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Made in no
Liche Priest Hierophant





Bergen

There is nothing that prevents airplanes to stand upon very tall buildings, even with mobbling model syndrome? We just marked where it was aproxemently.

This message was edited 1 time. Last update was at 2021/01/31 16:51:52


   
Made in gb
Dakka Veteran





The BRB on page 261 defines 'buildings' as units (usually with the fortification battlefield role), so by the official rules you cannot usually place any unit on top of a building

Otherwise, it depends on what terrain traits are assigned to the terrain piece in question. If it is a ruined building-like-erection then it will likely be 'scalable', which specifically says that flying models can end their move on top of it. However, if the building-like-erection has the 'unstable position' trait then no units can end their move on top of it. If it has neither of those traits (maybe a skyscraper represented by a box?) then I don't think there is anything stopping aircraft from moving onto it by default.

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Made in gb
Norn Queen






Buildings, that is, units with the BUILDING keyword and a datasheet, can't have other units placed on top of it.

Terrain features with the Scalable trait can have aircraft stop on top of them.
   
Made in no
Liche Priest Hierophant





Bergen

:-p You knew what I meant.

So if an aria terain does not have scalabel you can not be on it? This was a multi story ruin form kill team. We used wobly model syndrom on an edge along the erected ruiened wall.

Can your movement stop halfway up or down a cliff for istance, or wall?

   
Made in gb
Longtime Dakkanaut



Glasgow

The rules for any piece of terrain are determined by what keywords you assign to it. Only terrain classified as hills can have models on top without a keyword
   
Made in no
Liche Priest Hierophant





Bergen

And a ruin is scalable so a airplane can land on like a small erected girdle with wobbly model syndrom?

   
Made in gb
Longtime Dakkanaut



Glasgow

Terrain pieces have the keywords you choose to assign them and agree with your opponent you are free to assign whatever keywords you like. The rulebook itself provides examples of common features (but these are not mandatory) and draws distinction between "ruins "ruin walls" and "industrial structures"
   
Made in no
Liche Priest Hierophant





Bergen

But can the damn plane balance on the hair of a pin if it is scalable?

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

No. Wobbly Model does not allow you to place a model somewhere it cannot actually sit by itself. It allows you to place it there and then move it somewhere else so that it doesn't fall over when someone bumps the table.

Hints and Tips – Wobbly Models
Sometimes you may find that a particular terrain feature makes it hard for you to place a model exactly where you want. If you delicately balance a model in place, it is very likely to fall as soon as someone nudges the table, leaving your painted model damaged or even broken. In cases like this, provided it is still physically possible to place the model in the desired location, you may find it helps to leave a model in a safer position, so long as both players agree and know its ‘actual’ location. If, later on, an enemy model is shooting the model, you will have to hold it back in place so they can check visibility.
   
Made in no
Liche Priest Hierophant





Bergen

Yes, thank you for the quote. However it does not adress weather an airplane can stand there or not as far as I can see.

It can physically stand on the pin. There is room. There just is not balance. It seems suported by the rules. It came up in the game today, is why I am asking. Also, with enough terain there is very few places for a plane to land if it can not land on terain.

This message was edited 1 time. Last update was at 2021/01/31 21:16:17


   
Made in gb
Dakka Veteran





If it fits, and it can remain in that position without anyone touching it then it is allowed to go there. You can then claim wobly model to prevent it from being knocked. If it cannot balance without outside help then it is not allowed to go there. If there is some edge case in between then you just have to work it out with your opponent.

8930 points 6800 points 75 points 600 points
2810 points 4090 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in no
Liche Priest Hierophant





Bergen

Well the airplane would fit. It just would not balance. (Or I suppose in theory it is possible, but you get what I mean.)

How does the game (or you) define the word fit? If it is space for it, it certanly shurly fits? No? Yes?

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

This is a practical test. If you place the model there without holding it up, you may then use Wobbly Model. If not, you cannot claim it is there.
   
Made in gb
Battleship Captain





Bristol (UK)

You can of course spent three hours channelling your inner Thanos to get the Flyer to balance just-so. Then it would be legal to wobbly model syndrome.
   
Made in no
Liche Priest Hierophant





Bergen

This is the word fit is what the rules uses is it not?

Either it fits, or it does not fit. That is a true dicotemy. Weather it can balanse there seems irelewant, unless that is somehow incorperated into the meaning of word fit.

The rules allows things to be palced on building if they are scalable. *Check.* The airplane does pysicaly fit on the pin girder standing up. *check* Wobly model syndrome alows us to remove the model so it does not get damaged. *check* No need to channel your inner thanos to get the balance right. Further from a narative perspective the airplaine is somewhere far above the battlefield. So the only thing that would prevent it, and the only thing that matters since it is a game, are the rules. And the rules as far as I can see alows it.

So we place the airplane on top of the building. It fits. Then we remove it because of wobly model syndrome. We mark where it is on the game with some dice. And the game moves on.

Is this not a good interpretation of the rules? The way I read them it is abigius and a bit of a RAW or RAI. I am not trying to be contratian, but the rules you have refered me to thus far has not helped settle the issue for me, if anything I am not seeing anything preventing it.

This message was edited 2 times. Last update was at 2021/02/01 20:53:41


   
Made in us
Confessor Of Sins





Tacoma, WA, USA

It is not. Again you can refer to the actual rules.
Hints and Tips – Wobbly Models
Sometimes you may find that a particular terrain feature makes it hard for you to place a model exactly where you want. If you delicately balance a model in place, it is very likely to fall as soon as someone nudges the table, leaving your painted model damaged or even broken. In cases like this, provided it is still physically possible to place the model in the desired location, you may find it helps to leave a model in a safer position, so long as both players agree and know its ‘actual’ location. If, later on, an enemy model is shooting the model, you will have to hold it back in place so they can check visibility.
Notice how those rules speak of moving the model to a "safer position" because it is "likely to fall as soon as someone nudges the table". If you can't take your hands away from the model without it falling over due to simple gravity, it isn't "physically possible to place the model in the desired location".
   
Made in gb
Battleship Captain





Bristol (UK)

 alextroy wrote:
It is not. Again you can refer to the actual rules.
Hints and Tips – Wobbly Models
Sometimes you may find that a particular terrain feature makes it hard for you to place a model exactly where you want. If you delicately balance a model in place, it is very likely to fall as soon as someone nudges the table, leaving your painted model damaged or even broken. In cases like this, provided it is still physically possible to place the model in the desired location, you may find it helps to leave a model in a safer position, so long as both players agree and know its ‘actual’ location. If, later on, an enemy model is shooting the model, you will have to hold it back in place so they can check visibility.
Notice how those rules speak of moving the model to a "safer position" because it is "likely to fall as soon as someone nudges the table". If you can't take your hands away from the model without it falling over due to simple gravity, it isn't "physically possible to place the model in the desired location".

How does that rule not apply to a Flyer balancing on a pin?
You can, theoretically, balance a Flyer on a pin. It was a centre of gravity that you can place directly over the fulcrum of the pin. Of course, it would be extremely difficult to do so (indeed minor air currents may make it practically impossible) but it is possible. Especially if we walk it back slightly from such an extreme case, and balance in on a small but still flat surface. Like stacking a tower of cards, it'll hold until someone breathes too heavily.
How stable does a model have to be before it turns from "too unstable to count" to "it fits but it wobbles".
   
Made in gb
Horrific Hive Tyrant





You have to be able to leave the model there without it moving. The way to prove it? Do it! If you can, then you can invoke Wobbly Model and take the model away.
   
Made in gb
Battleship Captain





Bristol (UK)

But that's hardly fair as a concept though is it? We're getting back to "guess the range to fire barrage weapons" territory.
A player with very steady hands is going to be able to place models in a lot more locations than a player with very shaky hands from an injury. ~

I believe rules should be relatively objective. Either you can place the model there (with Wobbly) or you can't. Subjective stuff like "you need to actually place it there" falls apart when you get to situations like this.
The argument regarding a pin point is obviously quite extreme. But balancing it on the top of a ruin or an oil barrel shouldn't be particularly out-there as a situation.
Player physical ability should have nothing to do with it.

This message was edited 2 times. Last update was at 2021/02/02 10:46:32


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Stux wrote:
You have to be able to leave the model there without it moving.
Citation needed.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in no
Liche Priest Hierophant





Bergen

 Stux wrote:
You have to be able to leave the model there without it moving. The way to prove it? Do it! If you can, then you can invoke Wobbly Model and take the model away.


I am not sure that you do. The word used in these quoted passages of rules is the word 'fit'. Meaning it can not be physically placed inside an other object. It says nothing about balanced.

The rules of scalable terain allows you to place it on top of the terain. It fits on topp if the hair pin girder. We see of it is breaking any other rule in the game, we both agree that is where it is an mark it with dice or some other way and remove it with wobbly model syndrome.

Mind you during the game it meant I was out of range when it exploded so it was good for me. But the rules seem to support this. Making airplanes excelent assassins.

   
Made in gb
Horrific Hive Tyrant





 DeathReaper wrote:
 Stux wrote:
You have to be able to leave the model there without it moving.
Citation needed.


Seriously, there's so much in this game that is required for play but isn't stated explicitly in the rules. If you're going say something, be constructive. Parotting "citation needed" is frankly childish.


Automatically Appended Next Post:
To the op:

If you're looking for a clear line of RAW explicitly allowing you to say a Flyer is on a pinhead you won't find it. Equally you won't find a line explicitly disallowing it. Common sense concensus is generally that you need to be able to leave it in place to invoke wobbly model, but if you mostly play with rules lawyers then listen to the RAW fanatics and make your case.

This message was edited 1 time. Last update was at 2021/02/02 13:11:36


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

You can fit a plane model on a pinhead? In what reality?

Just not even worth discussing that as a premise. They’d be welcome to demonstrate this wizardry to me and then, when enough of their model has broken off from the repeated drops and they get tired of trying to balance it, we could move on with reality.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Deathwing Terminator with Assault Cannon






It's going to come down to tabletop discussion.

If you're arguing for WMS when you're resorting to balancing the flyer on a surface you know it's obviously not big enough for it, then informally, you cannot place the aircraft on top of the scalable terrain.

If you're arguing for WMS when the space is big enough for the flyer oval base to stand on, but because of where the aircraft's center of gravity is, there is a small terrain piece that's causing the floor to be not level, etc, so there's a chance the model would tip over and break, then I'd informally agree that you can put the aircraft there.

TLDR: hashing out the details of interaction with terrain on board falls on you/your opponent prior to game. In 9th ed, you need specific permission to place models on top of non-hill type terrain; as per the ruleset, any non-hill type terrain is not occupiable unless otherwise allowed. Aircraft is a unit with FLY keyword, so any terrain keyword that allows units with FLY to occupy it will allow the said unit to be placed on top of it.

This message was edited 2 times. Last update was at 2021/02/02 17:49:11


 
   
Made in no
Liche Priest Hierophant





Bergen

 Stux wrote:
 DeathReaper wrote:
 Stux wrote:
You have to be able to leave the model there without it moving.
Citation needed.


Seriously, there's so much in this game that is required for play but isn't stated explicitly in the rules. If you're going say something, be constructive. Parotting "citation needed" is frankly childish.


Automatically Appended Next Post:
To the op:

If you're looking for a clear line of RAW explicitly allowing you to say a Flyer is on a pinhead you won't find it. Equally you won't find a line explicitly disallowing it. Common sense concensus is generally that you need to be able to leave it in place to invoke wobbly model, but if you mostly play with rules lawyers then listen to the RAW fanatics and make your case.


Well as far as I can I see it is allowed within the rules as it is scalable from the terain rules. And it is not disaloved within the rules. I guess we will have to wait for an FAQ. I really wish GW was more like MTG in the way that there is one right awnser, and we have acces to that awnser.

   
Made in gb
Longtime Dakkanaut




 Niiai wrote:
 Stux wrote:
 DeathReaper wrote:
 Stux wrote:
You have to be able to leave the model there without it moving.
Citation needed.


Seriously, there's so much in this game that is required for play but isn't stated explicitly in the rules. If you're going say something, be constructive. Parotting "citation needed" is frankly childish.


Automatically Appended Next Post:
To the op:

If you're looking for a clear line of RAW explicitly allowing you to say a Flyer is on a pinhead you won't find it. Equally you won't find a line explicitly disallowing it. Common sense concensus is generally that you need to be able to leave it in place to invoke wobbly model, but if you mostly play with rules lawyers then listen to the RAW fanatics and make your case.


Well as far as I can I see it is allowed within the rules as it is scalable from the terain rules. And it is not disaloved within the rules. I guess we will have to wait for an FAQ. I really wish GW was more like MTG in the way that there is one right awnser, and we have acces to that awnser.


If you're waiting for GW to be more like WotC then you'll be waiting a very long time. Part of the issue here, though, is down to the difference between card games and tabletop games. It's impossible to know with certainty what every piece of terrain looks like so we end up with rules like this that require some interpretation and agreement between players.
   
Made in gb
Battleship Captain





Bristol (UK)

A practical example of balancing on a pinhead is trying to place the flyer on top of a ruin.
The old GW Sector Imperialis Terrain at those spiky caps on top of the posts in the railings. Can I balance a flyer on top of those ruins? Those spiky caps are in the way so I would have to balance on a pin head.
Or what about placing it on the roof of a bunker or other building with an aerial? I'd be balancing it on a pinhead with that aerial in the way.
   
Made in us
Longtime Dakkanaut





 Niiai wrote:

Well as far as I can I see it is allowed within the rules as it is scalable from the terain rules. And it is not disaloved within the rules. I guess we will have to wait for an FAQ. I really wish GW was more like MTG in the way that there is one right awnser, and we have acces to that awnser.


You and your opponent are supposed to go over the terrain pieces before the game and agree what rules apply to each piece. If you two agree it is scalable before the game then it's scalable.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Stux wrote:
 DeathReaper wrote:
 Stux wrote:
You have to be able to leave the model there without it moving.
Citation needed.


Seriously, there's so much in this game that is required for play but isn't stated explicitly in the rules. If you're going say something, be constructive. Parotting "citation needed" is frankly childish.
No, it is not "frankly childish" it is asking you for a rules citation to back up your statement.

If you can't produce said rules citation, then your statement can not be correct.

Remember the tenets of YMDC. (Specifically #1 "1. Don't make a statement without backing it up.") https://www.dakkadakka.com/dakkaforum/posts/list/253892.page

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Longtime Dakkanaut





 DeathReaper wrote:
 Stux wrote:
 DeathReaper wrote:
 Stux wrote:
You have to be able to leave the model there without it moving.
Citation needed.


Seriously, there's so much in this game that is required for play but isn't stated explicitly in the rules. If you're going say something, be constructive. Parotting "citation needed" is frankly childish.
No, it is not "frankly childish" it is asking you for a rules citation to back up your statement.

If you can't produce said rules citation, then your statement can not be correct.

Remember the tenets of YMDC. (Specifically #1 "1. Don't make a statement without backing it up.") https://www.dakkadakka.com/dakkaforum/posts/list/253892.page


Well "If you delicatley bablance a model in place, it is very likely to fall as soon as someone nudges the table, leaving your painted model damaged or even broken." does seem to indicate that it's the nudging of the table that causes the model to fall, and that the model should be able to stand by itself pre-table nudging.
,
   
 
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