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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Pacific wrote:
 Shakalooloo wrote:
For a little artistic variety, this update has the Paul Bonner piece from the core book.


Think it is worth a show here.. this one by Paul Bonner is just an absolute stonker. Made me want to support the game just by itself


Are the shrine golem things actually scaled that big in game? I didn't think they would be that huge.
Wretches (I think that's what those are) are human sized, aren't they?

This message was edited 1 time. Last update was at 2024/12/17 10:27:01


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Most likely, yes.
I'm not sure I like the rules for inflicting injuries. I don't mind the action table as there does seem to be a fair bit of granularity (though I can imagine the +/- dice system can be confusing at first), but the injury system is odd in that a big monster is about as easy to wound and kill as a little guy, if I understand the rules right.
Big monsters do get the Tough rule which basically means that you have to take them out of action twice, but the odds of getting them to that state is about the same as an infantryman, which is weird to me.

This message was edited 2 times. Last update was at 2024/12/22 14:04:17


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

That's not how it says it works in the rules though. I'm looking at the 1.5 version and you get a +1 Dice pour each pip you have on the blood marker, or you exchange 6 pips for a bonus D6.

Bloodbath: Roll an additional D6
and add it to the injury roll total. Costs six
BLOOD MARKERS (three if the target is
Down)

When rolling on the Injury Chart against this
model, the opponent can spend one or more of
the BLOOD MARKERS to add +1 DICE to the
roll for each pip. This makes a severe injury more
likely. When you attack a wounded model, you
can spend one or more of the markers to add +1
DICE to the attack roll for each marker.


But yeah, the blood marker mechanic does feel kind of gamey. I think I would have preferred a health pool system, but that seems to be a core mechanic the devs are going for.

This message was edited 2 times. Last update was at 2024/12/22 14:29:27


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Oh, I must have misread it then. No worries

This message was edited 1 time. Last update was at 2024/12/22 16:53:28


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Overread wrote:
 JamesY wrote:
@Overread thank you for the breakdown, that makes it seem more accessible. I'll try and get my head around it, seems that more and more digital sculptors are using it as their primary communication platform so would be helpful to get on with it


Honestly its one of the biggest spots for 3D printing community interactions from creators and industry people. FB and Reddit have many fans but Discord is where you'll find most of the actual creators and printing firms

Yeah, and Trench Crusade is basically built on STLs. It's very supportive of 3d printing and is pretty much a miniature agnostic game.
Discord community is pretty chill too.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I like the blend of medieval and more modern fare. I think it looks cool.
If that's the officer, I wonder what the rank and file gardekorps looks like. It says they wear mass produced armour that's not as agile as her suit, so maybe they look bulkier and more industrial?
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah it's a road map. I don't see any new factions listed on it though, maybe next year?
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I'm out of the loop, what's the new controversy?
 
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