the comparable card for the sabre
It has a distance 2/12" move per action, 6 shots of various colors. 9 health, armor class vehicle, and a few special rules.
compared to the one above that has move 2 grid/8" or run/move again 4 grid 16" move, the shots per weapon against unit type, 6 health, armor class 4, the flip side of the card has it's one special ability (smoke launchers)
So aside from impact and surge rules they are very similar for comparison by a player that had never played legion before but needed a frame of reference.
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This message was edited 5 times. Last update was at 2020/10/19 00:39:55
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2020/10/19 01:34:32
Subject: Re:First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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aphyon wrote:You didnt even include a section on how the battlefield is defined.
i need s specific frame of reference? do you mean terrain setup? table size? terrain rules?
In Legion you have three decks of cards that define the battlefield. These are Objectives, Conditions and Deployment. There are different decks for skirmish and normal mode, 4 cards from each deck are placed face up and players take it in turns to eliminate them (each player gets two goes) starting from the left most card of each type. The remaining left most card of each type is then used to determine how deployment is setup, what the objective of the game is and what conditions effect the battlefield.
This reads more as DUST is better than Legion rather than a review of Legion and says far more about how DUST works than Legion. Why not just write a thread about how great DUST is? The paucity of information here on Legion makes the thread pretty redundant.
I thought it was pretty clear that i was comparing the 2 because they are very close in design, i also assumed people here would understand the FF dice(since they use the d8/ d6 system for all their games), token set and card system. by explaining the difference it could give the frame of reference i was operating under from a first time experience. i also play 40K so i could have used that but as an IGOUGO system it doesn't really compare.
Lets just look at the comparable card for the sabre
It has a distance 2/12" move per action, 6 shots of various colors. 9 health, armor class vehicle, and a few special rules.
compared to the one above that has move 2 grid/8" or run/move again 4 grid 16" move, the shots per weapon against unit type, 6 health, armor class 4, the flip side of the card has it's one special ability (smoke launchers)
So aside from impact and surge rules they are very similar for comparison by a player that had never played legion before but needed a frame of reference.
DUST is not a particularly popularly played game (for various reasons) so framing your entire OP in how DUST works and what you think it does better than Legion is not going to mean much to most people, hence my asking why you have posted this in the FFG forum rather than just post in Misc. Sci-Fi why you think DUST is great. You have actually detailed very little information on how Legion works at all and that kind of defeats the point of posting in this area as FFG do not make DUST.
To the substance of your post -
AA - Legion uses a set of command cards drawn from a generic deck with extras provided by different commanders, operatives and faction generics. Each card has a "pip" value that denotes its priority with the lower pip played having priority. Each card also shows how many activation tokens the player can place on the table at the start of the turn, it can also denote the type of token as well (for example 2 troopers or one vehicle or a named unit). Each unit in the game is provided with a token that shows its unit type (commander, core, heavy etc.) these are placed face up on the table when a unit is assigned an order, if they do not get assigned an order for the turn then they are placed in a bag and drawn randomly.
Dice/tokens - yep the game uses proprietary dice. There are 3 different d8 attack dice each with different probabilities of getting blanks, hits, crits or surges (Red being highest odds of getting a good result, white the lowest). There are 2 different d6 defense dice with red being the better and white the worse.
Each unit in the game has different attack and defence dice as denoted on their card, for example a storm trooper throws one black attack dice and defends using the red whilst a B1 uses white attack and defence dice. Some units also have a built in surge, which changes a surge result on a dice to different, favorable result (stormtroopers change a surge to a hit on an attack dice for example).
Each unit gets 2 actions per activation (unless suppressed or panicking), these can be move, dodge, attack, standby, aim, recover or an action denoted on a card. Token sharing can only be done by specific actions, units or cards and outside of GAR is pretty limited.
Suppression - Is a core mechanic of the game, when a unit has to defend from a ranged attack it gains a suppression token, when it has equal suppression to its courgae (the yellow value on its unit card) it is suppressed. When suppressed it can only take a single action. At the end of the turn each unit removes a suppression, when it activates it rolls a white defense dice equal to the number of suppression it has, for every block or surge it removes one. The recover action gets rid off all the suppression a unit has. If a unit has double the suppression of its courage value it is panicked and performs a full move toward the nearest board edge and can do nothing else.
Cover/Saves - The only way a unit does not get a save in Legion is if it is targeted by "Force Choke" otherwise it always gets a save so you were not playing the game properly at a very basic level.
Surge/aim/impact - Some things have surges built in, some can gain surge tokens. Aim allows you to reroll at least two attack dice. Impact changes a number of hits to crits when used against a target that has the "Armour" key word. Vehicles also get a save and can have weak points (side or rear). So it sounds like you played this wrong as well.
Overwatch- (standby in Legion) would be broken as anything against melee units if it used a similar mechanic as DUST and as people with lightsabers is a pretty core part of Star Wars that would be pretty dumb as then no one would use them.
Army lists - Its not particularly restrictive, you have to have a commander (which also gets you those command cards) and 3 core units (playing a normal game). You then have the option of taking another commander, 3 more core, 2 operatives, 3 special forces, 3 support and 2 heavy units.
Game Speed - The game runs pretty quickly when used to it, generally my games take 2 hours or so. It is important to note that a game lasts 6 turns and is only by won fulfilling the objective on the card drawn at the beginning, killing everything can still be a loss if you havent played to the objective.
I would also be keen to know what the complete lists were as the ones you have posted are well below 500pts and the CIS one is illegal.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2020/10/19 02:49:33
Subject: Re:First demo game of legion-thoughts
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Master Engineer with a Brace of Pistols
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n Legion you have three decks of cards
AA - Legion uses a set of command cards
As i said first impressions. the card thing is a huge turn off to me, i dislike MTG, malifaux , 8th/9th ed 40K cards etc... i am fine with control sheets as a classic battletech/ B5 wars player but i prefer dice to cards for random generators. Since it was a demo game we only used the base 4 cards with no abilities. we also just did a straight up battle-kill the enemy force game.
DUST is not a particularly popularly played game
Unfortunately it only seems to popular in certain markets like Poland. i came in after the KS debacle so i have no animosity towards the game or company. the fact that Andy Chambers wrote the TT rules is a plus in my book.
Dice/tokens - yep the game uses proprietary dice.
I had no problem with the dice, i was having issue how the surge/crit mechanic worked.
Cover/Saves - The only way a unit does not get a save in Legion is if it is targeted by "Force Choke" otherwise it always gets a save so you were not playing the game properly at a very basic level.
I was referencing to how cover removes hits-1 for light cover, 2 for heavy cover instead of improving/modifying saves.
Surge/aim/impact - Some things have surges built in, some can gain surge tokens. Aim allows you to reroll at least two attack dice. Impact changes a number of hits to crits when used against a target that has the "Armour" key word. Vehicles also get a save and can have weak points (side or rear). So it sounds like you played this wrong as well.
Nope we played it exactly correct, i just had problems with the mechanics
Overwatch- (standby in Legion) would be broken as anything against melee units if it used a similar mechanic as DUST and as people with lightsabers is a pretty core part of Star Wars that would be pretty dumb as then no one would use them.
I don't see it but then i only had one demo game.
killing everything can still be a loss if you havent played to the objective.
Wow, well sorry but that's just dumb in my book. dominating the field of battle has always been a secondary win condition( or killing the caster in warmachine) in almost every wargame i have ever played. what does it matter what the objectives are if you can fulfill them at your leasure If there is no enemies on the field? it's one of the many reasons i went back to playing 5th ed 40K when they went to a similar scoring system that makes playing the game beyond turn 2 a waste of time VS the old system where scoring/counting up completed objectives only happened at the very end.
I would also be keen to know what the complete lists were as the ones you have posted are well below 500pts and the CIS one is illegal.
The CIS list he made the tank the commander because he only has dooku or greivous as commanders so he would have been way over points. the guy who plays the game made up the quick lists so the clones were at around 500 with upgrades-veteran pilot, turret upgrades, mini gun attachments, rocket launcher attachment etc...the CIS i think were a bit under in points with full squads of B1s, 2s, 2 droidikas, and the tank. as a demo game i was not looking to go really big i just used a mix of units to see how they functioned.
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This message was edited 2 times. Last update was at 2020/10/19 02:54:39
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2020/10/19 03:38:13
Subject: Re:First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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aphyon wrote:n Legion you have three decks of cards
AA - Legion uses a set of command cards
As i said first impressions. the card thing is a huge turn off to me, i dislike MTG, malifaux , 8th/9th ed 40K cards etc... i am fine with control sheets as a classic battletech/ B5 wars player but i prefer dice to cards for random generators. Since it was a demo game we only used the base 4 cards with no abilities. we also just did a straight up battle-kill the enemy force game.
It seems that you were predisposed to not like the game from the outset if you do not like cards as it is the core of how the game is set up and how it runs.
Dice/tokens - yep the game uses proprietary dice.
I had no problem with the dice, i was having issue how the surge/crit mechanic worked.
On the surges - Underneath the units health and courage value there is a bar that shows what surges do (if anything), for Rex surges change to crits on offense, on Destroyers it changes to blocks on defence. There are a few other things that have effects (like surge tokens and critical). Critical hits are the only thing that can hurt units with the "Armour" key word and they also are not negated by cover.
Cover/Saves - The only way a unit does not get a save in Legion is if it is targeted by "Force Choke" otherwise it always gets a save so you were not playing the game properly at a very basic level.
I was referencing to how cover removes hits-1 for light cover, 2 for heavy cover instead of improving/modifying saves.
Ah, sorry that was not how it read.
I would also be keen to know what the complete lists were as the ones you have posted are well below 500pts and the CIS one is illegal.
The CIS list he made the tank the commander because he only has dooku or greivous as commanders so he would have been way over points. the guy who plays the game made up the quick lists so the clones were at around 500 with upgrades-veteran pilot, turret upgrades, mini gun attachments, rocket launcher attachment etc...the CIS i think were a bit under in points with full squads of B1s, 2s, 2 droidikas, and the tank. as a demo game i was not looking to go really big i just used a mix of units to see how they functioned.
Dooku and Grevious are the only CIS commanders that have been released and are integral to playing the faction (as are their command cards). I would say that it might be worth trying the game again using the full rules and legal lists if you want to find out how it actually plays, it should be quicker a second time through as well.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2020/10/19 04:24:48
Subject: Re:First demo game of legion-thoughts
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Master Engineer with a Brace of Pistols
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It seems that you were predisposed to not like the game from the outset if you do not like cards as it is the core of how the game is set up and how it runs.
Well i know that now, i was told it was AA and FF dice but that's about all i knew (aside from how the models looked), but your right i have zero interest in going any further. the card decks + the loose everything but still win mechanic is a no go in my book. if you table me i deserve the L.
Perhaps i may get some minis and use them in other conversion (or display pieces like my large collection of X wing ships) like how B5 wars has been converted over to star trek, star wars, battlestar galactica, wing commander etc... that's the system i use my armada ships in. it is very much battletech in space with newtonian physics but uses d20s for gunnery/hit locations instead of 2d6 with fixed damage by weapon types.
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This message was edited 1 time. Last update was at 2020/10/19 04:27:06
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2020/10/19 13:25:15
Subject: First demo game of legion-thoughts
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Fixture of Dakka
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I find the suppression mechanic far and away the most important piece of the engine. What it accomplishes is an alternating activation system where focus fire isn't nearly as rewarded as most. Since suppression both grants cover and removes an action from an enemy unit, its often beneficial to spread damage around and limit the opponent's actions, rather than go for the kill at reduced effectiveness.
The one big gripe I have with the system is that the order mechanics are a little too easy to manipulate into not mattering and doing so encourages homogeneity in lists over diversity. It's a really solid game, but I really wish they'd implement a pass mechanic or something similar to make lists a little more open.
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![[Post New]](/s/i/i.gif) 2021/03/01 21:09:05
Subject: First demo game of legion-thoughts
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Dakka Veteran
NoVA
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Seems like a strange Demo to have no lightsabers in it. To me, that's what separates it from games like Dust. Space wizards force pushing and choking people.
Suppression is huge.
I think list building in Legion is more important than any game I've played because you also bid for the chance to use your battle deck. Leads to a lot of tough decisions. I really enjoy the mission, deployment, conditions turn zero game. Much better than randomly rolling a mission or something similar.
Command cards are great. Dooku's one pip sets up some crazy plays. It sold me on the game. My first game with him I used it and force choked a heavy weapon. Force pushed a different unit out of cover. Charged a unit and killed it in melee. And then force lightining'd another unit and scattered them out of cover.
Dooku died (mostly because he killed the unit he hit and was now in the open), but that was one of the most badass moments I've done in a wargame. It was very thematic. And then a horde of B1s were able to win the game for me.
I split 3 starter sets with some friends after that game.
Also, I like how the scenario is more important than killing. Kill points are the tiebreaker though.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2021/03/02 11:01:44
Subject: First demo game of legion-thoughts
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Battleship Captain
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Aphyon, I notice you mentioned a few times that you don't like using cards as random generators.
But in Legion, cards aren't random generators. Players choose which of their cards they use for the turn. You're almost bidding on who gets first turn in addition to orders and special rules.
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![[Post New]](/s/i/i.gif) 2021/03/02 12:18:53
Subject: First demo game of legion-thoughts
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Dakka Veteran
NoVA
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Yeah the command cards and the battle deck both give players more control, not less.
I understand if it's not for everyone, but it's personally one of my favorite parts.
To me, it's so much better than rolling for initiative or rolling for scenario.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2021/03/03 23:15:28
Subject: First demo game of legion-thoughts
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Fixture of Dakka
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I just got the core set and came to this thread to see someone in a similar position going through it... I really don't think I found that. What I did do, was learn a whole lot about Dust... So, uh, congrats for that I guess...
I would like to thank people in the replies though and to say the time spent typing out the expanations was not wasted, I found them really useful.
I think the next thing on my quest list is finding what some 800 point armies physically look like.
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![[Post New]](/s/i/i.gif) 2021/03/04 00:49:22
Subject: First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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Cool, which core did you go for?
Is there any thing in particular you were looking at/for? I can take some photos tomorrow of the lists currently used in my house if you want to see what we run (between three of us we run all 4 factions plus a proxy one) just as an idea.
Generally though an 800pt force will range from 8-14 activations.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2021/03/04 02:27:43
Subject: Re:First demo game of legion-thoughts
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Fixture of Dakka
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Well, I went into a bit of an grumpy huff when Legion came out and it wasn't compatible scalewise with my Imperial Assault collection, I think my exact line was, 'I'm no buying the same  things twice, especially when I've no painted the first lot...'
Then a few weeks ago I found out that there was such a thing as a 'Clone Wars' core set... So, that kind of let me keep up my irrational vow but still play the game.
So far my general plan is focus on Separatists with some light clone buying when tempted by shinies.
My initial purchases were a little limited by what was in stock and at reasonable prices...
Clone Wars Core Set
Super Battle Droids
AAT Tank
Padme
Sabre Tank
I know the tanks were on the foolish side, but my counterpoint is well, tanks are shiny. I see this as irrefutable.
I think my planned future purchases when they come available are:
Anakin
Darth Maul
Count Dooku
Phase II Troopers
Trooper Specialists
Droid Specialists
Droid Upgrades
BX droids or STAPs, maybe...
I know there's general advice out there about getting 2 core sets, and I'm sort of keeping an eye out for that, but I sort of always leaned more towards the Super Battle Droids than the Phantom Menace ones, plus seeing all the different core troopers that came out for the original factions, I don't want to over do it on the basic battle droids. - Like I can imagine there could be some geonosian troopers in the future.
I suppose army-wise, I think the main thing I'm trying to understand is the scale. - Like, I know on a unit/set level, things are pretty evenly priced compared to modern 40k. But, I also know the gameplay is a LOT smaller scale in focus than 40k was 8 years ago when I played and I think an 800 point army is more equivalent to something I'd see on a Bolt Action board thank my ye olde Imperial Guard army of 100 men, 5 tanks and 2 flyers, or the relatively elite 35-men+land-raider Assault Marine army.
I think what I've been looking for is a visual of like, 'this is your typical army', 'this is your horde army' and 'this is your elite army' kind of thing. - I think the bonus of this is, I can like show the pictures to my mates and say, 'this is what I've gotten myself in for, you interested in joining me on this silly adventure?'
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![[Post New]](/s/i/i.gif) 2021/03/04 08:53:36
Subject: First demo game of legion-thoughts
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Battleship Captain
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I'm in a similar situation. I discovered Legion over lockdown when I was discussing 40k with some friends, and one of them pointed out "Legion does this..." which prompted me to check it out and it snowballed from there.
I've bought two Clone Wars core sets with friends, they've each taken the clones and I'm taking the Droids.
I've watched a lot of YouTube batreps to know what I'm doing and am excited to get started.
The 'horde' units I see for Droids atm seem to focus on around 6xB1s with support. It's not really a horde in the general sense, Legion just doesn't scale that far (fine by me).
Your initial purchases seem solid to me, tanks are pretty good atm and you've got a decent to build off of.
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![[Post New]](/s/i/i.gif) 2021/03/04 10:33:44
Subject: First demo game of legion-thoughts
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Master Engineer with a Brace of Pistols
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Compel wrote:I just got the core set and came to this thread to see someone in a similar position going through it... I really don't think I found that. What I did do, was learn a whole lot about Dust... So, uh, congrats for that I guess...
I would like to thank people in the replies though and to say the time spent typing out the expanations was not wasted, I found them really useful.
I think the next thing on my quest list is finding what some 800 point armies physically look like.
Well good, i am glad it helped you at least, love the models myself really wanted to like the game, but as i said not my thing. i will just get my SW fix playing B5 wars with armada ships.
I really need to cut back anyway, last thing i need is another game to collect now that i think about it. even with spending a good 12-14 hours every weekend at the FLGS running late night gaming.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2021/03/04 14:41:33
Subject: Re:First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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CIS are my goto faction (I have a Shadow Collective army that is played using Rebel's rules as well) and they are pretty cool.
Compel, be advised that B2s, whilst great fun and cool models are not the greatest unit. I love them with all my heart but they often struggle to be a worth while include. Hopefully we do get another troop choice before too much longer though, something living would kind of mess up the AI thing which is the whole schtik of the faction.
I am afraid that I didnt have time to grab too many pics for you but have some that might help you out;
First up is the list that I used yesterday, very small and elite but packs a hell of a wallop. Luckily the mission played was Hostage exchange and B2s love it.
Second is a typical tank build, tank drivers with "Field Commander" can be army commanders now adays so both AAT use T series drivers;
Couple of shots from tournaments that show the whole armies;
Will have a hunt and see if I can find any more pics but hope that helps.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2021/03/04 16:14:12
Subject: First demo game of legion-thoughts
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Battleship Captain
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I'm not really sure what CIS would use as additional Core troopers though actually.
Geonosian B1s is an option, but feel rather forced to me, even more so than variant Storm Troopers!
We already have Security Droids, and they're an upgrade to B1s so it's perhaps unlikely to get entire units of them. These would have made the most sense of everything I can think of.
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![[Post New]](/s/i/i.gif) 2021/03/04 16:14:49
Subject: First demo game of legion-thoughts
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Fixture of Dakka
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Those pics are really great and they just help provide SO much more context for how the game really looks like. - It's given me plenty of opportunity to bombard some friends with pictures of 'so this is a Legions army, not so scary, is it?'
The B2 advices is really helpful too, hopefully an upgrade pack or the like will come out to help them
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This message was edited 1 time. Last update was at 2021/03/04 16:15:51
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![[Post New]](/s/i/i.gif) 2021/03/04 16:40:33
Subject: First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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kirotheavenger wrote:I'm not really sure what CIS would use as additional Core troopers though actually.
Geonosian B1s is an option, but feel rather forced to me, even more so than variant Storm Troopers!
We already have Security Droids, and they're an upgrade to B1s so it's perhaps unlikely to get entire units of them. These would have made the most sense of everything I can think of.
I think most people are expecting a non droid unit like Genosians, Umbarans etc. but then you would end up with an army that is not droid and looses all the flavour of the faction. But as you say the only alternatives are ever increasingly obscure marks of droid like the B3, IG Lancer and S-Enforcers. That could be cool but hardly iconic.
Compel wrote:Those pics are really great and they just help provide SO much more context for how the game really looks like. - It's given me plenty of opportunity to bombard some friends with pictures of 'so this is a Legions army, not so scary, is it?'
The B2 advices is really helpful too, hopefully an upgrade pack or the like will come out to help them
The B2 has already gotten its upgrade, the T- Series droid in the Specialists pack can be used as either an army leader or as a unit leader. As a unit leader it makes that unit loose AI: Attack (which is wonderful). The real weakness of the B2 is that it is so expensive whilst being very short ranged (its guns are range 2) and not being able to coordinate other trooper units like the B1s can. For reference, the B2 units I posted in the first photo are 93pts each. A unit of B1s is 36. Maul is 160. The real upside to B2s though is they are an absolute beast to shift when in cover (they have armour 1 so ignore a hit, heavy cover negates 2 more so four shots minimum to cause any damage, unless your opponent rolls crits) and at short range they throw so many dice it is obscene (one of those units is close to averaging a tanks output of firepower a turn). We are getting a transport coming though so that might negate the short range problem!
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This message was edited 1 time. Last update was at 2021/03/04 16:42:06
On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2021/03/05 08:20:32
Subject: First demo game of legion-thoughts
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Battleship Captain
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Do we know what transport we're getting?
The obvious choice is the MTT, but over 100 B1s seems a bit excessive
Since we've moved to cylinders for LoS, I wonder if walking up B2s behind some Droidekas or something is at all viable.
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![[Post New]](/s/i/i.gif) 2021/03/05 08:45:50
Subject: Re:First demo game of legion-thoughts
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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This is a super useful thread, thanks a lot for posting those army shots Ingtaer - even the droid army isn't as massive as I was thinking it might be, I guess I have been ruined by imagining 100 miniature + Imperial Guard or Ork armies from 40k! That looks like it might be achievable even for someone that has my glacial pace of miniature painting.
Aphyon - at least take heart this thread has helped some others get interested in a game haha !
I have split a Clone Wars set with a friend. Was looking at a Youtube channel called Zorpazorp (I think) - some really amazing battle reps and the vids on assembling/painting were useful, can't wait to get stuck in!
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![[Post New]](/s/i/i.gif) 2021/03/05 12:55:21
Subject: First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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Just a PSA for UK peeps getting into the game, https://emperorwargaming.co.uk/shop/ are having a closing down sale and they have some great prices on stuff.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2021/03/09 12:52:57
Subject: Re:First demo game of legion-thoughts
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Dakka Veteran
NoVA
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ingtaer wrote:CIS are my goto faction (I have a Shadow Collective army that is played using Rebel's rules as well) and they are pretty cool.
I think we'd be friends.
CIS are my main faction right now also, and I've been on the fence about doing the exact same proxy. I stumbled on some nice Maul's Mandos prints and I've been trying to resist the urge to buy them. Son of Dathomir is a great little series. Rebel's rules are pretty perfect for all the main units of the Shadow Collective.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2021/03/09 16:55:24
Subject: First demo game of legion-thoughts
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[MOD]
Fixture of Dakka
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From Seb minis patreon? That is where I am getting most of my prints from, just about to finish printing off his Maul with Dark Sabre and I think I am done.
Also looking at using a bunch of the Krayts Claw's to round out the list for stuff I couldn't find a reasonable proxy for but am now going to be forced to shoehorn Hondo and his gang as well... Its a tough life.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2021/03/09 17:27:54
Subject: First demo game of legion-thoughts
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Dakka Veteran
NoVA
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ingtaer wrote:From Seb minis patreon? That is where I am getting most of my prints from, just about to finish printing off his Maul with Dark Sabre and I think I am done.
Also looking at using a bunch of the Krayts Claw's to round out the list for stuff I couldn't find a reasonable proxy for but am now going to be forced to shoehorn Hondo and his gang as well... Its a tough life.
Yup, from Sebs. Those minis look great. Maul's Mandos are my favorite looking group in any Star Wars setting, and Maul is my favorite character... and when he had the Darksaber he was at his strongest... a worthy proxy for Operative Luke.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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