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2021/08/04 18:03:35
Subject: What units from your codex would you never take?
Interested to understand why you would never take them and if it’s because they are useless to build a good list can you answer the following question:
Does GW try to make every unit in the codex usable, even if that requires different styles of play, or are some unit just filler?
2021/08/04 18:08:57
Subject: What units from your codex would you never take?
Ophydian Destroyers sit in an awkward middle ground between 5-man Flayed One units that you can throw onto the opponent's side of the board for points and "real" melee threats that you're willing to invest more into making work. Necrons have so many actually good choices for melee right now that I don't really know what they'd do to make Ophydians more appealing that wouldn't require writing new rules.
2021/08/04 18:17:13
Subject: Re:What units from your codex would you never take?
Scourges from the Drukhari codex. Some people use them, but I think they're too expensive for a unit that can be wiped off the table so easily. If their first volley of shots as they drop from the sky doesn't take out something big, they won't have the opportunity to make their points back. I don't think they should be removed, though; just reworked.
The Triumph of Saint Katherine, from the Sisters of Battle codex. Not necessarily bad, but it has just too many special rules. Also it looks like a pain in the ass to build and paint.
Deathstrike, from the Imperial Guard codex. For obvious reasons.
And sometimes it's just a matter of aesthetics. I don't like the look of the Taurox transport, Ogryns or Bullgryns (Imperial Guard) or any of the haemonculus units such as Wracks, Grotesques and Talos (Drukhari). No matter how good they get, it is unlikely that I will ever buy and play them.
.
This message was edited 3 times. Last update was at 2021/08/04 18:23:55
Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)
He should not exist in 40k at all. They had to retcon his entire background (which was a massive point of contention when it was first hinted at in the 5th ed GK codex, 'member that?) to make it so he could be in 40k, also in the process removing Typhus' raison d'etre.
I don't care how good they make him. I refuse to use primarchs in 40k to begin with, let alone one that was established through years of lore to be holed up sulking on the Plague Planet then they throw that out the window because money.
Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them.
2021/08/04 18:36:43
Subject: What units from your codex would you never take?
Ogryns. I love them so much, but they have stunk since 4th Ed onwards. They should just combine Ogryn and Bullgryn into one unit and let them mix and match weapon options/armor. Taking a ripper gun with slab shield or flak armor with a CCW should both be able to be done.
Vespid are a race I want to like, but they need more than one unit.
2021/08/04 18:38:56
Subject: What units from your codex would you never take?
For Orks probably not the Gorka/Morkanauts. Never liked the way they looked (not Orky enough) and I don't think they add enough to the Ork lineup to warrant a kitbash/scratch build. I also don't find the Beast Snaggas or whatever they are called worthwhile for my deffskull/blitzkrieg inspired army.
Tau it would be the Stormsurge. Absolutely hate the thing and what it represents to the original Tau lore. Tau'nar is also included in this as well.
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
2021/08/04 18:40:52
Subject: What units from your codex would you never take?
As a Daemon player it's pretty easy: everything that’s not Nurgle
For my DG it's the Predator. Fluffwize, before 8th the Vindicator was the only tank in wide use of the Legion, so the Predator for me is a strange choice to be in the Codex, especially since the Plagueburst Crawler does the same Job.
In my CSM, again, Berzerkers, Rubrics and Noise Marines don't fit the Purge theme.
With Orks, well, all the vehicles. I do Snakebites and never liked the look of Ork vehicles and walkers. I'll take some mangler squigs as deff dreads and use the gnaw killabots from Kromlech, but GW's Ork vehicles? Nah...
2021/08/04 18:53:31
Subject: What units from your codex would you never take?
Arachnofiend wrote: Ophydian Destroyers sit in an awkward middle ground between 5-man Flayed One units that you can throw onto the opponent's side of the board for points and "real" melee threats that you're willing to invest more into making work. Necrons have so many actually good choices for melee right now that I don't really know what they'd do to make Ophydians more appealing that wouldn't require writing new rules.
Agreed. Also, and from the same codex:
Plasmancer and Psychomancer - Useless HQ models that have MUCH better variants in the Technomancer and Chronomancer. They just don't seem to have a purpose. It's like they wanted MW generating / psycher-likes without anything else for them to do. I want to like them, I really do.
Monoliths - Just too damn expensive, no Quantum Shielding or Fly, Lord of War slot, Titanic. These are in a SERIOUS suck position this edition.
Nightscythe/Doomscythe- Too expensive and too easy to kill. No Quantum Shielding. Supersonic and a single pivot REALLY hurts them on the smaller maps
Triarch Stalker - Just... no. This thing is HOT GARBAGE. The nerf to Targeting relay was unnecessary and they are in a hotly contested role as Elites.
Canoptek Plasmacyte - serves absolutely no purpose. Giving a single unit +1 attack with a chance of killing a multi-wound model in that unit outright is just... stupid design
Anything Tesla or D6 shots/damage- personally I don't think Tesla weapons have a purpose in the current meta and the D6 shots/damage weapons are way too swingy for my tastes.
Aside from these, the obvious Obelisk should go without saying, but.... yeah. Obelisk.
Those aside there are some GREAT units in the codex, at least, great for necrons. Hexmark Destroyer is FANTASTIC with a Gauntlet of the Conflagrator. Royal Warden is great with Mephrit Dynasty and their super special gauss relic. Tomb Blades are a surprise good unit that I've had some success with, especially with a 3+ save and ignores cover.
5000
10000+
2021/08/04 19:15:28
Subject: What units from your codex would you never take?
Space Marine Bikes. Never liked them much. If I wanted Space Marines who were fast, I figured that jump packs or transports or Drop Pods were much cooler than bikes.
Not to mention how much I've always quite disliked the whole "you're riding a bike so you're tougher" mechanic.
For my Guardsmen, I've never loved Ogryns.
For Sisters, I don't exactly want Priests or any of the things like Crusaders or Arco-Flagellants in my force - those things should be for more of an "Imperial agents" vibe.
In my Tau, I wouldn't take Vespids. They just don't interest me, in the same way that I don't take Ethereals.
The general gist of things for me is that I don't care for their gameplay power. I care much more about how much I just like the design, fluff, or general feeling of the unit.
They/them
2021/08/04 19:20:08
Subject: Re:What units from your codex would you never take?
From an "it just isn't good" perspective: Warpsmith, Exalted Champion, Mutilators, Vindicator, Predator, and Land Raider.
From a "not in my Night Lords", because it doesn't fit into the theme of my army, perspective: No daemons, daemon engines, cult marines, Possessed, Hellbrutes (the unit, not the keyword), Obliterators, Mutilators, Chaos Spawn, or Daemon Princes. Basically nothing mutated or daemonic besides Warp Talons, which are just Raptors that have gone a long way down the path of the Raptor Cult.
2021/08/04 19:27:10
Subject: What units from your codex would you never take?
For my wolves, I'd probably use any unit at some point if I owned them, besides some of the special characters. Mostly, as I like to use my own characters.
For my chaos knights and harlequins there are so few units, and I think all in either book are valid choices.
For CSM, I don't know why anyone would ever use Mutilators. They are slow CC units that have some of the ugliest models in the game. They should just legends them already, as I have never once seen them used either in person or on the internet (See if you can find a YouTube battle repot that uses them, I would love to see that). In fact, does anyone own one these? Anyone? I also think the Master of Executions is stupid, did CSM really need another CCHQ unit? I don't think they should eliminate that one though, and if someone likes him I would be glad to hear it (although I don't think I have ever seen this model used either)
For TS, I use basically everything since there is not really much to choose from.
For Daemons, I play Tzeentch, so don't own other daemons, but I would use them if I expanded my collection. However, I will never ever ever buy Brimstone Horrors. I have been playing Tzeentch themed armies for over a decade and the split was always pink to blue. These models are totally unnecessary and added nothing of value except too cheap scoring units (blues already did this but not broken) then a worthless unit after the 6++ nerf. There could have been so many other options that they could have done, but instead just added another type of horror. I will never use these (even when they were broken). Again, if someone likes these, more power to you, but not for me.
2021/08/04 19:39:47
Subject: What units from your codex would you never take?
Any Primaris unit. I more or less don't see them in the book. I'll probably never take any aircraft other than the Stormraven (someday). I think the models are terrible, but I have a potential conversion in mind for the Stormraven.
Sgt_Smudge wrote: Space Marine Bikes. Never liked them much. If I wanted Space Marines who were fast, I figured that jump packs or transports or Drop Pods were much cooler than bikes.
Not to mention how much I've always quite disliked the whole "you're riding a bike so you're tougher" mechanic.
For my Guardsmen, I've never loved Ogryns.
For Sisters, I don't exactly want Priests or any of the things like Crusaders or Arco-Flagellants in my force - those things should be for more of an "Imperial agents" vibe.
In my Tau, I wouldn't take Vespids. They just don't interest me, in the same way that I don't take Ethereals.
The general gist of things for me is that I don't care for their gameplay power. I care much more about how much I just like the design, fluff, or general feeling of the unit.
I find CSM bikes odd, they are exactly the same as SM bikes have no wargear options and are thematically stale. Surely CSM would have put spike and blades on their bikes to chop people up or something.
2021/08/04 20:09:04
Subject: What units from your codex would you never take?
For my Necrons? I can find a role for anything. The joys of being one of the better internally balanced books. Yes some units are objectively better choices than others, but none egregiously so.
Suffice to say with that Codex, you can go ahead and buy whichever models tickle your pickle, and still end up with a perfectly serviceable and fun army to actually field.
Ophydians are slightly odd ducks. But I appreciate their flexibility. They can add sheer volume, or provide harder hits in support of other units. Definitely got a home in a Destroyer Cult army.
Hexmark Destroyers? They’re just fun to use. Loadsa shooting, and only takes a slightly lucky roll for them do some decently useful damage.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
My experience of 8e/9e is that I get run over by external balance problems far more than internal balance problems. I wouldn't pick out one unit in my Alpha Legion army that I wouldn't take over any other unit, but I'd absolutely pick out the CSM book as a whole Codex I wouldn't take over pretty much any other Codex in the game right now.
He should not exist in 40k at all. They had to retcon his entire background (which was a massive point of contention when it was first hinted at in the 5th ed GK codex, 'member that?) to make it so he could be in 40k, also in the process removing Typhus' raison d'etre.
I don't care how good they make him. I refuse to use primarchs in 40k to begin with, let alone one that was established through years of lore to be holed up sulking on the Plague Planet then they throw that out the window because money.
how did they retcon his background?
Opinions are not facts please don't confuse the two
2021/08/04 21:32:46
Subject: Re:What units from your codex would you never take?
He should not exist in 40k at all. They had to retcon his entire background (which was a massive point of contention when it was first hinted at in the 5th ed GK codex, 'member that?) to make it so he could be in 40k, also in the process removing Typhus' raison d'etre.
I don't care how good they make him. I refuse to use primarchs in 40k to begin with, let alone one that was established through years of lore to be holed up sulking on the Plague Planet then they throw that out the window because money.
how did they retcon his background?
I put it in the second paragraph. But to expand on that, Morty was well established as retreating into the EoT and sulking on the Plague Planet which he sentimentally remodelled to resemble Barbarus. He never left the planet and just moped around, which is the reason for the existence of Typhus. Typhus sees Morty is not doing his duty as Nurgle's champion and spreading Nurgle's gifts throughout the galaxy so he takes it upon himself to perform said task for his patron god. Morty now being active (and always has been, see below) robs Typhus of the entire reason for his existence as a character.
5th ed GK codex comes along and we have Draigo carving his master's initial's into Morty's heart. Believe me, there was quite a kerfuffle around this due to the above with a lot of people asking "Why Morty?". Ward could have picked literally any other Chaos primarch, yet he picks the one that is specifically called out as refusing to leave the EoT.
Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them.
2021/08/04 21:40:43
Subject: What units from your codex would you never take?
There isn't really a craftworld unit that I would NEVER play. I don't currently play my avatar of khaine because I have a huge one and the current statline has 8 wounds; the disconnect is very jarring so I don't play it, but I would play it if they just updated the rules to put it at a greater daemon level.
For Tau, I won't play a stormsurge. Think it looks pretty derpy and goes against how I think Tau should really be; working together with several units to take down the foe rather than strapping as many guns as they can to one very slow suit to pound the target into submission. Think that's a very imperial approach to solving problems!
For marines it's a Repulsor. I just do not like the model, nothing more and nothing less.
Sisters of Battle - Paragon warsuits. Don't like the models.
Grey Knights - Dreadknights.
I will play anything in my 1k sons.
Think that covers it!
2021/08/04 21:50:18
Subject: What units from your codex would you never take?
He should not exist in 40k at all. They had to retcon his entire background (which was a massive point of contention when it was first hinted at in the 5th ed GK codex, 'member that?) to make it so he could be in 40k, also in the process removing Typhus' raison d'etre.
I don't care how good they make him. I refuse to use primarchs in 40k to begin with, let alone one that was established through years of lore to be holed up sulking on the Plague Planet then they throw that out the window because money.
how did they retcon his background?
I put it in the second paragraph. But to expand on that, Morty was well established as retreating into the EoT and sulking on the Plague Planet which he sentimentally remodelled to resemble Barbarus. He never left the planet and just moped around, which is the reason for the existence of Typhus. Typhus sees Morty is not doing his duty as Nurgle's champion and spreading Nurgle's gifts throughout the galaxy so he takes it upon himself to perform said task for his patron god. Morty now being active (and always has been, see below) robs Typhus of the entire reason for his existence as a character.
5th ed GK codex comes along and we have Draigo carving his master's initial's into Morty's heart. Believe me, there was quite a kerfuffle around this due to the above with a lot of people asking "Why Morty?". Ward could have picked literally any other Chaos primarch, yet he picks the one that is specifically called out as refusing to leave the EoT.
Don't Magnus, Lorgar, and Fulgrim also do nothing all day? Angron seems like the only active one.
‘What Lorgar’s fanatics have not seen is that these gods are nothing compared to the power and the majesty of the Machine-God. Already, members of our growing cult are using the grace of the Omnissiah – the true Omnissiah, not Terra’s false prophet – to harness the might of the warp. Geller fields, warp missiles, void shields, all these things you are familiar with. But their underlying principles can be turned to so much more. Through novel exploitations of these technologies we will gain mastery first over the energies of the empyrean, then over the lesser entities, until finally the very gods themselves will bend the knee and recognise the supremacy of the Machine-God"
- Heretek Ardim Protos in Titandeath by Guy Haley
2021/08/04 21:54:30
Subject: What units from your codex would you never take?
Not sure how desirable it is for Chaos to have these Big Bad Dudes running around but they don't do anything 'cause they're too busy crying at Weenie Hut Jr's.
2021/08/04 21:55:53
Subject: What units from your codex would you never take?
Well, Magnus is just a big crybaby, Lorgar is meditating, and Fulgrim is doing various slaanesh things. As a fan of Magnus, I don't like the idea of him being active all that much.Don't know what general or specific chaos fans want with their lazy bois, but Angron would be my selection for getting a model, and think Angron (World Eaters) vs. Grey Knights would have been an even cooler box than GK vs TS.
‘What Lorgar’s fanatics have not seen is that these gods are nothing compared to the power and the majesty of the Machine-God. Already, members of our growing cult are using the grace of the Omnissiah – the true Omnissiah, not Terra’s false prophet – to harness the might of the warp. Geller fields, warp missiles, void shields, all these things you are familiar with. But their underlying principles can be turned to so much more. Through novel exploitations of these technologies we will gain mastery first over the energies of the empyrean, then over the lesser entities, until finally the very gods themselves will bend the knee and recognise the supremacy of the Machine-God"
- Heretek Ardim Protos in Titandeath by Guy Haley
2021/08/04 22:20:20
Subject: What units from your codex would you never take?
For Death Guard: The units that shouldn't be in the codex: the rhino, predator, land raider and defiler. Not because they shouldn't be in the codex, though. Because rhino chassis look like potatoes, land raiders a slightly larger potato, and a defiler the stick insect that's trying to eat it.
For Sisters of Battle: Nothing! Amazingly, not even the rhino chassis tanks! Just because of all of the mad bling, SoB rhinos, immolators, and exorcists somehow get away with it. Like vajazzled potatoes!
World Eaters: 5780pts
Khorne Daemons: 3450pts
Chaos Knights: 2000pts
Sisters of Battle: 5000pts
Imperial Agents: 410pts
Gloomspite Gitz: 7190pts
Blades of Khorne Daemons: 3810pts
Skaven: 1270pts
Destruction Mercenaries: 470pts
Endless Spells and Incarnates: 1380pts