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Made in gb
Fresh-Faced New User




Hey team, quick question (hopefully)

Playing against a 1k sons army and they had Scarab Occult Terminators. Every time I killed 1 model in the unit he would bring them back with Rites of Coalescence alone because the rules state "...another model in this model's unit regains all lost wounds."

I interpret this as a heal for models still alive and not a revive for a model in the unit. But he interprets it heals or revives if all others are on max wounds. I haven't been able to see anywhere saying it can't revive.

Is this ability up to interpretation or is it set in stone that it can/can't revive.

Thanks
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

yhea, nah. thats not right.

I dont have a rules citation to say that, beyond a basic "show me where it says you CAN do that..." attidude of every other rez being explict in its ability to bring models back onto the table (like, for example, the tsons power "time flux").

but thats not correct. rites can only heal the wounded guy in your squad, not rez a dusted scarab.

This message was edited 2 times. Last update was at 2022/08/08 17:01:19


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Morphing Obliterator





BigShotBeale wrote:
Playing against a 1k sons army and they had Scarab Occult Terminators. Every time I killed 1 model in the unit he would bring them back with Rites of Coalescence alone because the rules state "...another model in this model's unit regains all lost wounds."


Yeah, as stated above, that's cheating. The psychic power for Cult of Time will bring back one of them, but Rites will only restore wounds to one that is at less than max wounds.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Arch Magos w/ 4 Meg of RAM






 TwinPoleTheory wrote:

Yeah, as stated above, that's cheating. The psychic power for Cult of Time will bring back one of them, but Rites will only restore wounds to one that is at less than max wounds.


sigh... cheating requires intent, their Opponent very well mightve misunderstood the rule because of a poor grasp of the rules

Rites of Coalescence: In your Command phase, another model in this model's unit regains all lost wounds.


   
Made in us
Fixture of Dakka





xerxeskingofking wrote:
yhea, nah. thats not right.

I dont have a rules citation to say that, beyond a basic "show me where it says you CAN do that..." attidude of every other rez being explict in its ability to bring models back onto the table (like, for example, the tsons power "time flux").

but thats not correct. rites can only heal the wounded guy in your squad, not rez a dusted scarab.


Xerxes sounds correct. However, for the life of me I can't find "Rites of Coalescence" anywhere in my Thousand Sons codex. Was this a Horus Heresy game? Was "Rites of Coalescence" a psychic power or something else? (Probably outting my complete lack of experience with my Thousand Sons.)


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Decrepit Dakkanaut





Yea a dead model is not *in* the unit.
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Wyldhunt wrote:
xerxeskingofking wrote:
yhea, nah. thats not right.

I dont have a rules citation to say that, beyond a basic "show me where it says you CAN do that..." attidude of every other rez being explict in its ability to bring models back onto the table (like, for example, the tsons power "time flux").

but thats not correct. rites can only heal the wounded guy in your squad, not rez a dusted scarab.


Xerxes sounds correct. However, for the life of me I can't find "Rites of Coalescence" anywhere in my Thousand Sons codex. Was this a Horus Heresy game? Was "Rites of Coalescence" a psychic power or something else? (Probably outting my complete lack of experience with my Thousand Sons.)


Legion Command upgrade for Scarab Occults
   
Made in us
Morphing Obliterator





 VladimirHerzog wrote:
sigh... cheating requires intent, their Opponent very well mightve misunderstood the rule because of a poor grasp of the rules


Very true, sometimes my cynicism shines through. I'll modify that to probably intending to cheat, as the wording is pretty clear and personally I've never read it to intend anything different.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Implacable Skitarii




It could quite possibly be someone who watched too many YouTube videos where the unit had Rites of Coalesence and also used the Warped Regenaeration stratagem (which allows you to regenerate a dead model in a unit if there is not a wounded model) , and/ or the Time Flux psychic power and did not clearly understand which of the rules was being used.

I know I've read several posts online talking about making sure you take rites of coalesence so you can bring back Scarabs, and the posters seemed to just assume everyone was familiar with all the details. (to clarify - using rites of coalesence to make sure you have no wounded Scarab when you use Warped Regeneration.
   
 
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