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Play to your Legions strengths.
-Fists are in a unique (I think) position in that they can take storm shields for their termies. This has the potential to make a Pride of the Legion list really strong. A unit with 2+/3++ is going to be hard to shift off an objective. Also lets you take the classic hammer/shield combo which is good for putting the smackdown on lots of different units. Brutal 2 means you'd be killing most things with one hit and even striking at Initiative 1 isn't too much of an issue since you have the 3++ save that'll see you get there. Add on the fact the AoD box comes with a spartan and you've got a reasonably threatening, if not expensive, hunter unit. Go a step further and add a melee consul of some sort and watch heads roll.
Personally, i'd be getting the shields. Both for thematic and game reasons.
-Depending on what point level you're playing at then yes, 2 lots of 20 man tac squads is fairly standard and a good start, but you might be able to get away with 2 squads of 15. Throw on an apothecary and plonk them on an objective and you'll have a unit that can take a hit and dish it back out in return thanks too Discipline and Resolve. Fury of the Legion will be your best friend here.
-For the other 10 marines, see what your list lacks and fill the gap. A plasma support squad is a solid choice. Not as effective as they were in 1.0 rules, but still a damn good weapon option. Volkite is another reasonable choice for throwing a lot of shots down range. Assault 2 and Deflagrate gives even a small squad the potential to put a lot of hurt on multi wound or larger squads.
You can access assault cannons. Although for the additional 10 points, i'm not sure how useful they are when compared to Autocannons or Heavy Bolters (especially now that HB's have 4 shots). And you can't go wrong with lascannons for some dedicated anti armour.
Also, in regards to the MkIII squad. On a bog standard marine sergeant, I'd think the power axe would be a better choice for challenges. Anything he's likely to come up against in a challenge is almost certainly going to have 2+ save. Even other tactical sergeants are probably going to have artificer armour. The powersword is fine for striking at initiative, but I'd personally take the chance of striking last and dying to get the bonus to killing my opponent, especially given the fact that lots of characters are also going to have hammers/fists/axes for this exact same reason and will be strike at I1 anyway. If you've got the points spare, a Solarite Gauntlet would be a better choice again.
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