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Made in us
Confident Goblin Boss




Australia

Hi guys, looking at getting some advice on gloomspite gitz.



List One

++ **Pitched Battle** 2,000 (Destruction - Gloomspite Gitz) [2,000pts] ++

+ Leader +

Fungoid Cave-Shaman: 2. Itchy Nuisance

Loonboss: 5. The Clammy Cowl

+ Battleline +

Shootas: 20 Shootas, Gong Basher, Moon Clan Flag, x3 Barbed Net

Stabbas: 2x 20 Stabbas, Bad Moon Icon, 2x Gong Basher, Moon Clan Flag, Stabba, 2x x3 Barbed Net

+ Other +

Loonsmasha Fanatics: 5 Loonsmasha Fanatics

+ Battalion +

Super Battalion: Moon-bitter Squigalanche
. Battalion: Moon-jumper Stampede
. . Boingrot Bounders: 2x 5 Boingrot Bounderz
. . Squig Hoppers: 2x 5 Squig Hoppers
. . Squig Hoppers: 2x 5 Squig Hoppers
. Loonboss on Mangler Squigs: Envoy of the Overbounder, General - Loonboss with Squig, Syari Screamersquig
. Mangler Squigs

+ Allegiance +

Allegiance
. Gloomspite Gitz: Jaws of Mork

+ Game Options +

Game Type: 2000 Points - Battlehost

+ Malign Sorcery +

Endless Spell: Malevolent Maelstrom

+ Scenery +

Bad Moon Loonshrine

++ Total: [2,000pts] ++


List Two



++ **Pitched Battle** 2,000 (Destruction - Gloomspite Gitz) [2,000pts] ++

+ Leader +

Fungoid Cave-Shaman: 2. Itchy Nuisance

Loonboss: 5. The Clammy Cowl

+ Battleline +

Shootas: 20 Shootas, Gong Basher, Moon Clan Flag, x3 Barbed Net

Stabbas: 2x 20 Stabbas, Bad Moon Icon, 2x Gong Basher, Moon Clan Flag, Stabba, 2x x3 Barbed Net

+ Other +

Loonsmasha Fanatics 5 Loonsmasha Fanatics

+ Battalion +

Super Battalion: Moon-bitter Squigalanche
. Battalion: Moon-jumper Stampede
. . Boingrot Bounders: 2x 5 Boingrot Bounderz
. . Squig Hoppers: 2x 5 Squig Hoppers
. . Squig Hoppers: 2x 5 Squig Hoppers
. Loonboss on Giant Cave Squig: Envoy of the Overbounder, General - Loonboss with Squig, Syari Screamersquig
. Mangler Squigs
. Squig Herd: 2x 5 Squigs & Squig Herder

+ Allegiance +

Allegiance
. Gloomspite Gitz: Jaws of Mork

+ Game Options +

Game Type: 2000 Points - Battlehost

+ Malign Sorcery +

Endless Spell: Malevolent Moon

+ Scenery +

Bad Moon Loonshrine

++ Total: [2,000pts] ++



List Three


++ **Pitched Battle** 2,000 (Destruction - Gloomspite Gitz) [2,000pts] ++

+ Leader +

Fungoid Cave-Shaman: 3. The Great Green Spite

Loonboss: 5. The Clammy Cowl

+ Battleline +

Shootas: 20 Shootas, Gong Basher, Moon Clan Flag, x3 Barbed Net

Stabbas: 3x 20 Stabbas, Bad Moon Icon, 3x Gong Basher, 2x Moon Clan Flag, Pokin' Spear, 3x x3 Barbed Net

+ Other +

Loonsmasha Fanatics: 5 Loonsmasha Fanatics

+ Battalion +

Super Battalion: Moon-bitter Squigalanche
. Battalion: Moon-jumper Stampede
. . Boingrot Bounders: 2x 5 Boingrot Bounderz
. . Squig Hoppers: 2x 5 Squig Hoppers
. . Squig Hoppers: 2x 5 Squig Hoppers
. Loonboss on Giant Cave Squig: Envoy of the Overbounder, General - Loonboss with Squig, Syari Screamersquig
. Mangler Squigs

+ Allegiance +

Allegiance
. Gloomspite Gitz: Jaws of Mork

+ Game Options +

Game Type: 2000 Points - Battlehost

+ Malign Sorcery +

Endless Spell: Balewind Vortex

Endless Spell: Malevolent Moon

++ Total: [2,000pts] ++


So basically the three lists are variations of a Squigalanche battalion.

Options are either:

1. Going all in on the stampede battalion. This list uses the large squig hopper units to screen the boss and boingrots.

2. This runs some squig herds to support the moonclan grots as a flanking force. Shaman drops itchy nuisance to make sure the squigs get the drop on the enemy and defeat in detail.

3. This list bolsters the moonclan grots to give them more staying power and gives the shaman some more power with the extended range to nuke with the great green spite via the vortex.

This message was edited 2 times. Last update was at 2020/11/22 23:26:50


 
   
Made in us
Humming Great Unclean One of Nurgle






Hm, it is difficult to offer advice without context as to power level. What do you want to achieve with the list? Are you taking it to a tournament, or just playing games at your local spot? What armies do you regularly play against, and how strong are the lists they are running? Anything you can provide will help a lot.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in au
Confident Goblin Boss




Australia

Thanks for the reply NinthMusketeer I'll try to provide some more context to my situation and strategy. These are all 2000 point lists.

I'm not really playing on a formal competitive scene; I'm more of a FLGS scene, but against people who know their way around a d6
I do run into some of the nastier lists occasionally but not too often (main opponents seem to be Skaven, DoK and Death lists.)

I had a basic strategy of swarming the mid objective with the large grot blob, then use the squigs as a rapid strike force to exert a large concentration of offensive power onto a single enemy unit at a time to defeat them in detail. The speed and flight of squigs also allows for very unique but somewhat unpredictable mobility to evade enemy hard hitters and to surgically strike onto exposed elements of an enemy army. The hoppers can screen the boingrots and the mounted loonboss, and can also act as rearguard or objective grabbers for those more distant objectives. The mangler is basically a chariot; a good distraction which is best in short battles rather than protracted fights.

The shaman's goal is to flank alongside the major grot blob and provide either long range nuking with GGS, or to help squigs get that first strike with Itchy Nuisance (a key weakness of the squigs is their glass jaw; forcing an enemy to fight last will help). Hiding the fanatics in either unit depending on how likely I feel the enemy will try to charge the shaman.

I'm not really a fan of the spiders but everything else is good.

 
   
Made in us
Humming Great Unclean One of Nurgle






Instead of 2x 20 stabbas I would run 1x 40, it is more than twice as strong and you can buff them all at once that way. You have the minimum battleline covered even without the stabbas.

You'll want to lean harder into boingrot bounders instead of hoppers; they are significantly better for only a tiny point increase. Especially against experienced players the MWs they do on charging will be essential and it mitigates the glass cannon element on top of the 4+ armor.

Other than that you should be good for the meta environment you are describing.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
 
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