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![[Post New]](/s/i/i.gif) 2023/01/03 19:14:23
Subject: MM attack bike squad v Landspeeders
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Death-Dealing Devastator
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Hi all, this question might have been done to death but in todays game, which would be the better option for fast attack between a two bike squad or a two landspeeder squad? Both with Multis, and they’d be in a basic iron hands army, so usually with a tech marine and iron father.
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![[Post New]](/s/i/i.gif) 2023/01/03 21:54:30
Subject: MM attack bike squad v Landspeeders
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Been Around the Block
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Well, firepower is similar. Attack bikes have the twin boltguns that the speeders lose, but no big deal I guess.
A speeder for 10 more points you get +2 wounds, +4 movement, +1 toughness.... some decent stat bonuses for not too many points.
If you have the points I'd say the speeders are probably better. The main draw of the attack bikes IMO is that if you are running an Apothecary you can resurrect them. If you're using an Apothecary anyway, you might go with the attack bikes, otherwise go with the land speeders.
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![[Post New]](/s/i/i.gif) 2023/01/04 10:51:21
Subject: MM attack bike squad v Landspeeders
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Ladies Love the Vibro-Cannon Operator
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This is basically an old question as both models are ''old school''.
You cannot do something wrong deciding for one of both.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2023/01/04 10:53:32
Subject: MM attack bike squad v Landspeeders
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Locked in the Tower of Amareo
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apogats wrote:Well, firepower is similar. Attack bikes have the twin boltguns that the speeders lose, but no big deal I guess.
A speeder for 10 more points you get +2 wounds, +4 movement, +1 toughness.... some decent stat bonuses for not too many points.
If you have the points I'd say the speeders are probably better. The main draw of the attack bikes IMO is that if you are running an Apothecary you can resurrect them. If you're using an Apothecary anyway, you might go with the attack bikes, otherwise go with the land speeders.
Another advantage speeder has. Fly. Compare to bike that has to move around ruins.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/01/04 10:59:08
Subject: MM attack bike squad v Landspeeders
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Ladies Love the Vibro-Cannon Operator
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I'd go for the Primaris Invader and work from there.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2023/01/04 14:12:56
Subject: Re:MM attack bike squad v Landspeeders
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Secretive Dark Angels Veteran
Canada
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Attack Bikes also have the Core keyword, which means they can be buffed for rerolls. For my Ravenwing this is a big deal and I always take Attack Bikes with Multimeltas.
If you see them mostly operating off on their own without a buffing character then it’s not as important and the manoeuvrability of Land Speeders with Fly can be a big advantage.
Good hunting!
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2023/01/04 15:12:22
Subject: Re:MM attack bike squad v Landspeeders
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Long-Range Land Speeder Pilot
UK
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Normally the 2 units are much of the same, although bikes are slightly smaller and easier to hide and also core which is always nice.
For you though, Iron Hands and using the Iron Father, the speeders would be better than usual as he can buff the entire unit with +1 to hit. Even better if they are Tornadoes - take the assault cannon too and use them for some kind of alpha strike.
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