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2021/03/09 10:35:12
Subject: What is the biggest factor for 3D printing terrain, cool factor, modularity or usability
What do people most like to see in their terrain. Is it the cool factor, the sense of wow when you put it in front of someone who has never seen it before? Is it Modularity, like the new Ruined Quarters, which can be used in several different ways or with so many other sets? Or is it usability, the ability for it to be usable in many different game systems or settings? I know the best would be a combination of all 3 but if you had to pick one as THE factor that draws you to a set what would it be?
For me usability is probably my go too, things like medieval ruins that can be used for D&D, Mordheim, Frostgrave, Shadowdeep, heck even some historicals you can get away with it.
2021/03/09 17:33:13
Subject: What is the biggest factor for 3D printing terrain, cool factor, modularity or usability
With 200 generic medieval village sets out there, the modularity of the new Printable Scenery one for sure sets it apart.
For me the most important thing is just the number of options that are available to produce unique tables. In a few short years since 3d sculpting on Patreon and Kickstarter has become commercially viable it has outgrown the variety of physical gaming terrain by orders of magnitude. We used to have... I think fewer that a dozen hard plastic terrain kits outside GW's, a handful of mdf and outrageously expensive resin lines, or DIY from foam and cocktail sticks. Now I can browse a hundred ranges and have a new table every other week.
Please lay off the medieval villages and ruins tho, there's enough. We need more western and other historic, steampunk, cyberpunk, space opera, exotic locations like volcanoes...
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2021/03/09 20:52:01
Subject: Re:What is the biggest factor for 3D printing terrain, cool factor, modularity or usability
Please lay off the medieval villages and ruins tho, there's enough. We need more western and other historic, steampunk, cyberpunk, space opera, exotic locations like volcanoes...
I sort of agree though they are a perennial favorite so always seem to do well. I think we are going to shy away from it for a while though as your right that the market is starting to get a bit saturated.
Now that is an impressive display - well done!!
Thanks, MDSW. I can't wait till the end of the campaign where I can really fill out the board!
Automatically Appended Next Post:
For me the most important thing is just the number of options that are available to produce unique tables. In a few short years since 3d sculpting on Patreon and Kickstarter has become commercially viable it has outgrown the variety of physical gaming terrain by orders of magnitude. We used to have... I think fewer that a dozen hard plastic terrain kits outside GW's, a handful of mdf and outrageously expensive resin lines, or DIY from foam and cocktail sticks. Now I can browse a hundred ranges and have a new table every other week.
So you would add Variety to the list above? I can certainly get behind that
This message was edited 1 time. Last update was at 2021/03/09 20:53:49
2021/03/09 21:28:49
Subject: What is the biggest factor for 3D printing terrain, cool factor, modularity or usability
I like things that have a strong theme, and I only go for sci fi stuff. The Imperial Terrain KS for their shipyard district was brilliant for that. I also.splashed out on another high tech sci fi style base set with a range of different modules, perimeter.fencing and gubbins.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
A little off-topic but what recently impressed me was a company that sold roller pins to make terrain. I think there's a market for crafting supplies a lot of people are missing out on.
This message was edited 2 times. Last update was at 2021/03/18 18:42:40
2021/03/18 18:46:02
Subject: Re:What is the biggest factor for 3D printing terrain, cool factor, modularity or usability