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Made in gb
Screaming Shining Spear





Here's my attempt at a competitive Craftworlds list. Obviously it relies on weight of fire, unanswerable (mostly) first turn shooting from Night spinners and Swooping hawks (who are insane in game, not super killy but essentially free damage with deepstrike after shooting). The Avengers go in strategic reserves, the guardian bomb in the webway, so 3cp total. Banshees in the serpent provide some counter charge threat and potentially actions.
Plan is simple, use spinners and hawks to soften the opponent up without taking return fire (most likely) then as they move out bring in the reserves and drown them in buckets of dice (shuriken fire).
I know it's very light on anti-tank, though jinx makes spinners decent into heavy armour, but it's more of a mission playing army that focuses on removing the opponents mission playing stuff. Plus, with the amount of shuriken fire auto wounding at higher AP on sixes it should be able to whittle down heavy targets surprisingly quickly.


++ Battalion Detachment 0CP (Aeldari - Craftworlds) [110 PL, 12CP, 1,999pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Far-Flung Craftworld*: Hail of Doom, Masterful Shots

Detachment Command Cost

+ HQ +

Farseer [5 PL, 90pts]: 5. Focus Will, 5. Will of Asuryan, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade

Farseer [5 PL, 95pts]: 1. Guide, 2. Doom, Shuriken Pistol, Singing Spear
. Faolchu's Wing

+ Troops +

Guardian Defenders [8 PL, 180pts]
. 20x Guardian Defender: 20x Plasma Grenades, 20x Shuriken Catapult

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Avenger Shuriken Catapult

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Avenger Shuriken Catapult

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Avenger Shuriken Catapult

Howling Banshees [8 PL, 108pts]
. 5x Howling Banshee: 5x Banshee Blade, 5x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords

Howling Banshees [8 PL, 108pts]
. 5x Howling Banshee: 5x Banshee Blade, 5x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords

Warlocks [2 PL, 40pts]
. Warlock: Shuriken Pistol, Witchblade, 4. Protect/Jinx

+ Fast Attack +

Swooping Hawks [8 PL, 144pts]
. 7x Swooping Hawk: 7x Lasblaster
. Swooping Hawk Exarch: Lasblaster

Swooping Hawks [8 PL, 144pts]
. 7x Swooping Hawk: 7x Lasblaster
. Swooping Hawk Exarch: Lasblaster

+ Heavy Support +

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

+ Dedicated Transport +

Wave Serpent [8 PL, 150pts]: Twin Shuriken Cannon, Twin Shuriken Catapult, Vectored Engines

++ Total: [110 PL, 12CP, 1,999pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2022/03/13 11:56:37


 
   
Made in us
Agile Revenant Titan




Florida

I like the list. I find it difficult to get the right Far Flung traits (Webway Warriors is one I really like).

I agree with the amount of units in reserve.

Not giving up too many Bring Them Down points or Assassination.

The biggest question I have is if the Banshees will be enough for an assault capability. I think this really boils down to actual games played to really determine.

Let us know how it fares. I think it has a lot merit.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Screaming Shining Spear





Thanks for the feedback. I see the banshees as something to try to keep my spinners safe or as midfield clearance units. They're more of a tech piece plus making them six girl squads makes them useful for nachmund data.
I'm going to try a couple of games against myself with drukhari and see how it looks.

 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

I also like the list, I feel Hail of Doom is so strong that you can quite easily pick whatever second trait and enjoy leaning on the Shuriken weapons.

My only eyebrow raise would be the third Night Spinner. Your reasoning is sound but would something else in the same points cost serve you better? A falcon or wave serpent may serve you better with a little bit of extra durability and gives you more flexibility when deciding what goes into Strat Reserves. Two Spinners seem to be an ideal number for most tasks.

   
Made in gb
Screaming Shining Spear





Thanks, the third spinner is for to the last. Providing I'm not losing horribly I should get 10-15 PTS on to the last. I think they're ok at shooting, not amazing and a bit swingy but their ability to get points just for surviving whilst still contributing is fantastic.

 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 kingheff wrote:
Thanks, the third spinner is for to the last. Providing I'm not losing horribly I should get 10-15 PTS on to the last. I think they're ok at shooting, not amazing and a bit swingy but their ability to get points just for surviving whilst still contributing is fantastic.



To the last? You have a 20 strong guardian squad however...? How conservative do you run that blob?
   
Made in gb
Screaming Shining Spear





Yeah, one of those oops moments! Just had a total brainfart until I did a test game against my drukhari and noticed the error.
I've swapped out the guardian bomb for a unit of rangers, added another serpent and dropped a swooping hawk unit to seven strong.
The game against the drukhari went well, there were a few iffy moments when the incubi and some witches got into my lines but as soon as I committed any drukhari forward they inevitably died through weight of fire after doing their damage . I think it ended up 84 to 67 in favour of the craftworlds. Not impossible for the drukhari but it's a tough game for them since they just can't handle such weight of dice against them.
MVPs are definitely the avengers, the second serpent is a big improvement for the list, having them ready to pop out turn one if required seems very useful, but regardless, their shooting is incredible.

This message was edited 1 time. Last update was at 2022/03/21 07:10:51


 
   
Made in us
Agile Revenant Titan




Florida

Do you feel you may need some heavier anti tank shooting against some other armies. Locally, Kill Rigs, super heavy Tau models, and Crusher Stampede are fairly popular, thus Brightlances are fairly important to my builds.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Screaming Shining Spear





I'd have to test it into heavier targets, I think one big T8 model is fairly easily dealt with because of doom and Jinx but multiples could be a problem. It's hard to predict at the moment because I think you need to factor in Harlequins which requires a totally different solution to things like crusher stampede. I think weight of dice and chip damage from the indirect should be enough since I should be able to take away their mission playing stuff pretty easily but it's going to take testing for sure.

 
   
 
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