|
Warcry is as basic as it's possible to get; the rules are very easy and the game is very shallow. I don't think it's an easy gateway into Sigmar; the models are the same but the rules are very different, and the two play very differently.
For 40k Kill Team is a much better gateway into the full-size game since there's more content and the rules are a lot closer in form and function (the statlines are the same, for instance). There are still two-player boxes, and they have in the past done one-warband boxes with a squad of models, a bit of terrain, and some Kill Team cards. I also find Kill Team's more customizable and the cost to build a warband is less; in Warcry a $50-60 box is exactly one 1,000pt warband (standard game size) and if you want any flexibility at all you'll need to buy two boxes or buy multiple Sigmar boxes to pull one model out of, while one $50-60 infantry box often gives you the stuff to build a hundred-point (standard game size) Kill Team a number of different ways, and if you want to change up what you're doing in Kill Team it's much easier to do that by swapping one guy for the same sort of trooper with different equipment, whereas in Warcry/Sigmar you'll need to get completely different models.
As to me personally I spend a lot more time with GW models and older or non-GW rules (9th Age instead of Sigmar, 30k or homebrew older editions rather than 9th Edition) because I miss the customizability and flexibility of the older editions. The current rules are often far simpler than the stuff you'd get in the old days but I find it's often also blander and harder to be creative with.
|