chaos0xomega wrote:Can you share your grot list? Curious what you did to find so much success with it.
Well I'll post my inventory. And some thoughts/expla
You see, I don't have "a list" as I play games ranging from 500pts up to 3k. And sometimes I just rotate something in/out on a whim.
I also play ALOT of Crusade (probably 95% of my 9e games)
My grots:
Usually run as Evil Sunz - doesn't do anything for most of my force, but comes in handy for my Warboss.
●Warboss in MegaArmor
●The Red Gobbo on Gobbler
●Makari
●60 grots
●5 trucks
All have grabbing claws. 1 always has the Fortress upgrade. Another often has Squig Tyres.
Each unique & dedicated to a specific grot squad
●3 Runt Herders
●24 Grot tanks (3 full squadrons worth)
●3 Grot Mega-Tanks
I've built enough turrets to be able to do any combo of weapons fir each tank. My favorite combos are all rokkits (looks cool + effective), all KMB & all Skorcha.
If I do a Skorcha tank I give it a shokka Hull & put it on a tellyport pad.
●2 Grot Bomb Launchas.
Great 1st strike punch & then they sieze objectives%Ramming Speed things as needed.
●max # of Mek Gunz.
I built all of mine as bubble chuckers as I like the random.
●3 Killa Kanz - stock build straight from the box.
●5 lobbas
●5 Zap Guns
●5 Kannon
●1 Wazbomb fully kitted out & with the
FF
How my grots win:
•The truck/foot grots take the objectives.
•Everything else shoots the piss out of the opponent.
And unlike ORK armies my grots back this up with BS4, high
Ap, high
Str, considerable
RoF, and quite a volume of said fire.
•If something gets caught in
CC (& survives)? They will fallback & let other units blast the target off the board.
•If I can help it, truck grots do not dismount- despite some having ObSec. (The truck is tougher than they are). If they do dismount? Then they will often do so with the truck between them & enemies (the truck blocks
Los usually & is tougher than they are... )
•I do not worry about giving up
vp to bring it down. It'll happen, I just have to out kill/out score the foe in the meantime.