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Made in us
Bounding Ultramarine Assault Trooper





Hello,

I have a sizeable force of custodes.

-2 termi captains (axe/spear)
-3 shield captains (2 spear/1 sword /blade)
-Trajan
-10 bikes (6 salvo/3 hurricane)
-10 Allarus (5 axe/5 spear)
-2 comptetor dreads (magnetized)
-2 telemons (all weapons magnetized)
-Aquilus dread
-Gallatus Dread
-4 vexillas (spear, axe, 2 with shield)
-10 wardens (5 axe/5 spear)
-9 shield/sword guards
-9 spear guards.

I pick my battles when it comes to magnetizing so I rather get extra guard rather than try to drill small magnets.

When it comes to those FW units I mentioned, I looked in Blood Of Kittens and it seems that the allarus and regular guard are more prominent due to the lower points cost and stratagems.

When it comes to Aquilons and Sagiisttarum have you found out that they do something significantly better than the regular units?

I already bought them but I havent assembled them since I was strongly considering returning them.
   
Made in us
Never Forget Isstvan!






Aquillons are pnt for pnt our most deadly unit.

85pts for the twin adrathic destructor version or 75 for the bolter version puts them only behind bikes for volume of fire and only behind tanks in lethality of shooting.

This is compensated by stronger anti-inf fire than the bikes and being on a more durable platform than the tanks.


We also have no other way to really threaten knights effectively than their fists.


That being said, allarus/w spears are certainly a more utilitarian and cheaper unit than the aquillons.



Sagg guard with daggers are our most utilitarian troop choice, and shield guard are only favored over them due to their resilience.

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Made in us
Bounding Ultramarine Assault Trooper





 Eihnlazer wrote:
Aquillons are pnt for pnt our most deadly unit.

85pts for the twin adrathic destructor version or 75 for the bolter version puts them only behind bikes for volume of fire and only behind tanks in lethality of shooting.

This is compensated by stronger anti-inf fire than the bikes and being on a more durable platform than the tanks.


We also have no other way to really threaten knights effectively than their fists.


That being said, allarus/w spears are certainly a more utilitarian and cheaper unit than the aquillons.



Sagg guard with daggers are our most utilitarian troop choice, and shield guard are only favored over them due to their resilience.


yeah Aquilons were the more likely to made the cut since they do in fact do the most damage outside of a fisty telemon.

saggies are probably the unit I do not think I would need as much.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




 Eihnlazer wrote:
Aquillons are pnt for pnt our most deadly unit.

85pts for the twin adrathic destructor version or 75 for the bolter version puts them only behind bikes for volume of fire and only behind tanks in lethality of shooting.

This is compensated by stronger anti-inf fire than the bikes and being on a more durable platform than the tanks.


We also have no other way to really threaten knights effectively than their fists.


That being said, allarus/w spears are certainly a more utilitarian and cheaper unit than the aquillons.



Sagg guard with daggers are our most utilitarian troop choice, and shield guard are only favored over them due to their resilience.


Every one of our Dreadnaughts punches at S7 or better, even the base GW one punches at S14. That'll threaten. Also we have several aircraft that can seriously ruin a knight's day. Ares main gun can 1 shot a knight if EVERYTHING goes perfectly. It's d3 shots at s14 ap -4 Damage d3+6. It's a flying shadowsword. I'm not saying they aren't the best at punching knights, but we have OTHER options for big scary T8 targets, that's all. Ares is showing up in a lot of big tourny lists.
   
Made in us
Bounding Ultramarine Assault Trooper





FezzikDaBullgryn wrote:
 Eihnlazer wrote:
Aquillons are pnt for pnt our most deadly unit.

85pts for the twin adrathic destructor version or 75 for the bolter version puts them only behind bikes for volume of fire and only behind tanks in lethality of shooting.

This is compensated by stronger anti-inf fire than the bikes and being on a more durable platform than the tanks.


We also have no other way to really threaten knights effectively than their fists.


That being said, allarus/w spears are certainly a more utilitarian and cheaper unit than the aquillons.



Sagg guard with daggers are our most utilitarian troop choice, and shield guard are only favored over them due to their resilience.


Every one of our Dreadnaughts punches at S7 or better, even the base GW one punches at S14. That'll threaten. Also we have several aircraft that can seriously ruin a knight's day. Ares main gun can 1 shot a knight if EVERYTHING goes perfectly. It's d3 shots at s14 ap -4 Damage d3+6. It's a flying shadowsword. I'm not saying they aren't the best at punching knights, but we have OTHER options for big scary T8 targets, that's all. Ares is showing up in a lot of big tourny lists.


Ares gunships arent used as much due to the Fog of War missions.

I have seen a few lists that do really well that use only GW custodes.

https://bloodofkittens.com/wp-content/uploads/2020/11/Marshall-Reeves-2nd-Place-Amiable-Bright-Plague-War-Adeptus-Custodes.pdf

   
Made in us
Fixture of Dakka





Denison, Iowa

I used to just run regular Guard, but in one game I tried 5x5 Sagitarum Guard, and they totally shredded my opponent. They aren't as resilient as the shield guys, and don't have quite the CC punch, but they are still significantly better than marines in CC. Add into that they they can and do shred 2 and 3 wound infantry at range, something our other troops stink at.
   
Made in us
Bounding Ultramarine Assault Trooper





 cuda1179 wrote:
I used to just run regular Guard, but in one game I tried 5x5 Sagitarum Guard, and they totally shredded my opponent. They aren't as resilient as the shield guys, and don't have quite the CC punch, but they are still significantly better than marines in CC. Add into that they they can and do shred 2 and 3 wound infantry at range, something our other troops stink at.


Yeah I am looking forward to have some saggies ready. I am glad I kept the Aquilons. They actually do look better in person. with 6 you can vary the poses enough but I wouldnt want to get more since they will all look the same
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Until recent changes to the Meta, Allarus were by far and away better than Aquilons for earning points back. They can't hit as hard (for now) but they can do great work clearing screens, and with character targeting and Slayer of Tyrants they are really strong.
   
Made in gb
Regular Dakkanaut




The Sag guard are a really viable option to score/ hold back field objectives and can offer some damage options. For an elite small number of units unit army they offer more than a board and sword unit in damage and options if you need to sit on an objective.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




The problem with holding Sag in the back field is you are paying 150 points for a unit that does nothing. I'd rather keep the sags up front, deleting units and threatening bigger stuff, than my shield boys basically move-advance-pray-charging to maybe do something effective.
   
Made in us
Bounding Ultramarine Assault Trooper





FezzikDaBullgryn wrote:
The problem with holding Sag in the back field is you are paying 150 points for a unit that does nothing. I'd rather keep the sags up front, deleting units and threatening bigger stuff, than my shield boys basically move-advance-pray-charging to maybe do something effective.


yeah I think there is a balance of how you use them and what your lists looks like
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

FezzikDaBullgryn wrote:
The problem with holding Sag in the back field is you are paying 150 points for a unit that does nothing. I'd rather keep the sags up front, deleting units and threatening bigger stuff, than my shield boys basically move-advance-pray-charging to maybe do something effective.


indeed, but apart form using an elite slot on a sisters of silence squad, or using a twin cannon Telemon at nearly twice the price, what do custodes actually have thats cheaper to hold a back objective down?

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

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xerxeskingofking wrote:
FezzikDaBullgryn wrote:
The problem with holding Sag in the back field is you are paying 150 points for a unit that does nothing. I'd rather keep the sags up front, deleting units and threatening bigger stuff, than my shield boys basically move-advance-pray-charging to maybe do something effective.


indeed, but apart form using an elite slot on a sisters of silence squad, or using a twin cannon Telemon at nearly twice the price, what do custodes actually have thats cheaper to hold a back objective down?


how do I add sisters of silence prosecutor squad in battlescribe? I only had a squad but realized a 2nd squad would be better to cover 2 fronts, specially after I saw a 2nd place list with 2 prosecutors squad.
   
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Automated Rubric Marine of Tzeentch




dorset

honestly, i'm kinda working on that myself.

the sisters are a separate force list in battlescribe, "Imperium-Sisters of Silence" (v19, or at least mine are). so you add that on as a 2nd detachment (same as any multi detachment list), and then you can add the actual squads, but apart form declaring them "reinforcements" im not sure how its suppose to work, or if thier is a specail org type for them

This message was edited 1 time. Last update was at 2020/12/14 15:16:36


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Bounding Ultramarine Assault Trooper





xerxeskingofking wrote:
honestly, i'm kinda working on that myself.

the sisters are a separate force list in battlescribe, "Imperium-Sisters of Silence" (v19, or at least mine are). so you add that on as a 2nd detachment (same as any multi detachment list), and then you can add the actual squads, but apart form declaring them "reinforcements" im not sure how its suppose to work, or if thier is a specail org type for them


from what I understand there is no penalty to add them into a regular detachment in the elite units.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

gundam wrote:
xerxeskingofking wrote:
honestly, i'm kinda working on that myself.

the sisters are a separate force list in battlescribe, "Imperium-Sisters of Silence" (v19, or at least mine are). so you add that on as a 2nd detachment (same as any multi detachment list), and then you can add the actual squads, but apart form declaring them "reinforcements" im not sure how its suppose to work, or if thier is a specail org type for them


from what I understand there is no penalty to add them into a regular detachment in the elite units.


yhea, thats my take as well, form looking at War of the Spider book that i have in front of me right now, but im stuggling to work out how to make Battlescribe do that. it seems that BS treats them as a seperate army, and it wont just mix and match them like that.

a bit more playing around, and you can add the Sisters directly to the custodes detachment if you can selected that detachment (not the top level "roster" line). that might work better, im not sure.

This message was edited 1 time. Last update was at 2020/12/14 15:55:04


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




A SoS Rhino is only 75 points and camps an obj better than a squad of sisters.
   
Made in us
Been Around the Block





I added them as Reinforcements in the initial screen (add forces) and the CP came out correctly. Battalion of Custodes and SoS as reinforcements, 12 CP for Strike Force.
   
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Automated Rubric Marine of Tzeentch




dorset

FezzikDaBullgryn wrote:
A SoS Rhino is only 75 points and camps an obj better than a squad of sisters.


ok, stupid question time: can you take a decicated transport (like a Rhino), independently of a unit for it to transport? or are you suggesting that we get a unit of (say) prosecutors, "with" a rhino, but deploy the sisters out of their ride and have them foot-slog up while their taxi holds the fort at the back?

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Bounding Ultramarine Assault Trooper





Goreshrek wrote:
I added them as Reinforcements in the initial screen (add forces) and the CP came out correctly. Battalion of Custodes and SoS as reinforcements, 12 CP for Strike Force.


ll have to try that
   
Made in us
Fixture of Dakka





Denison, Iowa

It sounds silly, but I usually only take two shield captains (on bikes). It would technically be our cheapest way to take a 3rd captain (cheapishly built) to sit on an objective. I mean, it's totally unfluffy, but works.
   
Made in us
Bounding Ultramarine Assault Trooper





 cuda1179 wrote:
It sounds silly, but I usually only take two shield captains (on bikes). It would technically be our cheapest way to take a 3rd captain (cheapishly built) to sit on an objective. I mean, it's totally unfluffy, but works.


Captains on bikes are unkillable
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




xerxeskingofking wrote:


ok, stupid question time: can you take a decicated transport (like a Rhino), independently of a unit for it to transport? or are you suggesting that we get a unit of (say) prosecutors, "with" a rhino, but deploy the sisters out of their ride and have them foot-slog up while their taxi holds the fort at the back?


As the rules go (from memory), you can take 1 dedicated transport slot per each other slot in the detachment. Nowhere does it say they have to be able to fit in the transport, or that you need a SoS unit to take a SoS rhino. So I think you can simply take a rhino for any of your Custodes units with no issues, they just can't use it obviously.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




They don't need to use it, it just needs to camp on an ovjective and you have a T7 10W profile that is difficult to remove and carries a S10 weapon that can threaten most things in the game for only a few extra points.
   
 
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