Switch Theme:

[2000] - Ironjawz - Bloodtoofs Gore-gruntas  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User




Hey! 1st ever Ironjawz list. I like the idea of a fairly low model count army that's all about the charge. Plus I love the Gore Gruntaz models.

Allegiance: Ironjawz

- Warclan: Bloodtoofs



Leaders

Orruk Megaboss (140)

- General

- Command Trait: Get Da Realmgate

- Artefact: Quickduff Amulet

Orruk Warchanter (110)

- Warbeat: Killa Beat

Orruk Warchanter (110)

- Warbeat: Get 'em Beat

Orruk Weirdnob Shaman (120)

- Artefact: Great Green Visions

- Lore of the Weird: Brain-busta



Battleline

9 x Orruk Gore-gruntas (480)

- Jagged Gore-hackas

9 x Orruk Gore-gruntas (480)

- Jagged Gore-hackas

10 x Orruk Brutes (260)

- Jagged Gore-hackas

5 x Orruk Brutes (130)

- Pair of Brute Choppas



Battalions

Ironfist (160)



Total: 1990 / 2000

Extra Command Points: 1

Wounds: 160

So here's my thinking - The big gruntas units get buffed by the Warchanters and head forth to lay waste. The Bloodtoofs artefact let's me teleport one for free too. The 10 brutes follow up to mop up and take on any bigger multi-wound units. The 5 brutes mainly hang back to hold home objectives and go where needed. The shaman tries to generate more CP and spits out some MWs.

There is an alternative version that simply has 12 Gore-gruntas instead and a Megaboss on Mawcrusher. Idea remains the same except the Mawcrusher also lays waste.

Any feedback welcome!
   
Made in us
Humming Great Unclean One of Nurgle






9-man is simply too big for gruntas; a lot of models will be stranded out of melee range. 6-man is the biggest you want to go.

Drop Bloodtoofs so you can get the Dead Cunning command trait, it is better than the sub-faction bonuses.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Fresh-Faced New User




 NinthMusketeer wrote:
9-man is simply too big for gruntas; a lot of models will be stranded out of melee range. 6-man is the biggest you want to go.

Drop Bloodtoofs so you can get the Dead Cunning command trait, it is better than the sub-faction bonuses.


What of the regular artefacts would you recommend instead of the Bloodtoofs ones?
   
Made in us
Humming Great Unclean One of Nurgle






Golden Toof and Great Green Visions are both pretty good.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: