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Now for my Slaves to Darkness army. This one I have all the models for already. I want to do a Tzeentch theme. I was a little disappointed by the lack of units in this army, but it really is the closest to an old Warriors of Chaos force from WFB.
Adjusted the list a bit, mostly in war gear and marks. Same points. Would the last 50pts be better spent on a single Spawn or on a Command Point?
Host of the Everchosen only gives benefits to Archaon and Varanguard, which you have neither, so I'm not sure why you have chosen it. You'd probably be better off taking Cabalists.
The Tzeentch aura to reroll saves of 1 doesn't stack with the innate ability for Warriors to reroll failed saves when 10 models or over, and the Tzeentch specific prayer from the Warshrine does the same thing. You could always throw those on the Knights (the Marauders are too frail to really make good use of it).
[Standard disclaimer about relative power levels and meta and whatnot.]
-Why Host of the Everchosen? It isn't offering you anything; ravagers would be a much better choice here.
-Without any undivided heroes there is no reason to mark units as undivided.
-All the units should have a banner & musician as it is already factored into their point cost. Or was this a typo?
-For knights lances are simply not as good as ensorcelled weapons. I can go into detail if you like. If you have the ones from the starter it shouldn't be difficult to do a weapon swap using some of the extra bits from other kits.
-Marauders with flails are awful compared to hand weapon & shield. It is one of the biggest gaps between equipment options in the game, if not the biggest. You are going from 0.5 average (pre-save) damage per model to 0.33. Even on a full 40-man unit the 2" range of the flail only pushes the damage to even at best, and you still lose the save bonus of the shield.
Still trying to be more polite. If you catch me being toxic please call me on it.
Enjoying narrative before matched play, crusading on a path to glory!