Hi all
Starting a 5 Parsecs game with my son. I'm running it without the tactical games, due to attention span, but we're rolling through the events to see what happens, and telling a bit of a story. Going to log it here for fun
The story so far:
Captain Megarifle has gathered a band of cutthroat outlaws together to take up arms against a common enemy. Running on the merchant cruiser Star of Fire. A bit beat up, but still runs smoothly.
Megarifle - a genetic uplift from a dystopian city and out for revenge! the Captain had been a troubleshooter for a local security network, until he got hit by some sudden but inevitable betrayal.
Currently armed with autorifle with an assault blade, frag vest and a defensive screen generator.
Doofenschmitrz - Background in alien diplomacy and negotiating treaties, but is now bored of that and is out for adventure
Currently toting military rifle and a blade, and has recently picked up an unusual hobby, which we reckon is something to do with putting mouldy cheese in peoples' hair...
Perry the empath - Hailing from an industrial world, Perry is intensely faithful, but is pretty militant about it.
Armed with colony rifle and blade
Glerk the swift - Orphaned at an early age, it ran with the gangs on its homeworld and has banded together with Megarifle for pure survival! Currently the centre of a sub-plot about the rest of the crew trying to hide his x-box away without him noticing.
Armed with handgun and a blade.
Zeth - Got bored on his mining colony and is out to get some glory in a cutthroat band of outlaws!
armed with hand laser and boarding sabre, so is the close combat expert of the team.
Ib the bot - Fantastically upgraded combat/security bot on a military outpost. Got betrayed in the same action that Megarifle is escaping from, and so has joined the team to save up enough money to buy its freedom.
armed (to the teeth) with rattle-gun (
HMG) and a backup handgun
Currently investigating the opportunities for misbehaving on the planet of ZethStar 6.
Patrons -
We have struck up a close relationship with the Hales organisation, a private organisation that needs deniable plausibility in some naughty undertakings.
Megarifle is also hiring out to the local government bodies as security for hire.
Rivals -
The dastardly Flintlock security organisation has been after us for stealing their contracts with the local government guys.
Seth runs a crew of salvagers. I think we probably nicked some of their salvage on behalf of Hales and so they don't like us. Further encounters may expand on this initial position.
Henry's Hulks are a gang after us for some reason I haven't thought of
Missions to date:
We have rolled through 2 missions.
The first one we were running out of time for, but our job for the local government went well and we made a few creds. Turns out the crew "found" a trinket, that happens to be Glerk's x-box, but the cutthroats that the crew are are hiding it from him. Perry got lost while trying to find some trade goods and therefore missed the next game.
However, we also picked up Bob. Bob is from an isolationist enclave, and therefore pretty naïve. We started him with a blade only, to see how well he can handle himself.
The second mission, we got ambushed by Flintlock on the way to hide Glerk's x-box (yes, Glerk went along as well... not sure how the rest are still hiding this from him...). We were outnumbered by well armed enforcers, so we didn't even try to engage or get to the hiding place, but got right out of there.
Glerk got a bit banged up, but otherwise no long term damage. Bob took a bit of a shoeing as well, so needs to spend a turn in the sickbay recovering. On the plus side, he somehow managed to find a hunting rifle while crawling about after the battle, so he can become our resident sniper
The rest of the crew also came across some crates of excellent food and drink while scattering back to the Star of Fire, so we can replace any further losses for free.
The story will (may) continue