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Remember when people whined about Custodes having Auspice as a Stratagem?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut




Well now the new Squat army just has it by default while Custodes get it on one squad once per game.

Power creep at its finest but I'm sure a bunch of y'all will reward GW's behavior buying the codex and models.
   
Made in us
Gore-Soaked Lunatic Witchhunter







I mean, I keep telling people "there are other games in the world if you don't like the power creep," but everyone keeps telling me "no, nobody plays anything else, we must keep playing only 40k and whining about it."

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in pl
Fixture of Dakka




My first expirance with w40k rules was first GW designers and playtesters telling GK players how baby smites were crucial to balance, followed by letting other factions spam regular smite. I don't think stuff like that suprises me anymore. There were examples of "chapter" tactics for one faction being half or one third of a chapter tactic for other, rules that were stratagems being stock army rule for other etc.

It is just how w40k is, and one can either get used to it or stop playing.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Yeah, I remember.
I also remember thinking that they were a bunch of whining

Afterall the game is better off without all these re-rolls.
So hurrah! Step 1, a strat that gets rid of that crap for a moment.

You know what? The game will be even better without stratagems.

So hurrah x2! Step 2 has arrived. A force/units that bans the re-rolls without needing a strat.

Maybe 10th will see Step 3 & 4 - no re-rolls & no stratagems. We can only hope....


As for your foolish assertion that I'll be rewarding GW for power creep when I buy my nu-squats?
NO.
Now there may well be power creep involved in their rules. But that's irrelevant to why I'll buy this force. Hell, the rules as a whole don't even concern me.
I'll be buying it because I like the models I've seen to date. (OK, I'm not wild about the hover bike. But I don't hate it either).

It's simple: If GW makes models I like, I'll spend $.

Those units having a rule that cancels out other crap rules in the game? Bonus!
   
Made in at
Longtime Dakkanaut




While I understand the salt, I don't think that Votann turning off wound re-rolls with their void armor is going to be the biggest issue with the codex....

Idk maybe it just looks that strong on paper and it won't even be that bad in practice, but the whole army seems really pushed.
   
Made in us
Fixture of Dakka






Tiberias wrote:
While I understand the salt, I don't think that Votann turning off wound re-rolls with their void armor is going to be the biggest issue with the codex....

Idk maybe it just looks that strong on paper and it won't even be that bad in practice, but the whole army seems really pushed.


Salamanders have had it for 3 months now, you dont hear anyone screaming about it for them.

Its just bc Votann is a polarizing army and a lot think they are OP so now they are complaining but when a weak army gets the same rule they ignore it. Also unpopular opinion, Votann are not OP, they are actually kind of glass, its still a very low wound count army (but they have good defense to counter that bc well they are Dwarfs and that is their thing), they also have a couple insanely strong weaknesses (MWs and Psykers), yes yes yes a lot of armies are weak to MWs but most armies can also handle some in the form of FnPs or has extra wounds, a 130pts 10man troop unit with only 1w and no defense just melts to a couple smites. The Army also is slow if they want to attack or adjust to fast armies, sure they can be fast for 1 turn, but after that its pretty slow.

Overall I agree with you and people are overreacting.

This message was edited 2 times. Last update was at 2022/09/03 20:05:00


   
Made in gb
Longtime Dakkanaut






It's interesting that squat trousers turn off wound re-rolls, but fully void hardened tactical dreadnought plate doesn't...
   
Made in us
Fixture of Dakka






 Lord Damocles wrote:
It's interesting that squat trousers turn off wound re-rolls, but fully void hardened tactical dreadnought plate doesn't...


Its all that time living under great gravity, they got to have something for the planet crushing their spines for 10k years. Maybe thats why Salamanders gets it too! All that time with radiation made them tougher?!?!?

This message was edited 1 time. Last update was at 2022/09/03 20:33:22


   
Made in us
Longtime Dakkanaut




 Amishprn86 wrote:
Tiberias wrote:
While I understand the salt, I don't think that Votann turning off wound re-rolls with their void armor is going to be the biggest issue with the codex....

Idk maybe it just looks that strong on paper and it won't even be that bad in practice, but the whole army seems really pushed.


Salamanders have had it for 3 months now, you dont hear anyone screaming about it for them.

Salamanders don't get that as a base rule to begin with and instead get the absolutely helpful ATSKNF
   
Made in gb
Longtime Dakkanaut






 Amishprn86 wrote:
 Lord Damocles wrote:
It's interesting that squat trousers turn off wound re-rolls, but fully void hardened tactical dreadnought plate doesn't...


Its all that time living under great gravity, they got to have something for the planet crushing their spines for 10k years. Maybe thats why Salamanders gets it too! All that time with radiation made them tougher?!?!?

Salamanders used to only be able to take 0-1 Landspeeder squadron because the high gravity of Nocturn made training with flying/anti-grav units difficult.

Squats from the high gravity worlds of the galactic core just slam anti-grav on all their bikes...
   
Made in us
Fixture of Dakka






EviscerationPlague wrote:
 Amishprn86 wrote:
Tiberias wrote:
While I understand the salt, I don't think that Votann turning off wound re-rolls with their void armor is going to be the biggest issue with the codex....

Idk maybe it just looks that strong on paper and it won't even be that bad in practice, but the whole army seems really pushed.


Salamanders have had it for 3 months now, you dont hear anyone screaming about it for them.

Salamanders don't get that as a base rule to begin with and instead get the absolutely helpful ATSKNF


Salamanders do now..... yeah ok its not a datasheet rule, but they still get it. https://www.warhammer-community.com/wp-content/uploads/2022/04/UeSNmXryOfMolf39.pdf

Change the second bullet point of the Forged in Battle
(Salamanders) chapter tactic to read: ‘Each time an attack is
made against a unit with this tactic, that attack’s wound roll
cannot be re-rolled.

   
 
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